Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 shield a +0 scale mail a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Alchemy (61, 8, D) a +0 shortbow of freezing (61, 16, D) a +0 quarterstaff of crushing (62, 0, D) a +2 leather armour of cold resistance (62, 1, D) an uncursed staff of fire (62, 8, D) a +3 ring mail of fire resistance (62, 9, D) the +7 arbalest of the Shore {velocity, +Inv Str+3 Stlth+} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It lets you turn invisible. It makes you more stealthy. (62, 16, D) a +5 dire flail of protection (62, 17, D) a +5 battleaxe of electrocution (63, 8, D) a +3 chain mail of fire resistance (63, 16, D) a +1 spear of piercing (63, 17, D) an uncursed staff of energy (64, 16, D) a +0 hand axe of chopping (64, 17, D) a +2 scale mail of poison resistance (67, 0, D) the +7 rapier of Gloom {flame, rElec rPois MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (68, 0, D) the +8 falchion "Lymome" {pain, rPois rC- rN+++ Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-3). It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. (69, 0, D) the cursed +0 triple sword "Killer Bee's Death" {flame, rF+ rC+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from fire. It protects you from cold. It has a curse placed upon it. (70, 8, D) a book of Burglary (70, 9, D) a book of Frost (71, 16, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (71, 17, D) a +0 flail a wand of hasting (0/9) an orc corpse (71, 26, D) an uncursed staff of poison (71, 27, D) an uncursed staff of power (72, 8, D) a book of Annihilations (72, 9, D) the +5 quarterstaff "Koegge" {crush, *Corrode rF+++ rC++ rN+} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It greatly protects you from cold. It protects you from negative energy. It may corrode you when you take damage. (72, 16, D) an uncursed staff of summoning (72, 17, D) the cursed +1 spear "Nigudwir" {flame, rPois rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (72, 20, D) a +0 hand axe a +0 plate armour (72, 26, D) the +8 glaive of Corruption {chop, rN+ MR+ Str-3 Int+5} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 27, D) a +4 flail of crushing (72, 30, D) 3 inedible chunks of flesh (73, 2, D) a +0 mace a +0 chain mail (73, 16, D) a +0 club a +0 chain mail a +2 scale mail of fire resistance an orc corpse (73, 27, D) a +2 fire dragon armour (73, 30, D) an inedible chunk of flesh (73, 31, D) an inedible chunk of flesh (74, 2, D) a +0 dagger 4 tomahawks a +0 leather armour (75, 1, D) an uncursed staff of death