Kidiri the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (33, 36, D) an orb spider corpse (33, 38, D) a +2 rapier of draining a +0 animal skin a spriggan corpse (34, 38, D) a +1 antimagic war axe (unseen) (35, 14, D) a crystal ball of energy (35, 29, D) a book of Death (35, 38, D) the +7 morningstar of Intimidation {crush, *Slow Int+4 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+2). It may slow you when you take damage. (unseen) (35, 39, D) a +0 quarterstaff (unseen) (36, 0, D) a lightning rod (4/4) (36, 1, D) a lightning rod (4/4) (36, 14, D) a book of the Warp (36, 15, D) a +2 glaive of venom (36, 29, D) +1 acid dragon scales (36, 37, D) a +0 hand axe a cursed +0 animal skin a spriggan corpse (36, 38, D) a cursed +0 robe (36, 39, D) a +0 hand axe (unseen) (37, 0, D) a +5 blowgun (37, 1, D) an uncursed staff of summoning (37, 14, D) an uncursed staff of wizardry (37, 15, D) a book of Frost (37, 29, D) the +1 leather armour "Cuapu" {rF+} It protects you from fire. (38, 0, D) the Papyrus of Calling and Orientation Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (38, 1, D) a +2 short sword of venom (38, 7, D) a +2 robe of fire resistance a +1 cloak of poison resistance a +2 robe of cold resistance a +0 troll leather armour {Purgy} (38, 15, D) a book of Beasts (38, 29, D) an uncursed staff of power (38, 38, D) a wolf corpse (39, 0, D) a +0 vampiric glaive (39, 1, D) an uncursed amulet of the gourmand (39, 10, D) a +1 lajatang of venom a +0 short sword (39, 14, D) a lamp of fire (39, 15, D) an uncursed staff of conjuration (39, 29, D) a fan of gales (40, 0, D) a +2 shortbow of flaming (40, 1, D) a +0 quarterstaff of holy wrath (40, 10, D) a +0 great mace of protection a +0 chain mail of magic resistance (40, 14, D) a lightning rod (4/4) (40, 15, D) a book of Transfigurations (40, 29, D) a +0 scale mail of cold resistance (41, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (41, 1, D) a +3 scimitar of flaming (41, 7, D) a +1 glaive of venom a +0 robe (41, 8, D) a +4 dagger of distortion (41, 9, D) a +0 hat a +3 falchion of freezing a +0 robe (41, 10, D) a +6 dagger of protection a +0 scale mail a +0 falchion a +0 leather armour (41, 11, D) the +6 bardiche "Wiliev" {pain, rElec rC+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. a +0 robe (41, 14, D) an uncursed ring of flight (41, 15, D) a phantom mirror (42, 0, D) a +1 ring of evasion (42, 1, D) an uncursed staff of power (42, 14, D) a fan of gales (42, 15, D) the ring "Veyzxino" {+Blink rF+ rN+++ MP-9 Int-3} [ring of protection from fire] It affects your intelligence (-3). It protects you from fire. It renders you almost immune to negative energy. It affects your magic capacity (-9). It lets you blink. (43, 14, D) a crystal ball of energy (43, 15, D) a lamp of fire (49, 1, D) a cursed ring of protection from fire the ring of the Ancient Coins {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. a scroll of brand weapon an uncursed ring of fire the ring "Palet" {+Inv rElec rC+ rN+ Str+4 Dex-2} [ring of positive energy] It affects your strength (+4). It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. a book of Unlife (49, 24, D) an uncursed staff of power (49, 36, D) a book of Minor Magic (50, 0, D) a +2 chain mail of cold resistance (50, 1, D) an uncursed staff of air (50, 12, D) a +2 antimagic lajatang (50, 24, D) an uncursed staff of fire (50, 25, D) a lightning rod (4/4) (50, 36, D) a book of Transfigurations (50, 37, D) a box of beasts (51, 0, D) a +4 falchion of freezing (51, 1, D) Rutoan's Handbook of Assistive Heat Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Bolt of Fire Conjuration/Fire 6 (51, 12, D) a fan of gales (51, 13, D) the +9 ice dragon scales of Wery Xoaqul {rElec rF- rC++ MR+ Stlth+} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 24, D) a crystal ball of energy (51, 25, D) a +4 quarterstaff of protection (51, 36, D) a +0 scimitar (51, 37, D) a book of Party Tricks (52, 1, D) a box of beasts (52, 12, D) a book of Callings (52, 24, D) the +9 fustibalus of Doom {flame, rC- Str+2 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to cold. (52, 25, D) a book of Frost (52, 36, D) the +1 pair of gloves of Isats {Dex+2} It affects your dexterity (+2). (52, 37, D) a +2 leather armour of positive energy (53, 0, D) a +4 chain mail of magic resistance (53, 1, D) an uncursed staff of conjuration (53, 12, D) 3 scrolls of brand weapon (53, 13, D) a +2 spear of flaming (53, 19, D) an uncursed staff of fire (53, 24, D) a scroll of brand weapon (53, 25, D) a +1 rapier of protection (53, 36, D) a +0 scale mail of cold resistance (53, 37, D) a +2 morningstar of protection (54, 12, D) a book of Ice (54, 13, D) a book of Fire (54, 24, D) a +0 vampiric trident (54, 25, D) a +0 mace of venom (54, 36, D) a +3 falchion of holy wrath a +0 robe a +0 flail an