Kidiri the Dungeon (0, 50, D) a +0 dagger (0, 51, D) a +0 dagger (0, 52, D) a +1 hand axe of electrocution (1, 33, D) a +2 demon trident of venom (1, 34, D) a +0 quarterstaff of draining (1, 51, D) a book of Air (1, 52, D) a +2 robe of cold resistance (2, 14, D) a +4 scale mail of cold resistance (2, 15, D) a book of Death (2, 16, D) a lightning rod (4/4) (2, 33, D) a +2 long sword of freezing (2, 34, D) an uncursed staff of death (2, 50, D) a +0 chain mail (2, 51, D) an uncursed staff of cold (2, 52, D) an uncursed staff of earth (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +1 hand crossbow of freezing (3, 15, D) 4 scrolls of enchant weapon (3, 16, D) a +0 great sword of electrocution (3, 33, D) a sack of spiders (3, 34, D) an uncursed staff of earth (3, 50, D) the +2 robe of Ilian {*Drain +Inv +Fly rElec} It insulates you from electricity. It lets you turn invisible. It lets you fly. It causes draining when unequipped. (3, 51, D) a book of Conjurations (3, 52, D) a book of the Dragon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 hand crossbow of velocity (4, 15, D) an uncursed amulet of guardian spirit (4, 16, D) a manual of Polearms (4, 32, D) an uncursed staff of earth (4, 33, D) a +2 great mace of protection (4, 34, D) the +9 short sword of Winter {protect, -Tele rElec rF+ Int+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. (4, 40, D) a +0 whip a +0 robe (4, 50, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (4, 51, D) a +2 hand axe of chopping (4, 52, D) a cursed ring of magical power (4, 60, D) a bolt (5, 14, D) an uncursed staff of air (5, 15, D) an uncursed amulet of harm (5, 16, D) a +0 long sword of slicing (5, 32, D) the Handbook of Lucky Summoning Spells Type Level a - Song of Slaying Charms 2 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 4 d - Spellforged Servitor Conjuration/Summoning 7 (5, 33, D) the +4 lajatang "Waxotur" {venom, *Noise *Slow rElec Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It may make noises in combat. It may slow you when you take damage. (5, 34, D) a +2 hand crossbow of flaming (5, 50, D) a phial of floods (5, 51, D) a +2 helmet of see invisible (5, 52, D) a book of Air (5, 57, D) a +0 long sword (6, 14, D) a book of Battle (6, 15, D) an uncursed staff of conjuration (6, 32, D) a +0 helmet of see invisible (6, 34, D) a +2 long sword of slicing (6, 50, D) the +3 ice dragon scales of Tenacity {rF- rC++ Regen+ Str+4 SInv} It affects your strength (+4). It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. It increases your rate of regeneration. (6, 52, D) a tomahawk an uncursed staff of air (6, 58, D) a +0 scimitar a cursed -1 plate armour (7, 14, D) a book of the Earth (7, 15, D) a +4 blowgun (7, 16, D) 4 scrolls of enchant weapon an uncursed ring of positive energy an uncursed ring of fire a scroll of brand weapon an uncursed ring of stealth (7, 33, D) a fan of gales (7, 34, D) a sack of spiders (7, 51, D) a +0 falchion of electrocution (7, 52, D) a manual of Necromancy (7, 58, D) a +0 dire flail a +0 chain mail a +0 hand axe an orc skeleton (8, 14, D) a phantom mirror (8, 15, D) Midweum's Collected Works on Excruciating Summoning Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Venom Bolt Conjuration/Poison 5 c - Summon Demon Summoning 5 d - Summon Forest Summoning/Translocation 5 (8, 24, D) a +4 scimitar of flaming (8, 32, D) a manual of Bows an uncursed ring of fire a +0 hat the ring "Dedaf" {rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. (8, 34, D) the +7 dagger of Vanity {speed, rPois rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from poison. It protects you from negative energy. (8, 50, D) a +6 giant spiked club (8, 52, D) an uncursed ring of see invisible (8, 59, D) a +0 scimitar 2 tomahawks a +0 plate armour (8, 60, D) a +0 troll leather armour a +0 battleaxe