Kidiri the Dungeon (0, 0, D) the +6 fustibalus of Darkness {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (0, 1, D) 24 arrows (0, 6, D) a +1 short sword of draining (0, 7, D) 6 chunks of flesh a hippogriff skeleton (0, 8, D) a bullfrog corpse (0, 14, D) 3 steel javelins (4, -11, D) a stone (4, -9, D) a +0 club a +0 dagger 4 stones (4, -3, D) a +0 leather armour a +0 club a +0 leather armour (4, 29, D) 2 scrolls of amnesia (4, 30, D) an uncursed staff of energy (4, 31, D) a +2 scimitar of holy wrath a +4 quarterstaff of crushing a +2 halberd of venom a +2 dire flail of protection a +1 broad axe of chopping the +2 rapier of Qytwubbi {vamp, +Fly MR++ Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you fly. (4, 32, D) a +0 naga barding (4, 33, D) a +0 pair of boots (4, 34, D) a +1 chain mail (4, 38, D) a +0 hand axe a +0 chain mail (4, 39, D) a +0 morningstar a +0 ring mail (4, 46, D) a +0 giant club