uncursed staff of wizardry (54, 38, D) 2 scrolls of brand weapon a +3 ring of slaying a +0 glaive a +0 robe (55, 12, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (55, 13, D) an uncursed staff of wizardry (55, 24, D) a cursed ring of loudness (58, 40, D) the +6 mace "Tugayn" {drain, *Noise +Blink rN++ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It greatly protects you from negative energy. It lets you blink. It may make noises in combat. a +0 robe (58, 41, D) a +0 long sword (59, 42, D) a +1 great sword of slicing a +0 plate armour (59, 43, D) a +0 robe a +2 great mace of venom a +0 chain mail a cursed ring of loudness (60, 11, D) a +0 short sword a +0 longbow 17 arrows a +0 leather armour (60, 40, D) a +2 great sword a +0 robe (60, 41, D) a +0 dagger a +0 robe (60, 42, D) a +1 executioner's axe of flaming a +0 robe a cursed -3 ring of strength a potion of blood (61, 8, D) the ring of Eternal Harmony {Int+2 Dex+2} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+2). a +3 ring of strength (61, 16, D) a +2 great mace of protection (61, 26, D) an uncursed staff of death (61, 36, D) a crystal ball of energy (61, 37, D) a book of Frost (62, 1, D) a +1 quarterstaff of speed (62, 8, D) the Catalogue of the Virous Rocks Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Poisonous Vapours Poison/Air 2 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Statue Form Transmutation/Earth 6 (62, 16, D) a sack of spiders (62, 17, D) an uncursed amulet of harm (62, 26, D) a crystal ball of energy (62, 27, D) a manual of Earth Magic (62, 36, D) a +4 trident (62, 37, D) the Compendium of Supportive Transmutation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Demon Summoning 5 c - Statue Form Transmutation/Earth 6 d - Summon Hydra Summoning 7 (63, 0, D) the +9 dagger of Ellirgh {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (63, 8, D) a +1 pair of gloves of strength (63, 10, D) a +0 long sword a +0 shortbow 14 arrows a cursed +0 leather armour (63, 11, D) a +4 long sword (63, 13, D) an arrow (63, 16, D) an uncursed staff of wizardry (63, 17, D) a +2 robe of fire resistance a +2 ring of evasion (63, 26, D) a +5 trident of freezing (63, 27, D) an uncursed staff of conjuration (63, 36, D) a +1 chain mail of positive energy (63, 37, D) the cursed +3 hand axe of Zilewkin {chop, rElec SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (64, 16, D) a +2 pair of gloves of dexterity (64, 17, D) a +3 scale mail of positive energy (64, 26, D) an uncursed staff of energy (65, 26, D) a book of Clouds (68, 0, D) a +2 shortbow of flaming (68, 42, D) a +0 short sword a +0 ring mail a +0 buckler (68, 43, D) the ring "Fiptebua" {Ice -Tele rElec rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. the ring "Ahic" {Fire +Fly rPois Slay-4 SInv} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It lets you fly. a +0 scimitar (69, 0, D) a +0 robe (69, 22, D) a +0 dagger a +0 robe (69, 36, D) a book of Annihilations (69, 39, D) a +0 long sword a +0 leather armour (69, 42, D) a cursed -2 short sword (70, 9, D) a lamp of fire (70, 20, D) a +2 dagger of speed a +0 robe (70, 21, D) a +0 scimitar a +0 chain mail (70, 22, D) the +12 great sword of a labyrinth {protect, rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. a +0 plate armour (70, 36, D) a crystal ball of energy (70, 40, D) a +0 short sword (70, 42, D) a +0 short sword (71, 8, D) a +4 flail of protection (71, 16, D) a book of the Warp (71, 17, D) a +0 short sword (71, 21, D) a +0 trident a +0 scale mail a +3 dagger a +0 robe (71, 26, D) a book of Party Tricks (71, 36, D) an uncursed staff of summoning (71, 37, D) a +1 scale mail of cold resistance (71, 42, D) a +6 dire flail of crushing (72, 8, D) a lightning rod (4/4) (72, 9, D) the +1 ring mail of Didgha {Dex+3} It affects your dexterity (+3). (72, 16, D) the +6 morningstar "Goblinslayer" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (72, 17, D) the -2 pair of gloves of Purpose {Str+5 Int-5 Dex-5 Stlth+} It affects your strength (+5). It affects your intelligence (-5). It affects your dexterity (-5). It makes you more stealthy. (72, 26, D) the cursed ring of the Good {EV-3 Str+4 Stlth+} [ring of evasion] It affects your evasion (-3). It affects your strength (+4). It makes you more stealthy. It has a curse placed upon it. a fan of gales (72, 27, D) a +4 fustibalus of velocity (72, 36, D) a cursed staff of power (72, 37, D) a +1 glaive of pain (73, 1, D) an uncursed staff of death (73, 16, D) a phantom mirror (73, 17, D) a +1 ring mail of fire resistance (73, 26, D) a +2 antimagic demon blade (73, 27, D) a +2 scale mail of fire resistance (73, 37, D) the cursed +1 battleaxe "Hazuesott" {drain, rN+++} A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to negative energy. It has a curse placed upon it. (75, 1, D) a lightning rod (4/4)