Kidiri the Dungeon (0, 51, D) a disc of storms (0, 52, D) an uncursed staff of poison (1, 32, D) a lamp of fire (1, 33, D) an uncursed staff of earth (1, 34, D) a +5 arbalest of freezing (1, 50, D) a book of Geomancy (1, 52, D) an uncursed staff of power (2, 14, D) a +2 battleaxe of freezing (2, 15, D) a +2 dagger of protection (2, 17, D) a large rock (2, 33, D) an uncursed staff of poison (2, 34, D) a book of Summonings (2, 50, D) the cursed +3 flail "Tanihuod" {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (2, 51, D) Sif Muna's Last Secrets of Spellweaving Spells Type Level a - Dragon's Call Summoning 9 (2, 52, D) a +2 leather armour of fire resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a box of beasts (3, 15, D) a +5 hand crossbow of freezing (3, 16, D) the +2 ring mail "Forget-Me-Not" {*Confuse rElec rPois} It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. (3, 17, D) a +0 giant spiked club (3, 32, D) an uncursed ring of protection from fire an uncursed ring of protection from magic a scroll of brand weapon a +2 hat a manual of Slings an uncursed ring of magical power (3, 33, D) a +0 whip (3, 34, D) an uncursed amulet of rage (3, 51, D) an uncursed staff of energy (3, 52, D) an uncursed staff of conjuration (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) 3 potions of berserk rage 6 potions of haste a +0 trident a +0 scale mail a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a book of Annihilations (4, 15, D) 4 large rocks (4, 16, D) the cursed +0 scale mail of Leaves {rCorr Dex+3} It affects your dexterity (+3). It protects you from acid and corrosion. It has a curse placed upon it. (4, 32, D) a +1 hand axe of venom (4, 33, D) a book of Frost (4, 50, D) a +2 robe of the Archmagi (4, 51, D) a phial of floods (4, 52, D) a Young Poisoner's Handbook (5, 14, D) the +8 battleaxe "Epliq Vib" {pain, rN++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from negative energy. (5, 15, D) 6 large rocks a lamp of fire (5, 17, D) 3 large rocks (5, 19, D) a +0 giant club (5, 20, D) a +0 battleaxe of freezing (5, 32, D) a crystal ball of energy (5, 34, D) an uncursed staff of fire (5, 52, D) the +9 long sword of Satyriasis {slice, *Confuse rPois rN+++} It inflicts extra damage upon your enemies. It protects you from poison. It renders you almost immune to negative energy. It may confuse you when you take damage. (6, 14, D) a large rock a box of beasts (6, 15, D) a box of beasts (6, 16, D) a +0 giant spiked club a +2 trident of freezing (6, 17, D) a +0 giant club (6, 21, D) a +0 battleaxe of freezing (6, 22, D) a +0 battleaxe of freezing (6, 32, D) a fan of gales (6, 33, D) a fan of gales (6, 34, D) a fan of gales (6, 39, D) a +0 short sword a cursed ring of loudness (6, 40, D) a +0 trident (6, 41, D) a +0 scimitar a +0 shield (6, 42, D) a +2 demon blade of freezing a +0 robe (6, 50, D) an uncursed staff of death (6, 51, D) a +2 war axe of chopping (6, 53, D) an uncursed ring of positive energy an uncursed ring of stealth (7, 14, D) an uncursed ring of ice an uncursed ring of wizardry a +1 hand axe of electrocution (7, 15, D) an uncursed staff of power (7, 16, D) a +0 great mace a +0 dire flail the Incunabulum of Enchanting Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Fulminant Prism Conjuration/Hexes 4 d - Invisibility Hexes 6 (7, 18, D) 9 large rocks (7, 19, D) 2 large rocks (7, 20, D) a +0 battleaxe of freezing a large rock (7, 23, D) a large rock (7, 32, D) a +1 short sword of protection (7, 33, D) an uncursed staff of energy (7, 34, D) a +3 hunting sling of freezing (7, 35, D) a +2 flail of holy wrath a +0 robe (7, 37, D) a +0 spear a +0 robe (7, 38, D) a +0 hand axe a +2 robe of fire resistance (7, 39, D) the +4 long sword of Contradiction {freeze, rC++ rN+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from negative energy. It lets you see invisible. a +0 robe (7, 40, D) a +0 short sword a +0 large shield (7, 42, D) a +1 falchion of flaming a +0 robe (8, 14, D) an uncursed staff of cold (8, 15, D) the cursed +1 hunting sling of Dishonour {velocity, *Drain rF+++ Str+8 Dex-5} Any stone fired from it inflicts extra damage. It affects your strength (+8). It affects your dexterity (-5). It renders you almost immune to fire. It causes draining when unequipped. It has a curse placed upon it. (8, 16, D) a +0 dire flail a +0 dire flail a +0 giant club (8, 18, D) 5 large rocks (8, 19, D) a +0 dire flail a +0 dire flail (8, 21, D) a +0 great sword of flaming a +0 battleaxe of freezing (8, 22, D) a +0 battleaxe of freezing (8, 32, D) a +0 club (8, 34, D) the cursed +0 chain mail of Listlessness {rCorr Dex-2 SInv} It affects your dexterity (-2). It lets you see invisible. It protects you from acid and corrosion. It has a curse placed upon it. (8, 35, D) an uncursed staff of death (8, 40, D) a +0 flail a +0 robe (8, 41, D) a +0 battleaxe a +0 robe (8, 42, D) a +0 club a +1 robe of fire resistance (8, 50, D) the +11 plate armour of the Hall of Blades {-Cast rPois Str+6 Dex+2} It affects your strength (+6). It affects your dexterity (+2). It protects you from poison. It prevents spellcasting. (8, 52, D) a phantom mirror (9, 14, D) a book of the Warp (9, 15, D) an uncursed amulet of harm (9, 17, D) a +0 giant club (9, 18, D) a +0 dire flail a +0 dire flail (9, 20, D) 4 large rocks (9, 32, D) a +0 club (9, 50, D) a fan of gales (9, 51, D) a disc of storms (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the cursed +0 war axe "Oshe" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It has a curse placed upon it. (10, 16, D) a +0 battleaxe of freezing (10, 17, D) a +0 giant spiked club (10, 19, D) 3 large rocks (10, 20, D) the +11 demon blade of Flawed Execution {drain, +Inv rF+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It lets you turn invisible. (10, 32, D) a phial of floods (10, 34, D) an uncursed staff of earth (10, 37, D) a +2 scythe of slicing a +0 robe (10, 52, D) a phial of floods (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +7 Singing Sword the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +0 shield (11, 15, D) a book of Minor Magic (11, 16, D) a fan of gales (11, 33, D) a +1 hand crossbow of velocity (11, 34, D) a +2 plate armour of cold resistance (11, 50, D) a +0 plate armour of magic resistance (11, 51, D) a +0 quarterstaff of speed (11, 52, D) a +1 antimagic trident (12, 14, D) a phial of floods (12, 15, D) a +3 glaive of venom (12, 32, D) a +0 spear (12, 33, D) an uncursed staff of air (12, 34, D) a cursed ring of flight (12, 35, D) a +0 hand axe a +7 hand crossbow of freezing a +0 robe (12, 50, D) an uncursed staff of fire (12, 52, D) a +3 ring mail of fire resistance (13, 32, D) a +0 robe (13, 34, D) a box of beasts (13, 50, D) an uncursed staff of summoning (13, 52, D) a box of beasts (14, 50, D) a book of Minor Magic (14, 51, D) a sack of spiders (19, 1, D) a +2 great sword of electrocution (19, 16, D) a +0 flail (19, 17, D) a +6 mace of protection (19, 32, D) a +3 long sword of freezing (19, 33, D) a +3 bardiche of venom (19, 49, D) a lamp of fire (19, 50, D) a fan of gales (20, 0, D) a cursed amulet of inaccuracy (20, 16, D) a +3 ring mail of positive energy (20, 17, D) a +1 hand axe of freezing (20, 33, D) a +6 giant club (20, 49, D) the ring of Autumn {Ice Str+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. (20, 50, D) a +1 whip of electrocution (21, 0, D) the +2 war axe of Wudizak {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (21, 16, D) a box of beasts (21, 17, D) a +0 scimitar (21, 33, D) an uncursed staff of wizardry (21, 34, D) a phantom mirror (21, 49, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (21, 50, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (22, 0, D) a +0 robe (22, 1, D) a +0 trident (22, 16, D) the cursed +1 hand crossbow "Killer Klown's Death" {speed, +Fly Int+3 Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+3). It lets you see invisible. It lets you fly. