Kidiri the Dungeon (0, 9, D) a cursed +0 halberd a +0 robe (0, 18, D) a +4 trident a +0 robe (1, 4, D) 2 scrolls of vulnerability (1, 17, D) a +0 giant club (1, 21, D) a +0 long sword a +5 scimitar a +0 robe (2, 4, D) 10 stones a cursed staff of energy (2, 21, D) a +0 shortbow (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 falchion a +2 dagger (6, 9, D) a +2 whip of venom (7, 4, D) a +2 mace a +2 hand axe (8, 9, D) a +1 long sword of holy wrath (8, 10, D) a +3 quarterstaff of protection (8, 11, D) a +0 dagger of venom (8, 12, D) a +3 chain mail (8, 21, D) a snapping turtle skeleton (8, 23, D) a +0 club (9, 9, D) a +0 trident of piercing (9, 10, D) a +0 flail of protection (9, 11, D) a +0 hand axe of freezing (9, 12, D) a +3 chain mail (9, 21, D) a warg skeleton (10, 20, D) a +0 robe (17, 20, D) a +0 robe (17, 21, D) a +2 halberd of protection (17, 22, D) a +2 rapier of draining (17, 23, D) the +2 scimitar "Exisk" {flame, *Contam rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It causes magical contamination when unequipped. (18, 19, D) a +3 plate armour (18, 20, D) a +0 cloak (18, 21, D) a +1 broad axe of chopping (18, 22, D) a +2 dire flail of crushing (18, 23, D) a +4 quarterstaff of speed (22, 15, D) a +0 giant spiked club (unseen)