Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (52, 37, D) the +10 flail of the Dwarven Hall {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). (52, 39, D) a +0 hand axe of electrocution (unseen) (53, 37, D) a book of Air (59, 36, D) a Young Poisoner's Handbook (59, 37, D) the cursed +1 falchion of Loutate {flame, rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (60, 36, D) the cursed +0 halberd of the Philosopher {venom, rN++ Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (60, 37, D) a book of Death (60, 41, D) a +0 hand axe a +0 animal skin (60, 42, D) a +0 quarterstaff a +0 robe (61, 0, D) a phial of floods (61, 8, D) a +2 robe of magic resistance (61, 17, D) a +0 shortbow of velocity 7 arrows (61, 26, D) the Volume of Translocation and Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Shroud of Golubria Charms/Translocation 2 c - Conjure Flame Conjuration/Fire 3 d - Static Discharge Conjuration/Air 3 e - Gell's Gravitas Hexes/Translocation 3 f - Fireball Conjuration/Fire 5 a +0 glaive a +0 chain mail (61, 27, D) a cursed -2 dire flail a +0 chain mail (61, 37, D) an uncursed amulet of faith (61, 41, D) a +2 antimagic broad axe a +0 animal skin (61, 42, D) a +0 war axe a +0 animal skin (62, 0, D) a book of Flames (62, 9, D) a +3 chain mail of magic resistance (62, 16, D) the Disquisition on Quantum Protection Spells Type Level a - Apportation Translocation 1 b - Repel Missiles Charms/Air 2 c - Gell's Gravitas Hexes/Translocation 3 d - Portal Projectile Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Ring of Flames Charms/Fire 7 (62, 17, D) a Necronomicon (62, 18, D) a +0 trident (62, 26, D) a +3 morningstar of protection (62, 27, D) a +0 falchion a +0 leather armour an uncursed ring of poison resistance a cursed -2 dagger a cursed -1 leather armour an uncursed staff of death (62, 36, D) a book of the Dragon (62, 37, D) a +1 vampiric spear a +0 spear (63, 8, D) the +2 ring mail "Lajeorurch" {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. (63, 16, D) a +1 war axe of chopping a +0 shortbow 20 arrows (63, 21, D) a +0 trident a +3 blowgun (63, 23, D) 2 arrows (63, 27, D) a +0 robe a +0 dagger a crystal ball of energy (63, 28, D) a +0 whip a +0 club (63, 36, D) a +1 leather armour of poison resistance (64, 17, D) a phial of floods (64, 19, D) a +0 trident (64, 26, D) a +0 halberd (64, 27, D) a +1 ring mail of fire resistance (64, 28, D) a +4 halberd of protection 8 tomahawks a +0 chain mail (65, 26, D) an uncursed staff of energy (67, 0, D) a +5 quarterstaff of speed (69, 36, D) a +3 mace of crushing (70, 9, D) a +5 triple crossbow of velocity (70, 36, D) an uncursed staff of wizardry (70, 37, D) an uncursed staff of air (70, 39, D) a +0 quarterstaff a +0 robe (71, 26, D) a crystal ball of energy (71, 27, D) a +3 flail of protection (71, 37, D) a +0 spear a +2 robe of magic resistance (71, 39, D) a +0 dagger the cursed +0 shortbow "Azinim" {flame, +Inv Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It lets you turn invisible. It has a curse placed upon it. a +0 robe (72, 8, D) a +1 quarterstaff of pain (72, 9, D) a +0 hunting sling of flaming (72, 16, D) an uncursed staff of summoning (72, 17, D) the +6 plate armour of the World {rF- Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It lets you see invisible. (72, 19, D) a +0 whip a cursed -1 robe (72, 26, D) a +2 mace of distortion a cursed +0 robe a +0 dagger (72, 27, D) the cursed +1 whip of Jighuleo {venom, rC++ MR- SInv} It poisons the flesh of those it strikes. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (72, 29, D) a +0 short sword a +1 shortbow of flaming a +0 robe (72, 36, D) a box of beasts (72, 37, D) a +2 whip of venom (73, 1, D) a cursed staff of earth (73, 16, D) a +2 short sword of protection (73, 17, D) a phantom mirror (73, 27, D) a +0 buckler a +3 ring of strength a +3 amulet of reflection a +1 cloak of magic resistance a +3 ring of strength a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (73, 36, D) an uncursed staff of death (73, 37, D) a +0 falchion of protection (75, 1, D) a book of Burglary