Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) the +3 cloak of Kidwabri {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (60, 37, D) a +0 dagger (60, 40, D) the amulet of Byacec {Reflect rElec Str+3 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It insulates you from electricity. It affects your SH (+5). (61, 0, D) an uncursed staff of wizardry (61, 8, D) a book of Beasts (61, 16, D) a phial of floods (61, 26, D) a book of Ice (61, 37, D) the +1 battleaxe of Starshine {freeze, Fragile +Inv Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you turn invisible. It will be destroyed if unequipped. (62, 0, D) a +0 robe (62, 1, D) the +5 scythe "Unaak" {slice, Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you more stealthy. (62, 8, D) a book of Death (62, 9, D) a +2 fustibalus of freezing (62, 16, D) a book of Frost (62, 26, D) the +2 rapier of Ointment {holy, rC+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from cold. (62, 27, D) a +2 spear of freezing (63, 8, D) a +1 hand crossbow of flaming (63, 16, D) Likuri's Papyrus of Supportive Displacement Spells Type Level a - Summon Butterflies Summoning 1 b - Passage of Golubria Translocation 4 c - Summon Demon Summoning 5 (63, 17, D) the +3 flail of Hubris {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (63, 26, D) a lamp of fire (63, 27, D) a +0 morningstar of protection (63, 37, D) an uncursed staff of power (64, 16, D) an uncursed staff of summoning (64, 17, D) an uncursed staff of power (64, 26, D) a +5 spear of venom (67, 0, D) a phial of floods (68, 0, D) a +5 hand axe of chopping (69, 0, D) a +7 vampiric spear (70, 8, D) a book of Minor Magic (70, 37, D) a book of Misfortune (71, 8, D) a +0 fustibalus of freezing (71, 17, D) Goageoski's Compendium of the Glacier Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Ice Beast Ice/Summoning 4 d - Ozocubu's Refrigeration Ice 6 e - Simulacrum Ice/Necromancy 6 (71, 37, D) a +1 antimagic war axe 4 inedible chunks of flesh (72, 8, D) a +0 antimagic morningstar (72, 9, D) a book of Changes (72, 16, D) the Grimoire of Transformation and Translocation Spells Type Level a - Beastly Appendage Transmutation 1 b - Teleport Other Translocation 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Controlled Blink Translocation 8 (72, 26, D) a phial of floods (72, 27, D) a +1 scale mail of fire resistance (72, 36, D) a +1 halberd of protection (72, 37, D) an uncursed staff of cold (73, 1, D) a lamp of fire (73, 17, D) the +0 dire flail "Becoo" {vamp, Str+7 Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It affects your intelligence (+7). (73, 26, D) a +3 leather armour of poison resistance (73, 36, D) a +4 dire flail a +0 robe an uncursed staff of death (75, 1, D) a lamp of fire