Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +3 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) Sif Muna's Reference Book on Cold and the Voyage Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Freezing Cloud Conjuration/Ice/Air 6 (61, 8, D) a +7 blowgun (62, 0, D) a +0 dagger a +0 robe a fan of gales (62, 9, D) a +2 arbalest of evasion (62, 11, D) a cursed +0 leather armour a +0 dagger (62, 12, D) a cursed +0 scale mail the +9 whip of Nuismafi {flame, *Noise rElec rF++ rC+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It renders you almost immune to cold. It insulates you from electricity. It may make noises in combat. (62, 13, D) an arrow (63, 0, D) a +0 dagger a +0 robe (63, 1, D) a +0 flail a +0 chain mail (63, 8, D) a +0 rapier (63, 10, D) a +0 leather armour 13 arrows a +1 vampiric short sword a +0 shortbow (63, 11, D) a +0 leather armour 6 arrows a +0 short sword a +0 shortbow (67, 0, D) a +5 dagger of freezing (68, 0, D) a cursed -3 ring of strength (68, 4, D) a +0 long sword a +0 leather armour (69, 0, D) a +0 robe (70, 8, D) a +2 hand axe of chopping (70, 9, D) a fan of gales (71, 8, D) an uncursed staff of fire (71, 16, D) the cursed +1 ring mail "Zaimmeir" {+Inv} It lets you turn invisible. It has a curse placed upon it. (71, 26, D) the Almanac of Weightlessness and Clay Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Leda's Liquefaction Hexes/Earth 4 f - Conjure Ball Lightning Conjuration/Air 6 (71, 27, D) an uncursed staff of air (72, 9, D) a +2 scythe of pain (72, 16, D) a book of Air (72, 26, D) a +4 ring of intelligence (72, 27, D) a +2 pair of gloves of dexterity (73, 1, D) an uncursed staff of death (73, 17, D) a disc of storms (73, 26, D) a fan of gales (73, 27, D) a phial of floods (75, 1, D) a phantom mirror