Kidiri the Dungeon (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 hand axe a +0 flail (6, 6, D) a +0 dagger (6, 14, D) a +1 flail of protection (6, 15, D) a +2 hand axe of chopping (7, 4, D) a +2 falchion a +2 dagger (7, 14, D) a +1 dagger of draining (7, 15, D) a +2 trident of piercing (8, 14, D) a +1 quarterstaff of protection (8, 15, D) a +2 long sword of flaming (8, 18, D) a cursed +0 whip (8, 19, D) a +0 mace a +0 leather armour a +0 trident (9, 10, D) a stone (9, 14, D) a +3 ring mail (9, 15, D) a +3 chain mail (10, 6, D) a +0 dagger (17, 19, D) a +4 chain mail (17, 20, D) a +5 ring mail (17, 21, D) a +2 halberd of protection (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +2 scimitar of holy wrath (18, 20, D) a +0 pair of boots (18, 21, D) the +1 broad axe of Eternal Vigilance {flame, rElec rN++ Str-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It insulates you from electricity. It greatly protects you from negative energy. (18, 22, D) a +2 rapier of venom (18, 23, D) a +0 shield a +2 mace (25, 17, D) a +0 troll leather armour a +0 robe (29, 23, D) an inedible chunk of flesh (30, 12, D) a +0 flail (30, 19, D) a cursed -1 dagger a +0 robe (31, 11, D) a cursed +0 dagger a +0 robe (31, 14, D) a +0 hand axe a cursed +0 leather armour a +0 trident a +0 ring mail a cursed +0 robe a +0 flail an inedible chunk of flesh a kobold skeleton (31, 18, D) a +2 short sword a +0 robe (31, 20, D) a +0 war axe a +0 robe a cursed +5 war axe of freezing a +0 robe (37, 11, D) a death yak corpse (38, 12, D) a +0 trident