Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales a +5 crystal plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a book of Spatial Translocations (60, 37, D) the +11 war axe "Zysarar" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (61, 0, D) a fan of gales (61, 8, D) a book of Cantrips (61, 26, D) a +2 bardiche of protection (61, 37, D) a book of Alchemy (62, 0, D) the +4 mace of Watchfulness {chaos, rC+} Each time it hits an enemy it has a different, random effect. It protects you from cold. (62, 8, D) a +3 plate armour of fire resistance (62, 16, D) a +1 broad axe of freezing (62, 26, D) the Grimoire of Ensnaring Calling Spells Type Level a - Confusing Touch Hexes 1 b - Tukima's Dance Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Ice Beast Ice/Summoning 4 (62, 37, D) a +1 dagger of freezing (63, 0, D) the +8 flail "Guuhyek" {freeze, rC+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your magic capacity (+9). (63, 8, D) a +4 war axe of venom (63, 16, D) a book of Beasts (63, 17, D) a +6 morningstar of pain (63, 27, D) an uncursed staff of earth (63, 37, D) a +4 battleaxe of electrocution (64, 16, D) a +6 hand crossbow (64, 17, D) an uncursed staff of energy (64, 27, D) a +2 ring mail of magic resistance (65, 26, D) the +3 whip "Sisizu" {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (67, 0, D) +1 fire dragon scales (68, 0, D) a +3 trident of flaming (68, 4, D) an uncursed staff of conjuration (69, 36, D) a +0 rapier of venom (70, 9, D) a +1 quarterstaff of protection (70, 36, D) the Compendium of Noxious Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 (70, 37, D) a +1 flail of pain (70, 40, D) a +4 hand axe of chopping (71, 8, D) a book of Misfortune (71, 16, D) a sack of spiders (71, 17, D) a box of beasts (71, 26, D) a crystal ball of energy (71, 27, D) an uncursed staff of air (71, 37, D) a book of Misfortune (72, 8, D) a +3 plate armour of magic resistance (72, 16, D) the cursed +1 plate armour of Ytidd {rElec Regen+ Dex+5} It affects your dexterity (+5). It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (72, 17, D) an uncursed ring of flight (72, 26, D) a book of Beasts (72, 27, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (72, 37, D) a +1 leather armour of fire resistance (73, 16, D) a book of Power (73, 26, D) the Papyrus of Sinister Rituals and Earth Spells Type Level a - Sandblast Earth 1 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Iron Shot Conjuration/Earth 6 (73, 27, D) a book of the Earth (73, 36, D) an uncursed staff of fire (73, 37, D) a +0 hand axe of distortion (75, 1, D) a +0 robe