Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a sack of spiders (61, 8, D) a +3 short sword of holy wrath (62, 0, D) a +0 morningstar of protection (62, 9, D) a +1 flail of protection a +4 war axe of freezing (62, 10, D) a +1 long sword of flaming a +0 ring mail (63, 0, D) an uncursed staff of conjuration (63, 8, D) a +1 plate armour of poison resistance (63, 10, D) a +0 long sword a +0 leather armour (68, 0, D) a +0 war axe a +0 leather armour an uncursed amulet of harm (68, 1, D) a +0 club a +0 leather armour (69, 0, D) a +1 halberd of venom (69, 1, D) a +0 short sword (70, 8, D) a sack of spiders (70, 9, D) an uncursed staff of power (71, 8, D) the +5 glaive of Devotion {drain, rN+ MR+ Int+4 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. (71, 10, D) a +0 giant club (71, 11, D) a +0 giant spiked club a +0 dire flail (71, 12, D) a +0 giant club (71, 17, D) a +0 great sword of holy wrath (71, 27, D) an uncursed ring of ice (72, 8, D) a +2 flail of protection (72, 9, D) 4 large rocks a +4 giant club (72, 16, D) a phial of floods (72, 17, D) a book of Burglary (72, 26, D) a +0 dagger (72, 27, D) a book of Power (73, 1, D) a lightning rod (4/4) (73, 16, D) a lightning rod (4/4) (73, 17, D) an uncursed staff of energy (73, 21, D) 2 inedible chunks of flesh a basilisk skeleton (73, 22, D) a wolf skeleton (73, 26, D) an uncursed staff of air (73, 27, D) a book of Necromancy (75, 1, D) an uncursed staff of conjuration