Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +8 double sword "Ediegir" {freeze, rElec Str-4 Int+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of wizardry (61, 8, D) the cursed +2 scimitar "Riapsiur" {venom, MR+ Int+5 Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (61, 16, D) a box of beasts (61, 26, D) a +0 dagger (62, 0, D) a book of Summonings (62, 1, D) an uncursed staff of death (62, 8, D) an uncursed amulet of rage (62, 9, D) a +0 short sword a +0 robe a +0 dagger a +0 robe a +2 hand crossbow of velocity (62, 16, D) the +1 shield of the Lich-sworn {Str+4} It affects your strength (+4). (62, 17, D) a +0 demon trident of draining a +0 shortbow 8 arrows (62, 27, D) a +2 chain mail of cold resistance (63, 8, D) a +0 short sword a +0 robe a +0 buckler (63, 16, D) a +0 shortbow 15 arrows a +0 trident (63, 17, D) a +0 trident (63, 18, D) a +0 hand axe of freezing (63, 23, D) 2 arrows (63, 26, D) a +2 plate armour of poison resistance (63, 27, D) the +3 chain mail of Ganuisav {rN+ rCorr Int-5 Slay+4} It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from negative energy. It protects you from acid and corrosion. (63, 30, D) a +0 long sword (unseen) (64, 16, D) a +0 shortbow 20 arrows (64, 17, D) a +0 shortbow 13 arrows (64, 26, D) the Papyrus of the Dropbear Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Alistair's Intoxication Transmutation/Poison 5 d - Iron Shot Conjuration/Earth 6 e - Dragon Form Transmutation 7 (64, 27, D) the +2 falchion of the Fool {holy, +Rage} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you go berserk. (65, 26, D) a +0 shortbow of freezing (67, 2, D) a cursed +0 trident (68, 0, D) an uncursed staff of conjuration (68, 3, D) a +0 trident (68, 5, D) a throwing net (69, 0, D) a +6 giant spiked club (69, 2, D) a +0 trident 3 throwing nets (69, 7, D) a +0 robe (still there?) a +0 robe (still there?) an uncursed staff of power (still there?) (70, 9, D) a book of Misfortune (71, 16, D) an uncursed staff of cold (71, 17, D) a book of Fire (71, 26, D) a +3 ring mail of cold resistance (71, 27, D) a +2 buckler of protection (72, 8, D) an uncursed staff of poison (72, 17, D) a +3 great sword of slicing (72, 26, D) an uncursed staff of wizardry (72, 27, D) a +2 falchion of electrocution (73, 1, D) the +9 fustibalus "Ufusip" {freeze, MR+ Int-2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (73, 16, D) an uncursed staff of conjuration (73, 17, D) a cursed -2 ring of dexterity (73, 27, D) a +0 scimitar of protection (75, 1, D) a book of Spatial Translocations