Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +10 quarterstaff "Uloveossed" {crush, rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +0 mace the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) Sytsab Xizu's Handbook of Orientation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Recall Summoning/Translocation 3 d - Gell's Gravitas Translocation 3 e - Teleport Other Translocation 3 f - Controlled Blink Translocation 8 (61, 8, D) a book of the Warp (61, 16, D) a book of Fire (61, 26, D) Ruyf Lug's Volume of Cloudy Illusion Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 (62, 0, D) a +8 giant spiked club (62, 1, D) the +6 battleaxe of Vyim {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (62, 8, D) an uncursed staff of summoning (62, 9, D) a +0 arbalest of flaming (62, 16, D) the Collected Works on Evil Enchantment Spells Type Level a - Slow Hexes 2 b - Spectral Weapon Hexes/Charms 3 c - Cause Fear Hexes 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Simulacrum Ice/Necromancy 6 (62, 17, D) a box of beasts (62, 26, D) a fan of gales (62, 27, D) a box of beasts (63, 0, D) a crystal ball of energy (63, 8, D) a +2 robe of positive energy (63, 16, D) a book of Party Tricks (63, 17, D) a +2 chain mail of magic resistance (63, 26, D) Sif Muna's Almanac of Creative Bewitchment Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 (63, 27, D) a scroll of brand weapon (64, 10, D) a +0 hand axe (64, 16, D) the +7 mace of the Volcano {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). (64, 17, D) Mebim's Guide on Mutagenic Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Throw Flame Conjuration/Fire 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Stone Arrow Conjuration/Earth 3 f - Irradiate Conjuration/Transmutation 5 (64, 26, D) a +4 vampiric scythe (64, 27, D) an uncursed amulet of faith (65, 26, D) an uncursed staff of wizardry (65, 28, D) a +0 trident (67, 0, D) an uncursed ring of see invisible (68, 0, D) a +3 scale mail of cold resistance (68, 2, D) a +0 club (69, 0, D) a lightning rod (4/4) (70, 9, D) a +0 dagger a +4 fustibalus of freezing (70, 10, D) a +0 dagger a +0 robe (71, 8, D) a +2 helmet of see invisible (71, 10, D) an uncursed staff of wizardry a +0 robe an uncursed staff of poison (71, 11, D) a +0 flail (71, 16, D) a book of the Warp (71, 17, D) a book of Frost (71, 19, D) a +0 whip (71, 26, D) a +2 ring mail of magic resistance (71, 27, D) a cursed staff of power (71, 29, D) a +0 arbalest 12 bolts (71, 30, D) a +0 battleaxe a +0 plate armour a +0 broad axe a +0 chain mail (72, 8, D) a +0 dagger (72, 16, D) a +2 chain mail of cold resistance (72, 17, D) a +4 morningstar of flaming a +0 robe a lightning rod (4/4) an orc skeleton (72, 18, D) a +0 morningstar a +0 chain mail (72, 19, D) a +0 war axe a +0 plate armour (72, 26, D) the cursed +0 robe "Danen" {+Blink Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It lets you blink. It has a curse placed upon it. (72, 27, D) a +0 robe (72, 29, D) a +0 arbalest 21 bolts (72, 30, D) a +0 battleaxe a +0 plate armour (72, 33, D) a bolt (73, 1, D) a +0 short sword (73, 16, D) a +0 dagger (73, 17, D) a +0 hand axe (73, 18, D) a +2 morningstar of venom (73, 19, D) a +0 war axe a +0 plate armour (73, 26, D) a phantom mirror (73, 27, D) a book of Beasts (73, 28, D) a bolt (73, 29, D) a +0 war axe a +0 chain mail a human skeleton (74, 1, D) a +0 dagger a +0 robe (75, 1, D) a +1 dire flail of protection