Kidiri the Dungeon (0, 17, D) a +0 long sword (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (2, 9, D) a +0 quarterstaff of protection (2, 10, D) a +1 long sword of holy wrath (2, 11, D) a +2 trident of piercing (2, 12, D) a +3 ring mail (3, 9, D) a +2 flail of protection (3, 10, D) a +0 dagger of venom (3, 11, D) a +1 hand axe of chopping (3, 12, D) a +2 plate armour (5, 4, D) a +2 falchion a +2 dagger of flaming (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 quarterstaff a +2 trident of protection (8, 10, D) 5 stones (8, 19, D) a +0 club (9, 8, D) a +0 flail (10, 20, D) a +0 spear (17, 20, D) a +3 plate armour (17, 21, D) a +2 rapier of draining (17, 22, D) the +4 quarterstaff "Ydasyot" {antimagic, +Rage rC- Str+8 Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+8). It affects your intelligence (+6). It makes you vulnerable to cold. It lets you go berserk. (17, 23, D) a +1 broad axe of freezing (18, -5, D) the ring of Departure {rElec Int+4} [ring of intelligence] It affects your intelligence (+4). It insulates you from electricity. (18, 19, D) a +5 ring mail (18, 20, D) a +4 scale mail (18, 21, D) a +2 halberd of protection (18, 22, D) a +2 scimitar of flaming (18, 23, D) a +2 morningstar of crushing (20, -5, D) a cursed staff of conjuration (21, -6, D) 9 gold pieces (21, -4, D) 12 gold pieces (22, -7, D) 3 fruits (22, -5, D) the +4 hand crossbow "Tattletale" {elec, Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). (23, -6, D) a +1 hand axe of chopping (23, -4, D) an uncursed ring of see invisible (24, -5, D) a +0 pair of boots of stealth (25, -4, D) an uncursed ring of ice (26, 22, D) a +0 spear (26, 23, D) a +0 halberd (27, 22, D) a +0 leather armour a +0 whip (28, 12, D) a +0 trident 4 throwing nets a +0 ring mail (28, 22, D) a +0 club a +0 mace (29, 21, D) a +0 flail (29, 22, D) a +0 spear (29, 23, D) a +0 whip (35, -3, D) a +0 robe (35, 17, D) an uncursed staff of earth (36, -3, D) 2 large rocks (36, 1, D) a book of the Warp (36, 2, D) a +0 plate armour of poison resistance (36, 11, D) a +0 rapier a cursed +0 leather armour (37, -6, D) 4 large rocks a +0 dagger a +0 robe (37, 12, D) 4 large rocks (38, -6, D) 3 large rocks (41, 22, D) a stone (42, 14, D) a cursed -3 halberd (42, 15, D) a +0 whip a cursed +0 leather armour (42, 16, D) a +0 giant club (43, 15, D) a +0 flail (43, 16, D) a +0 whip (43, 17, D) a +0 short sword a +0 glaive a +0 plate armour of magic resistance a +0 club (44, 16, D) a +0 halberd of protection a +0 arbalest 15 bolts a +0 chain mail (45, 17, D) a +0 giant club (45, 18, D) a +0 trident (50, 20, D) an uncursed staff of death (50, 22, D) a +0 robe (51, 22, D) a +2 plate armour of cold resistance (54, 14, D) a +0 hunting sling (64, -2, D) a +0 war axe a +0 plate armour (71, -3, D) a +0 rapier