a +0 plate armour (8, 61, D) an uncursed staff of power a +0 robe (9, 14, D) a +3 war axe of electrocution (9, 15, D) the +8 hand crossbow "Caumnokk" {venom, *Slow Str+5} It poisons the ammo it fires. It affects your strength (+5). It may slow you when you take damage. (9, 16, D) a +3 short sword of draining (9, 32, D) a +3 long sword of slicing (9, 33, D) the Guide on Bewitching Good Luck Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 (9, 34, D) a +0 quarterstaff of crushing (9, 42, D) an uncursed staff of cold (9, 50, D) a +0 war axe (9, 51, D) a +0 robe (9, 52, D) Oczed's Guide on the Cankerous Voyage Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Summon Forest Summoning/Translocation 5 (9, 58, D) a +2 hand axe of chopping a +0 robe of the Archmagi a cursed -3 battleaxe a +0 chain mail (9, 59, D) a +0 flail a +0 chain mail a bolt a +0 giant club a +2 great mace of pain a +0 plate armour (9, 60, D) a +0 long sword a +0 arbalest 13 bolts a +0 plate armour a +0 war axe a +0 plate armour a +0 war axe a +5 hand crossbow of freezing a +0 plate armour a +0 long sword a +0 chain mail an orc skeleton an orc skeleton an orc skeleton (9, 61, D) a +0 halberd a cursed +0 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a sack of spiders (10, 15, D) a +1 short sword of venom (10, 16, D) a +3 flail of protection (10, 46, D) a +0 whip of venom a +0 robe a cursed -2 ring of evasion (10, 50, D) an uncursed amulet of faith (10, 51, D) the +5 short sword of Equivalence {drain, *Corrode rElec MR+++} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (10, 52, D) a +5 quarterstaff of distortion (10, 58, D) a +0 dagger a +3 leather armour of cold resistance (10, 59, D) a +2 battleaxe of freezing a +0 chain mail (10, 60, D) a +0 broad axe a +3 plate armour of cold resistance a +1 dire flail of draining a +2 chain mail of magic resistance a +0 short sword a +0 chain mail a +0 war axe a cursed -2 giant spiked club a +0 dire flail a +0 chain mail an ogre skeleton (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) a Grand Grimoire (11, 32, D) a +5 arbalest of freezing (11, 33, D) a sack of spiders (11, 44, D) a +0 long sword of draining (11, 50, D) a +0 chain mail (11, 51, D) a +2 dagger of venom (11, 52, D) an uncursed staff of death (11, 59, D) a +0 flail a +0 chain mail (11, 60, D) an uncursed staff of power a +0 robe a +0 battleaxe a +0 chain mail a +0 scimitar a +0 dagger a +2 robe of magic resistance a +0 shield of cold resistance a cursed ring of loudness a +0 giant spiked club a +0 lajatang of speed a +1 plate armour of cold resistance a +0 dagger a +0 robe an orc skeleton an ogre skeleton (12, 14, D) a +3 shortbow of flaming (12, 15, D) a book of Geomancy (12, 16, D) a +2 robe of fire resistance (12, 33, D) a book of Transfigurations (12, 34, D) a fan of gales (12, 50, D) an uncursed staff of wizardry (12, 51, D) a +4 ring mail of magic resistance (12, 60, D) a +0 short sword a +0 plate armour (13, 33, D) a +2 rapier of draining (13, 34, D) a +2 leather armour of fire resistance (13, 51, D) a book of the Tempests (13, 52, D) a +4 shortbow (14, 50, D) a +1 hand crossbow of velocity (14, 51, D) the +2 robe of Woseces {MR+} It affects your resistance to hostile enchantments. (14, 52, D) a lightning rod (4/4) (18, 26, D) a +2 quarterstaff of protection (18, 27, D) a +0 war axe a cursed +0 hand axe (18, 28, D) a +0 hand axe a +3 great sword of slicing a +2 broad axe of freezing a +0 cloak (18, 29, D) a cursed +0 long sword (19, 1, D) a +4 spear of flaming (19, 16, D) a sack of spiders (19, 17, D) a +0 short sword (19, 27, D) a cursed -1 halberd (19, 28, D) a +0 glaive a +0 battleaxe the +8 morningstar "Mopulioph" {crush, rElec rC+ MR++ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 war axe a +0 long sword (19, 29, D) a +0 trident a +1 dagger of draining (19, 32, D) a +0 scale mail of poison resistance (19, 33, D) a Young Poisoner's Handbook (20, 0, D) a book of Dreams (20, 16, D) an uncursed staff of poison (20, 17, D) a book of Air (20, 28, D) a +0 halberd a +0 dire flail a +0 war axe (20, 29, D) a +0 short sword (20, 33, D) a +2 leather armour of cold resistance (21, 1, D) an uncursed amulet of guardian spirit (21, 16, D) an uncursed staff of fire (21, 17, D) an uncursed staff of air (21, 27, D) a cursed -1 halberd (21, 28, D) a +0 mace a +0 dire flail (21, 29, D) a +0 battleaxe (21, 32, D) the cursed ring "Beguodgh" {*Slow AC-2 Str+7} [ring of protection] It affects your AC (-2). It affects your strength (+7). It may slow you when you take damage. It has a curse placed upon it. a +5 ring of intelligence the ring of Arhiun {Fire Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. an uncursed ring of ice (21, 33, D) a book of Fire (21, 34, D) a +3 blowgun (22, 0, D) a +3 vampiric spear (22, 1, D) a +2 scale mail of fire resistance (22, 16, D) a phantom mirror (22, 17, D) a +2 chain mail of poison resistance (22, 32, D) a +6 hunting sling of freezing (22, 33, D) a box of beasts (22, 34, D) a +4 blowgun (22, 44, D) a +4 rapier of draining a +0 robe a +0 buckler (23, 0, D) a +3 hunting sling of flaming (23, 1, D) a phantom mirror (23, 16, D) a lightning rod (4/4) (23, 17, D) a book of Clouds (23, 18, D) a book of Frost (23, 27, D) a +0 short sword (23, 28, D) a +0 dire flail (23, 32, D) an uncursed staff of power (23, 33, D) a +0 quarterstaff (23, 34, D) an uncursed amulet of rage (23, 41, D) a +1 antimagic rapier a +0 animal skin (23, 42, D) a +0 robe a +1 flail of holy wrath a +0 robe a +0 buckler (23, 44, D) a +0 flail a +0 animal skin a +1 antimagic hand axe a +0 animal skin a +2 quarterstaff of holy wrath a +0 robe (24, 8, D) a +0 trident (24, 9, D) a manual of Charms an uncursed ring of ice a +1 ring of protection an uncursed ring of fire an uncursed ring of wizardry the amulet "Qacuotank" {Inacc SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you see invisible. the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. the ring of Xom's Ringing Laughter {*Corrode rC+ rN+ Stlth+} [ring of stealth] It protects you from cold. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. the amulet "Rel Oxang" {Inacc +Fly rF- rN++ Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from negative energy. It lets you fly. the ring of the Enemy {rC+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. a +2 ring of evasion a +4 ring of dexterity a +4 ring of protection a throwing net 4 tomahawks an uncursed amulet of guardian spirit (24, 11, D) a +0 demon whip (24, 16, D) a +2 troll leather armour (24, 17, D) a +0 hand axe (24, 18, D) an uncursed amulet of guardian spirit (24, 33, D) a manual of Translocations (24, 34, D) an uncursed staff of wizardry (24, 40, D) a +0 rapier a +0 animal skin (24, 43, D) an uncursed staff of cold a +0 robe (24, 44, D) the +4 spear of Foolhardiness {drain, Str+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It lets you see invisible. a cursed +0 robe (25, 0, D) a +0 crystal plate armour (25, 1, D) an uncursed staff of fire (25, 16, D) a +0 helmet of intelligence (25, 17, D) a +4 scale mail of cold resistance (25, 18, D) a +0 hand axe (25, 32, D) a +0 quarterstaff (25, 33, D) a phial of floods (25, 39, D) a +0 robe (25, 41, D) a +0 robe (25, 44, D) a +0 quarterstaff a +0 robe (26, 0, D) a +3 scale mail of positive energy (26, 1, D) a +1 great sword of holy wrath (26, 16, D) Syogg's Grimoire of the Warped Entourage Spells Type Level a - Dispersal Translocation 6 b - Spellforged Servitor Conjuration/Summoning 7 c - Summon Hydra Summoning 7 (26, 17, D) a +0 flail (26, 32, D) a crystal ball of energy (26, 33, D) a +3 leather armour of poison resistance (26, 34, D) a +0 shortbow of flaming (26, 43, D) a +3 flail of holy wrath a +0 robe a +0 buckler (26, 44, D) a +2 flail of protection a +0 robe a +0 buckler a +3 falchion of draining a +0 robe (26, 65, D) a +2 great sword of flaming (unseen) (27, 0, D) a +1 flail of holy wrath (27, 1, D) the +8 scimitar "Qanocku" {drain, rPois rF+ MR-} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (27, 33, D) a +0 whip of draining (27, 34, D) an uncursed staff of cold (27, 44, D) a +2 rapier of electrocution a +0 robe (27, 65, D) a chunk of flesh (28, 0, D) a sack of spiders (28, 1, D) the Papyrus of Cankerous Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Poisonous Vapours Poison/Air 2 d - Venom Bolt Conjuration/Poison 5 e - Agony Necromancy 5 f - Dispel Undead Necromancy 5 (28, 16, D) an uncursed staff of conjuration (28, 17, D) an uncursed staff of earth (28, 33, D) a +2 dire flail of crushing (28, 44, D) the +7 quarterstaff "Jellyslayer" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. a +0 animal skin (28, 58, D) a curare-tipped needle (29, 0, D) an uncursed ring of flight (29, 1, D) a manual of Slings (29, 16, D) a +4 scale mail of magic resistance (29, 17, D) a +3 falchion of slicing (29, 32, D) a +2 antimagic hand axe (29, 33, D) a +2 falchion of holy wrath (32, 59, D) a +2 long sword of electrocution (unseen) (33, 60, D) a +1 scimitar of flaming (unseen) (34, 28, D) a book of Dreams (35, 14, D) an uncursed staff of air (35, 15, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (35, 28, D) a +0 vampiric short sword (35, 29, D) a +1 war axe of venom (36, 0, D) a +4 plate armour of magic resistance (36, 1, D) the +5 plate armour "Ycsorphot" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (36, 14, D) an uncursed amulet of guardian spirit (36, 15, D) an uncursed staff of energy (36, 18, D) a +4 vampiric scythe (36, 29, D) a +5 mace of crushing (37, 0, D) a book of the Dragon (37, 1, D) a box of beasts (37, 14, D) the Tome of Floating Earth Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Silence Hexes/Air 5 d - Iron Shot Conjuration/Earth 6 (37, 21, D) a +0 trident (37, 28, D) a +0 cloak of poison resistance (37, 29, D) a +0 great sword of slicing (38, 0, D) a book of the Warp (38, 1, D) the Guide on Black Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Bolt of Draining Conjuration/Necromancy 5 e - Agony Necromancy 5 f - Dispel Undead Necromancy 5 (38, 21, D) an uncursed staff of earth a +0 demon trident (38, 22, D) a +0 mace of crushing (38, 28, D) an uncursed staff of fire (38, 29, D) the +2 cloak of Supple Strength {rElec SInv} It insulates you from electricity. It lets you see invisible. (39, 1, D) an uncursed amulet of the gourmand (39, 14, D) an uncursed staff of cold (39, 15, D) a book of Maledictions (39, 21, D) a +0 scythe of freezing (39, 28, D) an uncursed staff of wizardry (39, 29, D) a cursed staff of power (39, 34, D) a +0 troll leather armour (40, 0, D) the cursed +0 pair of gloves of the Storm King {rF+ Str+6} It affects your strength (+6). It protects you from fire. It has a curse placed upon it. (40, 1, D) the +1 leather armour of Runai {rC- MR+ Dex+3 Stlth+} It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (40, 14, D) an uncursed staff of fire (40, 15, D) a phial of floods (40, 28, D) an uncursed staff of summoning (40, 29, D) a +6 great sword of protection (40, 34, D) a +0 giant club a +0 giant spiked club a +2 battleaxe of freezing (41, 0, D) a manual of Crossbows (41, 1, D) an uncursed ring of poison resistance (41, 14, D) the +3 glaive of Gojea {protect, rC- Int+8 SInv} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+8). It makes you vulnerable to cold. It lets you see invisible. (41, 15, D) the Reference Book on the Snowflakes Spells Type Level a - Ice Form Ice/Transmutation 4 b - Bolt of Cold Conjuration/Ice 6 c - Ozocubu's Refrigeration Ice 6 (41, 28, D) an uncursed