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (22, 17, D) a +4 quarterstaff of crushing (22, 22, D) the +3 rapier "Laret" {drain, +Blink rPois MR- Dex+9} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+9). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (22, 24, D) a +0 war axe (22, 34, D) a crystal ball of energy (22, 49, D) a scroll of holy word (22, 50, D) a +2 robe of positive energy (23, 0, D) a fan of gales (23, 1, D) a +1 flail (23, 9, D) a +2 scythe of venom (23, 16, D) a +0 trident (23, 17, D) a phial of floods (23, 20, D) the +2 morningstar of Ritosuty {freeze, MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (23, 21, D) a +2 bardiche of freezing a +0 long sword (23, 24, D) a shadow dragon hide (23, 32, D) a cursed ring of loudness (23, 33, D) a +1 mace of protection (23, 34, D) a fan of gales (23, 49, D) a +0 trident (23, 50, D) an uncursed staff of summoning (23, 51, D) a moth of wrath corpse (24, 0, D) a +4 plate armour of cold resistance (24, 1, D) a sack of spiders (24, 9, D) a +2 vampiric scythe (24, 12, D) an uncursed amulet of harm (24, 16, D) a +0 storm dragon armour (24, 17, D) a lamp of fire (24, 18, D) a +6 quarterstaff of protection (24, 20, D) a +0 battleaxe (24, 22, D) a +0 hand axe (24, 24, D) a +0 scimitar (24, 32, D) an uncursed staff of earth (24, 33, D) a fan of gales (24, 34, D) the Incunabulum of Unstable Contamination Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Venom Bolt Conjuration/Poison 5 e - Blade Hands Transmutation 5 (24, 49, D) an uncursed staff of wizardry (24, 50, D) a +2 ring of protection (25, 0, D) a +6 quarterstaff of draining (25, 1, D) a book of Summonings (25, 6, D) a +3 short sword of freezing a +0 robe a +2 hand axe of chopping (25, 8, D) a +2 scythe of venom a +0 antimagic scythe (25, 10, D) a +2 scythe of protection (25, 17, D) an uncursed ring of flight (25, 18, D) a cursed staff of cold (25, 21, D) a cursed -1 flail (25, 32, D) a +3 leather armour of positive energy (25, 33, D) a +1 morningstar of holy wrath (25, 34, D) an uncursed ring of poison resistance (25, 40, D) a +3 scythe of venom (25, 49, D) a book of Misfortune (25, 50, D) a +1 plate armour of cold resistance (25, 56, D) a +2 war axe (unseen) (25, 57, D) a +0 dire flail (still there?) a cursed -2 hand axe (still there?) (26, 0, D) an uncursed staff of power (26, 1, D) a book of Power (26, 6, D) a cursed +3 falchion a +2 chain mail of poison resistance (26, 16, D) a sack of spiders (26, 23, D) the +5 flail of Watchfulness {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (26, 33, D) the cursed +1 chain mail of Dogma {rPois} It protects you from poison. It has a curse placed upon it. (26, 34, D) a phial of floods (26, 49, D) a +1 war axe of chopping (26, 50, D) the +6 scale mail of Slovenliness {+Fly rPois rCorr Str-4 Dex+5} It affects your strength (-4). It affects your dexterity (+5). It protects you from poison. It lets you fly. It protects you from acid and corrosion. (26, 57, D) a +0 battleaxe (still there?) a +4 long sword (still there?) (27, 6, D) the cursed +2 trident "Kakhaism" {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It has a curse placed upon it. (27, 16, D) a phial of floods (27, 17, D) a book of Conjurations (27, 32, D) a +0 shortbow of freezing (27, 33, D) a fan of gales (27, 34, D) the +10 trident of Compound Interest {pierce, MR+ Str-5 Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (27, 49, D) a +0 morningstar of protection (27, 50, D) an uncursed staff of cold (27, 55, D) a +0 flail (27, 57, D) a +0 scimitar (unseen) (28, 0, D) a scroll of brand weapon (28, 1, D) a +1 mace of crushing (28, 16, D) a +0 broad axe (28, 17, D) a lamp of fire (28, 32, D) an uncursed ring of protection from magic the +0 cloak of Ipazeet {MR++ Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. an uncursed ring of fire a +4 rod of ignition (10/10) 2 scrolls of brand weapon a +4 lightning rod (9/9) (28, 33, D) a +6 war axe of chopping (28, 49, D) the +2 robe of the Ban {Str+2 Int-3 Dex+3} It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (+3). (28, 50, D) an uncursed ring of sustain attributes (28, 52, D) a moth of wrath corpse (29, 0, D) a +3 greatsling of freezing (29, 1, D) a book of Spatial Translocations (29, 16, D) a scroll of brand weapon an uncursed ring of protection from cold an uncursed ring of ice an uncursed ring of magical power 33 javelins an uncursed amulet of regeneration an uncursed ring of fire 19 javelins of penetration (29, 17, D) a +6 greatsling of freezing (29, 32, D) the +3 quarterstaff of the Lonely Souls {venom, Str+3 Dex+3 SInv} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It lets you see invisible. (29, 33, D) an uncursed staff of poison (29, 49, D) a +3 scale mail of magic resistance (29, 50, D) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (30, 49, D) a book of Alchemy (30, 50, D) a book of Power (31, 49, D) a +2 ring mail of cold resistance (31, 50, D) a book of Air (32, 49, D) an uncursed staff of earth (32, 50, D) a +3 plate armour of positive energy (33, 49, D) a +4 arbalest of velocity (33, 50, D) an uncursed staff of air (34, 28, D) the +6 mace "Cejunti" {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (35, 0, D) a +2 rapier of speed (35, 14, D) a book of the Tempests (35, 15, D) a +0 war axe (35, 28, D) a +0 fire dragon armour (36, 0, D) Irigits's Reference Book on Changing and Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (36, 1, D) a +2 hunting sling of flaming (36, 7, D) a +0 spear a +8 hunting sling a +4 plate armour of cold resistance (36, 14, D) a cursed staff of wizardry (36, 15, D) a +0 dagger (36, 28, D) a fan of gales (36, 29, D) an uncursed staff of death (37, 0, D) a +0 spear (37, 7, D) a +1 spear of venom a +0 leather armour (37, 28, D) a book of the Tempests (37, 29, D) an uncursed staff of death (38, 0, D) a cursed staff of power (38, 1, D) a book of Alchemy (38, 5, D) the +4 rapier of Valuable Assets {flame, Str-5 Int+7 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+7). It affects your dexterity (+6). a +0 robe (38, 7, D) a +6 vampiric falchion a +0 leather armour a +1 spear of venom 5 tomahawks (38, 14, D) a +0 dagger (38, 15, D) a +0 short sword (38, 20, D) a +3 falchion a +2 plate armour of poison resistance (38, 25, D) a +2 mace of venom a cursed +0 robe (38, 28, D) a lamp of fire (39, 0, D) a +0 trident (39, 14, D) a disc of storms (39, 15, D) an uncursed staff of air (39, 20, D) a +3 long sword a +4 plate armour of poison resistance (39, 21, D) a cursed staff of poison a +0 robe a cursed +0 flail a +3 chain mail of cold resistance a +1 buckler of fire resistance (39, 24, D) a +3 morningstar of venom a +0 plate armour (39, 28, D) a +5 rod of ignition (14/14) 4 scrolls of enchant weapon a +5 gold dragon armour 2 scrolls of brand weapon an uncursed staff of earth (39, 29, D) the +11 chain mail "Mairopp" {Stlth+} It makes you more stealthy. (40, 0, D) a fan of gales (40, 1, D) a +0 leather armour (40, 7, D) a +4 demon trident of freezing a +0 leather armour (40, 14, D) an uncursed amulet of regeneration (40, 15, D) a +0 robe (40, 21, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 robe (40, 23, D) a +0 great mace a +0 chain mail (40, 25, D) the +11 dagger "Sakhi" {pain, Int+3 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It makes you less stealthy. a +0 plate armour (40, 28, D) an uncursed staff of power (40, 29, D) a +2 pair of gloves of archery (41, 0, D) a disc of storms (41, 14, D) a +0 robe (41, 15, D) a +1 falchion of electrocution (41, 28, D) an uncursed staff of air (42, 0, D) an uncursed staff of death (42, 1, D) a crystal ball of energy (42, 5, D) a +0 spear (42, 14, D) an