Kidiri the Dungeon (0, 17, D) a +0 dagger (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (5, 4, D) a +2 mace a +2 hand axe (5, 14, D) a +2 mace of crushing (5, 15, D) a +0 quarterstaff of speed (6, 4, D) a +2 quarterstaff a +2 trident (6, 8, D) a +0 spear (6, 14, D) a +0 long sword of flaming (6, 15, D) a +3 dagger of electrocution (7, 4, D) a +2 falchion a +2 dagger (7, 14, D) a +1 hand axe of freezing (7, 15, D) a +1 trident of piercing (8, 14, D) a +3 ring mail (8, 15, D) a +3 chain mail (8, 19, D) a +2 scythe of venom a +0 robe (8, 21, D) a cursed -1 dagger a +0 robe (8, 23, D) a +0 mace a +0 leather armour (9, 8, D) a +0 shortbow a +0 dagger a +0 club (10, 6, D) a +0 club (17, 19, D) a +3 plate armour (17, 20, D) a +4 chain mail (17, 21, D) a +2 rapier of draining (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +1 broad axe of freezing (18, 19, D) a +4 chain mail (18, 20, D) a +5 ring mail (18, 21, D) a +2 morningstar of protection (18, 22, D) a +2 halberd of protection (18, 23, D) the +2 scimitar of Compassion {flame, *Rage rF+ rN+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It may make you go berserk in combat. (21, 16, D) a +0 halberd (21, 17, D) a +0 spear (22, 15, D) a +0 spear (22, 16, D) a +0 club a +0 dagger a +0 robe (22, 17, D) a +0 spear a +0 ring mail (22, 18, D) a +0 shortbow (23, 14, D) a stone a +0 dagger (24, 13, D) a stone (24, 14, D) a +0 whip (32, 16, D) a large rock (35, 16, D) a stone (35, 17, D) 3 large rocks (36, -3, D) an arrow (36, -2, D) a redback corpse (36, -1, D) a +1 falchion of protection (36, 0, D) 2 bread rations (36, 1, D) 6 royal jellies (36, 2, D) an uncursed ring of protection from fire (36, 17, D) a +4 falchion a +0 robe (36, 21, D) a +0 giant spiked club (37, -1, D) 6 royal jellies (37, 0, D) a book of Spatial Translocations (37, 1, D) the ring "Fojuwit" {Fire Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (37, 2, D) the Almanac of Venomous Enhancements Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Ring of Flames Charms/Fire 7 (37, 16, D) a +0 dagger 4 stones (37, 17, D) a +0 scale mail a +0 giant spiked club a +0 giant spiked club a +0 dagger a +0 trident a +0 robe (38, -3, D) a +0 robe (unseen) (39, 16, D) a +1 hand axe of freezing a +0 robe (39, 17, D) a +3 great sword a +0 robe (39, 18, D) a +1 falchion a +0 robe (42, 4, D) +0 acid dragon scales (43, 17, D) a +0 mace a potion of blood (44, 16, D) a +2 morningstar of protection a +0 leather armour (44, 17, D) a +0 hand axe a +0 battleaxe a +0 plate armour a +0 longbow (44, 18, D) a +0 morningstar a +0 hand axe (45, 16, D) a +0 leather armour (45, 17, D) a +0 hand axe (51, 18, D) a +0 chain mail (51, 19, D) a +1 hand axe of chopping (53, 19, D) a +0 chain mail (53, 22, D) the +8 hunting sling of Wijev {flame, rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (53, 23, D) a +0 robe (54, 19, D) a +0 hunting sling (54, 22, D) a +2 chain mail of cold resistance (75, -1, D) a +0 dagger a +0 robe