Kidiri the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a disc of storms (49, 12, D) an uncursed staff of conjuration (49, 24, D) a book of Maledictions (49, 36, D) an uncursed amulet of faith (49, 37, D) a +6 short sword of speed (50, 1, D) a book of the Dragon (50, 12, D) an uncursed staff of wizardry (50, 13, D) the Compendium of the Ashen Glacier Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Simulacrum Ice/Necromancy 6 e - Statue Form Transmutation/Earth 6 (50, 21, D) a +0 long sword the cursed +2 shortbow of Somewhere Else {flame, rN++ MR+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 plate armour (50, 25, D) a +0 long sword of slicing (50, 36, D) a lamp of fire (50, 37, D) the Handbook of the Damaging Mountains Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 (51, 12, D) Sif Muna's Handbook of Transmutation and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Statue Form Transmutation/Earth 6 (51, 13, D) a +0 battleaxe (51, 16, D) a +0 great sword a +0 plate armour (51, 21, D) a +0 dire flail a +0 chain mail (51, 25, D) a +3 hunting sling of flaming (51, 36, D) a book of Conjurations (51, 37, D) an uncursed ring of see invisible (51, 41, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. an uncursed amulet of magic regeneration (52, 1, D) a +3 spear of venom (52, 12, D) a +0 plate armour (52, 17, D) the +10 trident "Taadghy" {pierce, rC+ MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. a +0 plate armour (52, 19, D) a +0 arbalest 10 bolts a +0 battleaxe a +0 chain mail a cursed ring of loudness (52, 20, D) a +0 great sword a +0 plate armour 2 bolts a human skeleton (52, 24, D) a +2 morningstar of protection (52, 25, D) the +5 hand axe of Doom {speed, rN+ Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. (52, 36, D) an uncursed amulet of faith (52, 37, D) a +1 flail of distortion (53, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (53, 12, D) a lamp of fire (53, 13, D) a Necronomicon (53, 18, D) a +0 bardiche a +0 chain mail (53, 24, D) the Handbook of Transmigration and Unholy Rituals Spells Type Level a - Animate Dead Necromancy 4 b - Control Undead Necromancy 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Dispel Undead Necromancy 5 (53, 25, D) the +9 great mace "Conservator" {venom, *Drain rElec rF+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. (53, 36, D) a +2 battleaxe of freezing (53, 37, D) a +4 spear of venom (54, 16, D) a +0 war axe a +0 chain mail a +0 shield a +0 great mace the cursed +1 chain mail of the Fiddle {+Inv rC+} It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (54, 19, D) a +0 dire flail a +0 hand crossbow of freezing a +0 plate armour a +0 long sword a +0 plate armour (54, 24, D) an uncursed staff of fire (54, 25, D) an uncursed staff of earth (55, 12, D) a +1 ring mail of cold resistance (55, 13, D) the Grimoire of Scorching Beguiling Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 e - Invisibility Hexes 6 (55, 15, D) a bolt (55, 24, D) a lamp of fire (56, 13, D) a bolt (59, 36, D) an uncursed staff of cold (59, 37, D) a +3 short sword of speed (60, 36, D) a +2 scale mail of cold resistance (60, 37, D) an uncursed staff of death (60, 39, D) a +0 trident a throwing net (61, 0, D) a +1 longbow of flaming (61, 8, D) a +0 broad axe of flaming (61, 16, D) a book of Battle (61, 18, D) a +0 dagger a +0 robe (61, 36, D) a +4 rapier of electrocution (61, 39, D) a +2 vampiric spear 18 javelins of penetration a +0 leather armour (61, 41, D) a +0 robe (61, 44, D) 6 javelins of penetration (62, 0, D) a +7 hand axe of freezing (62, 1, D) a +3 hand axe of flaming (62, 9, D) a +6 trident of protection (62, 16, D) a +0 long sword (62, 17, D) a disc of storms (62, 26, D) the +7 plate armour of the Good {rC- Regen+ rCorr Dex+6} It affects your dexterity (+6). It makes you vulnerable to cold. It increases your rate of regeneration. It protects you from acid and corrosion. (62, 27, D) a +6 great sword of flaming (62, 28, D) a +0 trident (62, 36, D) a +2 morningstar of protection (62, 37, D) a +1 scimitar of holy wrath (63, 8, D) the cursed +1 spear "Wuavveir" {antimagic, rF++ rC+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 16, D) a +3 leather armour of magic resistance (63, 17, D) the +12 scimitar "Geaqiv" {elec, *Corrode Fragile rN+ MR+++ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It will be destroyed if unequipped. It makes you more stealthy. a cursed +0 leather armour a phantom mirror (63, 18, D) a +0 dagger a +0 leather armour (63, 19, D) a +0 dagger a +0 long sword a +0 leather armour (63, 21, D) a +2 trident of piercing (63, 22, D) a +0 quarterstaff of speed a +0 ring mail (63, 27, D) a +0 shortbow a +1 antimagic trident 23 arrows a +0 trident a tomahawk the +1 plate armour of Enitaxe {rN+} It protects you from negative energy. (63, 28, D) 4 large rocks (63, 33, D) an arrow a large rock 3 tomahawks (63, 36, D) a +0 trident (63, 41, D) a +0 spear of venom 14 javelins of penetration a +0 leather armour (64, 16, D) a +4 shortbow of velocity (64, 17, D) a +0 short sword (64, 26, D) a +4 ring mail of fire resistance (64, 27, D) a cursed -3 ring of evasion (64, 33, D) 2 arrows (65, 26, D) an uncursed staff of death a +0 shortbow of freezing 21 arrows (67, 0, D) a book of Callings (69, 0, D) a +3 leather armour of fire resistance (69, 36, D) an uncursed staff of cold (69, 40, D) a +0 whip a +0 leather armour (70, 8, D) the Reference Book on Torrid Ice Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Fire Conjuration/Fire 6 e - Simulacrum Ice/Necromancy 6 (70, 9, D) an uncursed amulet of faith (70, 36, D) a +0 war axe the +1 hunting sling "Killer Klown's Curse" {flame, rPois rF- MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. a cursed +0 ring mail (71, 16, D) a book of Frost (71, 17, D) a +2 antimagic quarterstaff a +0 robe (71, 26, D) a +0 dagger (71, 32, D) a +3 war axe of venom a +0 chain mail (71, 36, D) a +0 hand axe a +0 ring mail a +2 pair of boots of running (71, 37, D) a +3 scale mail of fire resistance (71, 38, D) a +0 scimitar a +0 chain mail (72, 8, D) the +5 scale mail "Tat Qum" {*Contam rElec Str+3} It affects your strength (+3). It insulates you from electricity. It causes magical contamination when unequipped. (72, 9, D) a +3 halberd of flaming (72, 16, D) a +0 short sword (72, 17, D) a sack of spiders (72, 26, D) a +0 dagger a +0 leather armour a fan of gales (72, 33, D) an arrow (72, 36, D) an uncursed staff of air a +0 robe a +0 dagger (72, 37, D) a +0 dagger a +0 robe a +4 scimitar of electrocution (72, 38, D) a +0 flail (72, 39, D) a +0 dagger (73, 1, D) an uncursed staff of cold (73, 16, D) a +1 demon whip of electrocution (73, 17, D) a book of the Dragon (73, 26, D) a +5 ring of intelligence an uncursed ring of ice the ring "Pongel" {rElec Str+4 Int+2} [ring of strength] It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +3 buckler a +0 robe (73, 27, D) a +0 short sword a +0 leather armour (73, 32, D) a +0 scimitar a +0 shortbow 21 arrows (73, 36, D) a phial of floods (73, 37, D) a +0 mace of draining (73, 38, D) a +0 dagger a +0 robe (75, 1, D) an uncursed staff of energy (75, 29, D) a +0 long sword