uncursed staff of power (42, 15, D) a +1 fire dragon armour (42, 29, D) a +3 demon blade of freezing (43, 14, D) a Fen Folio (43, 15, D) a +2 dagger of protection (43, 28, D) the +7 battleaxe of Ravage {chop, rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. (43, 29, D) a +3 great sword of draining (44, 28, D) the cursed +1 mace "Iron" {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It has a curse placed upon it. (48, 8, D) a +0 flail (49, 0, D) a +4 blowgun (49, 1, D) a +0 robe (49, 12, D) a +2 hand axe of chopping (49, 24, D) a +0 rapier of electrocution (49, 36, D) the Volume of Dusty Hexes Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Spectral Weapon Hexes/Charms 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (49, 37, D) a book of Geomancy (49, 39, D) a +2 dire flail of holy wrath a +2 ring mail of cold resistance (50, 0, D) a +0 robe (50, 24, D) an uncursed staff of conjuration (50, 25, D) a box of beasts (50, 36, D) a +2 short sword of holy wrath (50, 37, D) an uncursed staff of wizardry (50, 40, D) a +3 scimitar of flaming (50, 42, D) a +3 plate armour of magic resistance a +5 rod of inaccuracy (14/14) (50, 43, D) a +0 war axe (51, 0, D) a +1 morningstar of holy wrath (51, 1, D) a +0 robe (51, 8, D) a +2 short sword a +0 robe (51, 13, D) an uncursed staff of death (51, 16, D) an uncursed staff of air (51, 18, D) an uncursed staff of cold (51, 24, D) an uncursed staff of poison (51, 25, D) a +0 dagger of draining (51, 36, D) a sack of spiders (51, 37, D) a large rock a +0 scythe a +0 robe a crystal ball of energy (51, 38, D) a +0 whip of freezing a +1 robe of fire resistance (51, 40, D) 7 large rocks (52, 0, D) a +0 robe (52, 7, D) a cursed +1 great sword a +1 scale mail of magic resistance (52, 8, D) a +3 whip of electrocution a +2 leather armour of positive energy (52, 12, D) the Almanac of Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Stone Arrow Conjuration/Earth 3 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Spellforged Servitor Conjuration/Summoning 7 (52, 13, D) the +4 mace of Royalism {freeze, *Corrode rPois Dex+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from poison. It lets you see invisible. It may corrode you when you take damage. (52, 15, D) a +5 scimitar of venom (52, 24, D) a book of Burglary (52, 25, D) an uncursed staff of cold (52, 29, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +5 halberd of Afuthruts {drain, +Fly Str+9 Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It affects your dexterity (-5). It lets you fly. the cursed +1 plate armour of the Falcon {Str+4} It affects your strength (+4). It has a curse placed upon it. a +2 ring of evasion a +6 ring of strength a +6 ring of dexterity a +2 ring of intelligence a cursed -2 rapier a +0 leather armour a +0 robe (52, 30, D) a +0 trident of freezing a +0 leather armour (52, 31, D) a +0 rapier a +0 robe (52, 37, D) an uncursed staff of poison (53, 5, D) a cursed -2 war axe a +0 hand crossbow of flaming (53, 12, D) a +4 greatsling (53, 13, D) a +0 hunting sling of flaming (53, 25, D) a +0 robe (53, 29, D) a +5 vampiric trident a +0 leather armour (53, 30, D) a +1 vampiric demon trident a +0 robe (53, 36, D) a cursed ring of loudness (53, 37, D) a book of Cantrips (54, 0, D) the +2 buckler of Compression {rN+ Str+3 Stlth+} It affects your strength (+3). It protects you from negative energy. It makes you more stealthy. (54, 1, D) a book of Spatial Translocations (54, 6, D) a +0 great sword the +5 leather armour of the Wild Haggis {MR++ MP+9 Int-3 SInv} It affects your intelligence (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. (54, 7, D) a +3 trident a +0 chain mail (54, 9, D) a cursed +0 robe (54, 12, D) a +1 chain mail of fire resistance (54, 13, D) an uncursed ring of sustain attributes (54, 24, D) the +6 spear of Awkwardness {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (54, 30, D) a +2 