staff of conjuration (41, 29, D) a Young Poisoner's Handbook (41, 34, D) a +0 giant club (41, 35, D) a +0 giant club a cursed -1 giant club a +0 giant spiked club a +0 giant club a +1 great sword of flaming (42, 0, D) a cursed amulet of inaccuracy (42, 10, D) a cursed +0 scimitar a +0 robe a +0 great sword a +0 chain mail (42, 14, D) a crystal ball of energy (42, 15, D) a book of the Earth (42, 28, D) an uncursed staff of wizardry (42, 29, D) a +3 hand crossbow of flaming (42, 34, D) a +0 giant club a +0 giant club (43, 9, D) a +0 dagger a +1 robe of positive energy (43, 10, D) a +0 scimitar a +0 dagger a +0 robe a +0 robe a potion of blood (43, 11, D) a cursed -3 mace (43, 15, D) a +1 chain mail of fire resistance (43, 28, D) a lightning rod (4/4) (44, 8, D) a +0 long sword a +0 plate armour (44, 9, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (44, 28, D) a book of Beasts (45, 9, D) a +0 dagger a +0 robe (49, 0, D) an uncursed staff of fire (49, 12, D) the +7 double sword of Termination {slice, +Inv rPois rC- Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. (49, 24, D) an uncursed staff of wizardry (49, 36, D) an uncursed staff of cold (49, 37, D) a +2 halberd of freezing (50, 1, D) a +0 hand axe of freezing (50, 12, D) an uncursed staff of power (50, 13, D) a +3 bardiche of venom (50, 24, D) a lightning rod (4/4) (50, 25, D) a +1 hunting sling of flaming (50, 36, D) a manual of Air Magic (50, 37, D) a +1 broad axe of flaming (51, 1, D) a +4 hunting sling of velocity (51, 2, D) an uncursed staff of summoning (51, 12, D) a book of Necromancy (51, 19, D) 2 sling bullets (51, 24, D) a +2 vampiric executioner's axe (51, 36, D) a +2 quarterstaff of crushing (51, 37, D) a +2 robe of the Archmagi (52, 0, D) a fan of gales (52, 1, D) a +0 trident of flaming (52, 12, D) a +2 rapier of holy wrath (52, 13, D) the Papyrus of Excruciating Moulding Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Sticks to Snakes Transmutation 2 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Dragon Form Transmutation 7 (52, 19, D) a +0 glaive a +2 ring mail of cold resistance (52, 20, D) a +0 quarterstaff a +0 hunting sling a +0 leather armour 18 sling bullets (52, 24, D) a +3 demon trident of freezing (52, 25, D) a book of Callings (52, 36, D) a cursed staff of summoning (52, 37, D) a sack of spiders (53, 0, D) a book of the Earth (53, 1, D) an uncursed amulet of magic regeneration (53, 12, D) a Necronomicon (53, 13, D) a +1 hunting sling of freezing (53, 18, D) a +0 glaive a +0 robe (53, 19, D) a +0 war axe a +0 ring mail of fire resistance a +0 giant spiked club a +0 robe (53, 20, D) a +1 whip of freezing a +0 robe (53, 24, D) a fan of gales (53, 25, D) a book of Beasts (53, 28, D) a +5 scythe of venom a +0 giant club (53, 29, D) a +0 flail of protection a +0 halberd (53, 36, D) a +1 cloak of invisibility (53, 37, D) a +2 trident of venom (54, 0, D) an uncursed staff of summoning (54, 1, D) a +0 shortbow of freezing (54, 13, D) a +2 dire flail of protection (54, 18, D) a +1 demon trident of pain a +2 plate armour of fire resistance a +0 large shield (54, 24, D) a +4 chain mail of fire resistance (54, 25, D) an uncursed staff of poison (54, 28, D) a +0 trident (55, 0, D) a lightning rod (4/4) (55, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (55, 12, D) the +0 glaive of Disorder {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (55, 13, D) a +0 large shield of protection (55, 24, D) a +1 lajatang of speed (58, 41, D) a +5 trident the +8 plate armour of Untruth {rPois rCorr} It protects you from poison. It protects you from acid and corrosion. a +0 dagger a +0 robe (59, 20, D) a +2 falchion of distortion (59, 21, D) a +0 leather armour (59, 36, D) a +3 rapier of venom (59, 37, D) a book of the Tempests (59, 41, D) a cursed +0 halberd a +0 robe (59, 42, D) a +0 