Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the +7 dagger of a Hundred Queens {freeze, rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. (20, 1, D) a +2 vampiric lajatang (21, 1, D) the +4 spear of Scorn {flame, +Fly Int-2 Dex+8 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It affects your dexterity (+8). It lets you see invisible. It lets you fly. (22, 1, D) a +1 ring mail of positive energy (22, 11, D) a guardian serpent corpse (23, 1, D) a phantom mirror (23, 10, D) a black mamba corpse (23, 12, D) a water moccasin corpse (24, 1, D) an uncursed staff of earth (24, 9, D) a guardian serpent corpse (24, 10, D) a +1 short sword of venom (unseen) (25, 1, D) a +0 lajatang of venom (26, 1, D) a +0 pair of boots of running (26, 13, D) a guardian serpent corpse (27, 1, D) an uncursed staff of conjuration (28, 1, D) the +1 leather armour "Laivashe" {+Blink rF+++ Int-3} It affects your intelligence (-3). It renders you almost immune to fire. It lets you blink. (28, 13, D) a water moccasin corpse (29, 1, D) a +4 hand axe of freezing (34, 28, D) a +1 battleaxe of chopping (35, 14, D) a phial of floods (35, 28, D) a +0 great sword of holy wrath (35, 29, D) an uncursed amulet of magic regeneration (36, 0, D) a phial of floods (36, 1, D) a box of beasts (36, 14, D) a crystal ball of energy (36, 15, D) a +1 plate armour of positive energy (37, 0, D) a phial of floods (37, 1, D) a +2 scale mail of magic resistance (37, 7, D) a +3 flail of crushing a +0 robe (37, 14, D) a book of Alchemy (37, 15, D) a phantom mirror (37, 28, D) a +2 pair of boots of stealth (37, 29, D) a +2 hand crossbow of flaming (38, 0, D) a phantom mirror (38, 1, D) a +0 dagger (38, 7, D) a cursed -3 dagger a +0 robe (38, 14, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +6 ring of strength a +4 ring of evasion the ring of Lugonu's Supremacy {rCorr rF+ rC- SInv} [ring of resist corrosion] It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. an uncursed ring of magical power a +3 ring of strength a scroll of brand weapon (38, 29, D) an uncursed ring of resist corrosion (39, 0, D) a +4 scale mail of poison resistance (39, 1, D) an uncursed staff of conjuration (39, 7, D) a +0 dagger a +0 robe a +0 halberd a +3 hand crossbow of freezing (39, 8, D) a +0 broad axe a +0 chain mail (39, 14, D) a +1 falchion of protection (39, 15, D) a +3 blowgun (39, 28, D) a +1 antimagic rapier (39, 29, D) a +6 ring of strength an uncursed ring of wizardry the ring "Miocixan" {rPois rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from poison. It protects you from negative energy. (40, 0, D) an uncursed staff of air (40, 8, D) a +0 war axe a +0 plate armour a +0 robe (40, 9, D) an uncursed staff of cold (40, 14, D) a +0 spear of venom (40, 15, D) a +2 mace of crushing (40, 28, D) a box of beasts (40, 29, D) a +3 leather armour of fire resistance (40, 36, D) an arrow (41, 1, D) a Fen Folio (41, 11, D) a potion of blood (41, 15, D) +1 fire dragon scales (41, 28, D) an uncursed staff of wizardry (41, 29, D) a phantom mirror (41, 35, D) a +2 mace of holy wrath a +0 animal skin (41, 36, D) a +2 rapier of draining a +0 robe a +2 buckler (41, 37, D) a +0 longbow a +0 club 15 arrows (42, 1, D) a +1 rapier of electrocution (42, 14, D) a +1 ring mail of fire resistance (42, 15, D) a book of Debilitation (42, 29, D) a +0 quarterstaff (42, 38, D) a +0 spear (43, 15, D) an uncursed staff of death (43, 38, D) a +1 dagger of electrocution a +0 robe a +0 long sword of slicing a +0 animal skin (44, 28, D) the +8 chain mail "Synihao" {rC- rCorr Str+3} It affects your strength (+3). It makes you vulnerable to cold. It protects you from acid and corrosion. (44, 39, D) a +0 flail of protection a +0 robe a +0 quarterstaff a +0 robe (47, 31, D) a +0 morningstar (47, 32, D) a +0 broad axe (48, 31, D) a +3 glaive of holy wrath (48, 32, D) a +0 flail a +0 war axe (48, 33, D) a +0 flail of crushing (49, 0, D) +1 shadow dragon scales (49, 1, D) a crystal ball of energy (49, 12, D) Ponexo's Handbook of Orientation Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Controlled Blink Translocation 8 (49, 24, D) a box of beasts (49, 30, D) a +0 glaive (49, 32, D) a +0 war axe (49, 36, D) a fan of gales (49, 37, D) a +0 long sword (50, 0, D) a +0 bardiche of freezing (50, 1, D) the +3 broad axe "Hydraslayer" {venom, rN+ MR++ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (50, 12, D) an uncursed staff of power (50, 13, D) a +1 short sword of protection (50, 25, D) a +2 leather armour of fire resistance (50, 32, D) a +0 scimitar (50, 37, D) a book of Callings (50, 42, D) a +5 halberd of venom (50, 43, D) a +0 longbow a +0 leather armour 17 arrows (50, 44, D) a +0 scimitar a +0 ring mail an arrow (51, 1, D) the cursed +2 longbow of Ambiguity {venom, Str+8} It poisons the ammo it fires. It affects your strength (+8). It has a curse placed upon it. (51, 12, D) a +4 plate armour of positive energy (51, 13, D) the Tome of Doomed Good Luck Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Corpse Rot Necromancy 2 d - Sublimation of Blood Necromancy 2 e - Regeneration Charms/Necromancy 3 f - Spectral Weapon Hexes/Charms 3 g - Simulacrum Ice/Necromancy 6 (51, 24, D) a +0 battleaxe (51, 25, D) an uncursed staff of wizardry (51, 32, D) a +0 war axe (51, 36, D) a book of Transfigurations (51, 37, D) an uncursed ring of flight (51, 40, D) a +0 shortbow a +2 flail of protection 11 arrows a +0 leather armour (51, 42, D) the +1 morningstar of Cuoluc {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). a +0 shortbow 15 arrows a +0 leather armour a +4 rapier of venom (51, 43, D) a +0 long sword a +0 leather armour 3 arrows (51, 44, D) 3 arrows (52, 0, D) a +3 quarterstaff of crushing (52, 1, D) an uncursed amulet of harm (52, 12, D) a book of Misfortune (52, 13, D) the +1 scimitar of Modesty {protect, rPois MR- SInv} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (52, 24, D) the +5 chain mail "Suseaqir" {rPois rCorr Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It protects you from acid and corrosion. (52, 25, D) the cursed +1 falchion of Ubotyut {antimagic, Str+2 Dex-5 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your dexterity (-5). It lets you see invisible. It has a curse placed upon it. (52, 36, D) a book of Frost (52, 37, D) the +5 chain mail "Vedoidyr" {+Inv Int+4} It affects your intelligence (+4). It lets you turn invisible. (52, 43, D) a +0 long sword an arrow (52, 44, D) a +0 short sword (53, 0, D) an uncursed ring of ice a +3 ring of strength the amulet of Pouto {Harm *Drain Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It causes draining when unequipped. a +5 ring of intelligence (53, 1, D) an uncursed ring of flight (53, 6, D) a +0 robe of positive energy (53, 24, D) a +3 hand axe of chopping (53, 25, D) an uncursed ring of see invisible (53, 30, D) a +0 war axe (53, 31, D) a +0 long sword (53, 36, D) a book of the Earth (53, 37, D) an uncursed staff of air (54, 0, D) a +4 dagger of holy wrath (54, 1, D) the cursed +0 large shield of Xom's Fury {Int+6} It affects your intelligence (+6). It has a curse placed upon it. (54, 12, D) a box of beasts (54, 13, D) a +4 dagger of protection (54, 24, D) a +0 trident (54, 36, D) a +0 dagger (55, 0, D) a +1 pair of gloves of dexterity (55, 1, D) the cursed +1 shortbow of the Known World {venom, rC+ Stlth+} It poisons the ammo it fires. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (55, 12, D) a +1 arbalest of freezing (55, 24, D) an uncursed staff of fire (59, 36, D) a +3 flail of crushing (59, 37, D) a phantom mirror (60, 36, D) a book of Alchemy (60, 37, D) the +5 troll leather armour of Instinct {rF+ Regen+ MP+9 Dex+2} It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (+9). It increases your rate of regeneration. (61, 0, D) a phantom mirror (61, 8, D) an uncursed staff of power (61, 16, D) an uncursed staff of summoning (61, 26, D) a fan of gales (61, 36, D) the cursed +1 troll leather armour "Zikif" {Regen+ Str+4 Stlth+} It affects your strength (+4). It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (61, 37, D) a +2 demon trident of venom (62, 0, D) the +5 halberd "Dragon's Tongue" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (62, 1, D) a book of the Sky (62, 8, D) a book of Party Tricks (62, 9, D) an uncursed staff of earth (62, 16, D) a +0 rapier (62, 17, D) a +2 morningstar of protection (62, 36, D) a +1 ring mail of fire resistance (62, 37, D) a +4 vampiric spear (63, 0, D) the +2 plate armour "Keagaem" {rPois rC+} It protects you from cold. It protects you from poison. (63, 8, D) a +2 dagger of draining (63, 16, D) the +4 glaive of Wyrd {holy, Str+5 Int-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your intelligence (-5). (63, 26, D) an uncursed ring of magical power an uncursed ring of wizardry the ring of Cifurghi {Fire +Blink rElec Str-5 Dex+4} [ring of fire] It enhances your fire magic. It affects your strength (-5). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. the ring of Waute {Ice MR++ MP-9} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). the +10 long sword of Yredelemnul's Reproof {slice, rElec rF- rC+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (63, 27, D) a +4 flail of protection (63, 36, D) an uncursed staff of conjuration (64, 11, D) a +0 short sword a +0 robe (64, 16, D) an uncursed ring of positive energy a +0 robe a +6 trident of venom (64, 17, D) a box of beasts (64, 27, D) the Grimoire of Helpful Intoxication Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Spider Form Transmutation/Poison 3 f - Alistair's Intoxication Transmutation/Poison 5 (65, 21, D) a +0 rapier a +0 robe a +0 buckler (66, 21, D) the +1 spear "Hofism" {freeze, rPois Str+4 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. a +0 robe a +0 buckler (67, 0, D) the +6 mace "Koecwe" {drain, +Rage MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you go berserk. (68, 0, D) a +1 pair of boots of stealth (69, 0, D) the +9 halberd "Weukhia" {vamp, rF- rN+++ Dex-5 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-5). It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you see invisible. (69, 2, D) a +0 mace of protection a +0 robe (69, 36, D) an uncursed staff of poison (70, 8, D) an uncursed staff of power (70, 9, D) a +1 hand crossbow of flaming (70, 36, D) an uncursed ring of flight (70, 37, D) a +5 spear of venom (71, 8, D) a +3 scale mail of cold resistance (71, 16, D) a cursed amulet of inaccuracy (71, 17, D) a cursed -2 ring of dexterity (71, 26, D) a +4 scale mail of fire resistance (71, 27, D) a +0 buckler of protection (71, 36, D) a cursed amulet of inaccuracy (72, 8, D) a +5 arbalest (72, 9, D) a +1 robe of cold resistance (72, 26, D) the +7 rapier "Concordance" {flame, *Drain rElec rN+++ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. (72, 27, D) a +2 chain mail of poison resistance (72, 37, D) a fan of gales (72, 39, D) a +4 bardiche of venom (73, 1, D) the Almanac of Intoxication and Moulding Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Alistair's Intoxication Transmutation/Poison 5 f - Blade Hands Transmutation 5 (73, 16, D) a +1 hand axe of freezing (73, 17, D) a +2 ring mail of magic resistance (73, 26, D) a book of Enchantments (73, 27, D) the cursed +1 falchion of Evisceration {elec, rC+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It lets you see invisible. It has a curse placed upon it. (73, 36, D) a +0 scythe of slicing (73, 37, D) an uncursed staff of wizardry (75, 1, D) an uncursed amulet of harm