spear of venom 18 poisoned javelins a +1 scale mail of fire resistance (54, 36, D) the +2 war axe "Gakhem" {chop, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (55, 1, D) a +4 giant club (55, 13, D) a +6 shortbow of flaming (55, 24, D) a +0 trident (55, 28, D) a +1 lajatang of speed 5 tomahawks (59, 36, D) a +4 scale mail of fire resistance (59, 40, D) a +0 scimitar a +0 robe (60, 36, D) a +6 long sword of holy wrath (60, 37, D) a cursed +0 short sword of speed a +0 robe a +4 hand axe of electrocution (61, 0, D) a fan of gales (61, 8, D) a book of the Sky (61, 16, D) an uncursed staff of air (61, 26, D) a +1 falchion of protection (61, 36, D) a book of Alchemy (61, 37, D) a +4 long sword of protection (62, 0, D) a +0 flail of crushing (62, 1, D) a phial of floods (62, 8, D) an uncursed staff of death (62, 9, D) a fan of gales (62, 16, D) the +6 flail "Onoebiodd" {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). Cheibriados disapproves of the use of such an item. (62, 17, D) the +9 mace of Inuurgh {crush, MP+9 Str+9 Dex-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+9). It affects your dexterity (-4). It affects your magic capacity (+9). It lets you see invisible. (62, 26, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (62, 27, D) a book of Enchantments (62, 36, D) a cursed staff of cold (62, 40, D) a +0 battleaxe a cursed +0 robe (63, 0, D) an uncursed staff of energy (63, 17, D) a lamp of fire (63, 26, D) a phantom mirror (63, 27, D) a +0 spear (63, 30, D) a +2 eveningstar of freezing (63, 31, D) a +0 short sword a +0 robe (63, 36, D) a +0 hand axe of venom (63, 37, D) an uncursed staff of conjuration (64, 17, D) the +3 ring mail "Ihishue" {*Drain rElec rC- MP+9} It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. (64, 26, D) an uncursed staff of conjuration (64, 27, D) an uncursed amulet of rage (65, 26, D) an uncursed staff of earth (67, 0, D) a book of Changes (69, 0, D) a scroll of brand weapon a book of Air (69, 36, D) a +0 dagger (69, 37, D) an uncursed staff of cold a cursed +0 robe (70, 9, D) a phantom mirror (70, 37, D) a phial of floods (70, 39, D) a +0 halberd a +0 chain mail a +0 dire flail a +0 scale mail (71, 8, D) a +5 ring of strength (71, 10, D) a +0 short sword (71, 11, D) a +2 vampiric glaive (71, 12, D) a +1 war axe of freezing (71, 16, D) a sack of spiders (71, 17, D) a +4 plate armour of cold resistance (71, 19, D) a +0 giant club a +0 giant club (71, 26, D) a phantom mirror (71, 27, D) the Papyrus of Hexes and Moulding Spells Type Level a - Tukima's Dance Hexes 3 b - Cause Fear Hexes 4 c - Petrify Transmutation/Earth 4 d - Discord Hexes 8 (71, 30, D) a +0 scimitar a +0 leather armour (71, 32, D) a +0 short sword (71, 36, D) a +0 falchion a +0 scale mail the Guide on the Blistering Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Fireball Conjuration/Fire 5 e - Spellforged Servitor Conjuration/Summoning 7 (71, 37, D) a bolt Maos Igg's Volume of Translocation Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 (71, 39, D) a +5 hand axe of distortion a +0 robe a +1 arbalest of freezing 9 bolts (71, 40, D) a +0 arbalest 17 bolts (71, 41, D) a +1 great mace a +0 chain mail (72, 8, D) a phantom mirror (72, 9, D) a +0 rapier (72, 18, D) a +0 giant spiked club a +0 giant club (72, 20, D) a troll hide (72, 23, D) a large rock (72, 26, D) a +1 arbalest of velocity (72, 27, D) an uncursed staff of fire (72, 31, D) a +2 vampiric battleaxe (72, 32, D) a +0 short sword (72, 36, D) a +0 flail (72, 37, D) a +0 fire dragon armour (73, 16, D) a +3 lajatang of speed (73, 17, D) an uncursed staff of air (73, 21, D) 5 large rocks (73, 22, D) a cursed -1 giant club (73, 26, D) an uncursed ring of sustain attributes (73, 27, D) a cursed staff of poison (73, 30, D) a +2 war axe of chopping (73, 36, D) a +2 rapier of electrocution (74, 31, D) a +0 flail a +0 ring mail (75, 1, D) an uncursed staff of air