Kidiri the Dungeon (0, 14, D) a +0 club a +0 leather armour (1, 4, D) 2 scrolls of vulnerability (1, 17, D) a +0 trident a +0 scale mail a +0 dagger (2, 4, D) 10 stones an uncursed staff of energy (2, 9, D) a +1 dagger of venom (2, 10, D) a +2 quarterstaff of protection (2, 11, D) a +2 hand axe of freezing (2, 12, D) a +3 chain mail (3, 9, D) a +1 long sword of flaming (3, 10, D) a +1 flail of crushing (3, 11, D) a +1 trident of piercing (3, 12, D) a +3 scale mail (5, 4, D) a +2 mace a +2 hand axe (5, 13, D) a +0 ring mail a +0 flail 12 arrows (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 falchion a +2 dagger (8, 18, D) a +0 club a +0 leather armour a +0 dagger a +0 robe an orc skeleton (8, 22, D) an orc skeleton (8, 23, D) a book of Changes a +0 ring mail a cursed -2 flail a +0 club (10, 6, D) a +0 club (15, 23, D) a +0 robe a +0 leather armour a +0 hand axe a +0 dagger (17, 19, D) a +3 plate armour (17, 20, D) a +3 plate armour (17, 21, D) a +2 rapier of venom (17, 22, D) a +2 morningstar of holy wrath (17, 23, D) the +2 halberd "Concordance" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (18, 19, D) a +0 pair of gloves (18, 20, D) a +3 plate armour (18, 21, D) a +2 scimitar of flaming (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +1 vampiric broad axe (22, 16, D) a +0 dagger a +0 robe 2 inedible chunks of flesh a kobold skeleton