Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a scroll of holy word (61, 8, D) a +0 arbalest of velocity (61, 9, D) a book of Changes (62, 0, D) a +0 large shield of cold resistance (62, 8, D) a book of Dreams (62, 9, D) a +2 eveningstar of protection (63, 0, D) a +4 flail of draining (63, 8, D) a phantom mirror (63, 9, D) a book of the Tempests (67, 0, D) an uncursed staff of energy (68, 0, D) a cursed -3 ring of protection (70, 9, D) a book of Geomancy (71, 8, D) a +2 chain mail of fire resistance (71, 16, D) an uncursed staff of summoning (71, 17, D) a +2 long sword of electrocution (71, 26, D) a +2 morningstar of holy wrath (71, 27, D) the +3 ring mail of Imoo {rElec rF+ Dex-2} It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. (72, 8, D) a +0 long sword of slicing (72, 9, D) a +1 quarterstaff of speed (72, 16, D) the +9 staff of Olgreb {rPois} It protects you from poison. (72, 17, D) a +3 morningstar of draining (72, 20, D) a ball python skeleton (72, 26, D) a +1 cloak of poison resistance (72, 27, D) an uncursed staff of summoning (73, 1, D) a box of beasts (73, 16, D) a book of Debilitation (73, 17, D) a +4 war axe of chopping (73, 20, D) an inedible chunk of flesh (73, 26, D) a lamp of fire (73, 27, D) a +3 blowgun (73, 32, D) a +5 short sword (73, 33, D) a +0 short sword (unseen) (75, 1, D) a +2 hand axe of electrocution (75, 2, D) a +0 club