battleaxe (59, 43, D) a cursed +4 mace of freezing a +0 robe an uncursed amulet of guardian spirit (60, 21, D) an uncursed staff of death a +0 robe a cursed -3 flail a +0 scale mail (60, 23, D) a +0 whip a +0 flail a +0 leather armour (60, 37, D) a lightning rod (4/4) (60, 41, D) a +0 glaive a +0 chain mail (61, 0, D) an uncursed amulet of guardian spirit (61, 8, D) a sack of spiders (61, 16, D) the +2 leather armour "Yduett" {Int-4 Slay+4} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (61, 26, D) a fan of gales (61, 36, D) an uncursed staff of wizardry (61, 37, D) the +3 robe of the Invisible Hand {Dex+4} It affects your dexterity (+4). (62, 0, D) a +0 robe (still there?) a +0 robe (still there?) an uncursed staff of death (still there?) (62, 1, D) a +2 falchion of protection (62, 8, D) a +0 pair of gloves of dexterity (62, 17, D) an uncursed staff of wizardry (62, 22, D) a +0 club (62, 26, D) a +2 dagger of draining (62, 27, D) a +4 short sword of electrocution (62, 28, D) a +0 trident (62, 36, D) a +0 robe (62, 37, D) the +1 helmet "Hexixeoj" {rN+} It protects you from negative energy. (63, 0, D) a lamp of fire (63, 8, D) the Guide on Feathery Toxins Spells Type Level a - Swiftness Charms/Air 2 b - Venom Bolt Conjuration/Poison 5 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (63, 16, D) an uncursed staff of air (63, 17, D) a +0 dagger (63, 26, D) a book of the Dragon (63, 27, D) a +0 pair of boots of running (63, 28, D) a +0 trident (63, 29, D) an arrow (63, 30, D) a +0 trident (63, 33, D) an arrow (63, 37, D) an uncursed staff of death (64, 17, D) a +0 pair of gloves of archery (64, 26, D) the +5 shield "Jievel" {rF+} It protects you from fire. (64, 27, D) an uncursed staff of air (64, 30, D) a +0 shortbow 12 arrows (65, 26, D) a lightning rod (4/4) (65, 30, D) a +0 shortbow 24 arrows (68, 0, D) a +4 ring mail of poison resistance (68, 12, D) a +0 rapier a +0 robe (69, 0, D) a lightning rod (4/4) (69, 13, D) a +0 rapier a +0 robe (69, 36, D) the Grimoire of Glory Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Confuse Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Lightning Bolt Conjuration/Air 5 (70, 8, D) an uncursed staff of wizardry (70, 9, D) an uncursed staff of fire (71, 8, D) the cursed +0 rapier "Raehil" {pierce, MR+ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (71, 16, D) a +0 vampiric dagger (71, 17, D) a book of Fire (71, 26, D) a +1 shortbow of flaming (71, 27, D) a crystal ball of energy (71, 36, D) a +0 spear (71, 37, D) the +1 hand axe of Evisceration {freeze, rElec Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. (71, 42, D) the +6 dagger of Cumugug {pain, Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). a +0 buckler an uncursed staff of fire a +0 robe a +0 rapier a cursed +0 robe (71, 43, D) a cursed -1 dagger a +0 robe a +0 buckler (72, 8, D) +0 ice dragon scales (72, 9, D) a fan of gales (72, 16, D) an uncursed staff of air (72, 17, D) a phial of floods (72, 21, D) a +0 spear (72, 26, D) a fan of gales (72, 27, D) a +2 scale mail of fire resistance (72, 36, D) a +2 vampiric glaive (72, 37, D) a +0 dagger (73, 1, D) a sack of spiders (73, 16, D) an uncursed staff of wizardry (73, 17, D) an uncursed ring of resist corrosion (73, 21, D) a +0 dagger a +0 robe a +0 buckler (73, 26, D) a cursed amulet of inaccuracy (73, 27, D) a +1 pair of gloves of strength (73, 36, D) a +3 ring of slaying the ring of Qacoguro {Ice Dex+5 Slay+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. the ring "Jaup" {+Inv rElec EV+4 Int+2} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+2). It insulates you from electricity. It lets you turn invisible. a +6 ring of dexterity an uncursed amulet of guardian spirit (74, 10, D) a +0 short sword a +0 robe a +0 buckler (75, 1, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments.