Kidiri the Dungeon (0, 51, D) a book of the Dragon (0, 52, D) an arrow an uncursed staff of fire (1, 15, D) a large rock (1, 32, D) a +4 ring mail of poison resistance (1, 33, D) an uncursed staff of wizardry (1, 52, D) a crystal ball of energy (1, 53, D) a +0 scimitar a +2 ring mail of cold resistance (2, 12, D) a +1 spear of piercing (2, 14, D) a +2 quarterstaff of draining (2, 15, D) a large rock (2, 33, D) a +0 war axe (2, 50, D) a +0 short sword (2, 51, D) a stone of tremors (2, 52, D) an uncursed amulet of rage (2, 53, D) a +5 spear of flaming a +0 leather armour (2, 54, D) a cursed +0 dagger (2, 56, D) a +0 flail of draining (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) an ornate deck of summoning (3, 13, D) a disc of storms (3, 14, D) a large rock a fan of gales (3, 16, D) a large rock (3, 17, D) 4 large rocks (3, 32, D) a book of Party Tricks (3, 33, D) a sack of spiders (3, 50, D) a +0 trident of protection (3, 51, D) an uncursed staff of conjuration (3, 52, D) a +2 mace of crushing a +0 leather armour a +0 buckler a +0 long sword (3, 53, D) a +0 longbow 31 arrows a +0 leather armour (3, 55, D) a +0 longbow 41 arrows a +0 leather armour (3, 56, D) a +0 long sword (3, 60, D) a +1 battleaxe of venom (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (4, 12, D) the +2 chain mail of Sloth {+Blink rF+} It protects you from fire. It lets you blink. (4, 13, D) a box of beasts (4, 14, D) a +1 vampiric glaive (4, 31, D) a +2 shortbow of flaming (4, 51, D) a +0 leather armour (4, 52, D) a book of Minor Magic (4, 54, D) a +0 long sword (4, 57, D) a +0 long sword (5, 12, D) a +5 hunting sling of freezing (5, 13, D) the +8 great mace of the Unstoppable Lies {crush, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (5, 15, D) a +0 flail (5, 31, D) a book of Transfigurations (5, 32, D) a +0 dagger (5, 33, D) a +0 dagger of flaming (5, 40, D) an uncursed staff of summoning a +0 robe (5, 47, D) a +0 dire flail of venom a +4 blowgun a +0 plate armour (5, 50, D) a fan of gales (5, 51, D) a +0 short sword (5, 52, D) a cursed -1 longbow a cursed +0 leather armour 29 arrows an uncursed staff of cold (5, 53, D) a +0 longbow 26 arrows a +1 scale mail of magic resistance (5, 57, D) a +2 short sword of freezing (6, 12, D) a +2 chain mail of magic resistance (6, 13, D) a +2 trident of protection (6, 16, D) 4 large rocks (6, 19, D) 5 large rocks (6, 33, D) a +0 halberd (6, 50, D) an uncursed ring of resist corrosion (6, 51, D) a +0 long sword (6, 52, D) a +1 mace of venom a +6 blowgun (6, 53, D) a +0 shortbow a +0 long sword a +0 leather armour 18 arrows a +0 dagger (6, 57, D) a +0 short sword a +2 short sword of draining a +0 leather armour (7, 6, D) 3 potions of berserk rage 6 potions of haste (7, 12, D) an uncursed staff of wizardry (7, 13, D) a +2 long sword of holy wrath (7, 21, D) a large rock (7, 33, D) a +0 dagger (7, 39, D) a +1 halberd of flaming a +0 robe 2 potions of haste (7, 43, D) a +0 battleaxe a +2 plate armour of magic resistance (7, 44, D) a +0 dire flail (7, 45, D) a +6 quick blade a +0 robe (7, 46, D) a +0 war axe a +0 robe (7, 50, D) a +1 pair of boots of stealth (7, 51, D) a +0 short sword (7, 52, D) the Incunabulum of Flying Contamination Spells Type Level a - Cure Poison Poison 2 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 d - Alistair's Intoxication Transmutation/Poison 5 (7, 53, D) a +2 shortbow of freezing a +0 long sword 19 arrows (7, 54, D) a +0 scimitar (7, 55, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 chain mail (7, 59, D) 4 arrows (8, 12, D) an uncursed ring of sustain attributes (8, 13, D) Zibricvu's Tome of Venomous Sinister Secrets Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Agony Necromancy 5 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Death Channel Necromancy 6 (8, 14, D) a book of the Sky (8, 40, D) a +1 flail of protection a +0 robe a +0 dagger a +3 leather armour of poison resistance (8, 41, D) a +0 dagger a +0 robe (8, 42, D) a +0 hand axe the +9 war axe of the Bear {speed, rElec Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It insulates you from electricity. Cheibriados disapproves of the use of such an item. a +0 battleaxe a cursed +0 robe an uncursed ring of flight (8, 45, D) the +7 flail of Guilt {crush, rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. a +0 chain mail a +0 mace (8, 46, D) a +1 scimitar a +0 great sword a +5 hunting sling of flaming a +0 chain mail (8, 50, D) a +2 hunting sling of velocity (8, 51, D) a +0 dagger (8, 52, D) a +2 halberd of flaming a +0 scale mail a +0 leather armour of poison resistance (8, 53, D) a +0 long sword (9, 12, D) a +0 morningstar of protection (9, 13, D) a phantom mirror (9, 14, D) an uncursed staff of earth (9, 31, D) a +1 dagger of electrocution (9, 32, D) a +0 dire flail (9, 33, D) a book of Envenomations (9, 42, D) a +1 long sword of protection a +0 robe (9, 43, D) a +4 morningstar of draining a +0 robe (9, 45, D) a +0 hand axe (9, 46, D) a +4 broad axe of chopping a +0 plate armour a +0 great sword a +0 plate armour (9, 47, D) the +11 spear "Weoqaziss" {pierce, MR+ Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. a +0 plate armour an uncursed amulet of the gourmand (9, 50, D) a plain deck of changes (9, 51, D) a box of beasts (9, 52, D) a book of Annihilations (9, 53, D) a +0 long sword a +1 troll leather armour a +0 scimitar a +0 ring mail a +0 buckler a +1 longbow of freezing 24 arrows a +0 leather armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a +0 hand crossbow of flaming (10, 13, D) a plain deck of summoning (10, 14, D) an uncursed staff of energy (10, 31, D) the Collected Works on Displaced Toxins Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Warp Weapon Charms/Translocation 5 d - Alistair's Intoxication Transmutation/Poison 5 (10, 32, D) an uncursed ring of ice a +3 amulet of reflection a +2 ring of dexterity an uncursed ring of protection from cold a +2 ring of intelligence 4 scrolls of enchant weapon an uncursed ring of positive energy a manual of Stealth (10, 33, D) an uncursed staff of earth (10, 51, D) an uncursed staff of earth (10, 52, D) an arrow the +1 dagger of Kirphef {pierce, rPois MP+9} It inflicts extra damage upon your enemies. It protects you from poison. It affects your magic capacity (+9). (10, 56, D) a +0 longbow 34 arrows a +0 leather armour (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +0 war axe a +0 shield a +0 scale mail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) the cursed +3 great sword "Ultimatum" {freeze, Int+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (11, 32, D) a book of Necromancy (11, 33, D) Sif Muna's Catalogue of Aerial Black Rituals Spells Type Level a - Airstrike Air 4 b - Summon Lightning Spire Summoning/Air 4 c - Dispel Undead Necromancy 5 (11, 41, D) a +0 dagger a +0 robe (11, 51, D) an uncursed staff of poison (11, 52, D) a +0 short sword (11, 53, D) a +2 hand axe of chopping (11, 54, D) a +0 short sword (11, 55, D) a +1 long sword of holy wrath a +0 leather armour (12, 12, D) a +5 dagger of draining (12, 13, D) a cursed staff of air (12, 14, D) a +2 pair of boots of flying (12, 31, D) a +0 dagger (12, 32, D) a +0 dagger (12, 33, D) a +0 robe (12, 51, D) the +1 helmet "Qiuguen" {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (12, 52, D) a +0 long sword a +0 leather armour an uncursed ring of flight a +2 flail of holy wrath a +0 short sword (12, 53, D) a +0 longbow 36 arrows a cursed +0 leather armour (13, 31, D) a +1 trident of venom (13, 32, D) the cursed +1 hunting sling of Indomitability {speed, rElec MR++} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (13, 33, D) a +3 morningstar of protection (13, 50, D) an uncursed ring of sustain attributes (13, 51, D) a plain deck of wonders (13, 52, D) the +1 blowgun "Rudwuyra" {evade, rN+ MR+ Str-4} It affects your evasion (+5 to EV). It affects your strength (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. (13, 53, D) a +0 longbow 43 arrows a +0 leather armour of poison resistance (14, 51, D) a +0 dagger (14, 52, D) an arrow a +2 ring mail of poison resistance (18, 48, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (18, 50, D) a +0 scale mail of poison resistance (19, 0, D) a +2 robe of positive energy (19, 1, D) a +2 scale mail of magic resistance (19, 17, D) an uncursed staff of earth (19, 32, D) a +2 scale mail of poison resistance (19, 33, D) a +0 trident (19, 49, D) a +0 chain mail (19, 50, D) a lamp of fire (20, 0, D) a +7 rod of clouds (12/12) (20, 1, D) an uncursed ring of ice a +3 rod of ignition (12/12) an uncursed ring of fire a manual of Polearms a +5 ring of strength an uncursed ring of protection from magic an uncursed ring of protection from cold an uncursed ring of fire a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of protection from magic (20, 17, D) the Grimoire of the Evil Escort Spells Type Level a - Pain Necromancy 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Recall Summoning/Translocation 3 e - Animate Dead Necromancy 4 f - Aura of Abjuration Summoning 5 (20, 32, D) a +1 arbalest of evasion (20, 33, D) a +0 chain mail (20, 36, D) a +0 giant spiked club (20, 48, D) the +4 flail "Ymuded" {venom, *Contam +Inv rPois rC+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. (20, 49, D) the +6 quick blade "Rutegig" {pierce, *Noise rElec Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It insulates you from electricity. It may make noises in combat. Cheibriados disapproves of the use of such an item. (20, 50, D) a crystal ball of energy (21, 0, D) an uncursed staff of earth (21, 1, D) a +1 leather armour of poison resistance (21, 16, D) a +3 trident of piercing (21, 33, D) an uncursed staff of conjuration a +0 robe a +0 dagger (21, 34, D) the +8 spear of Osux {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). a +0 plate armour a +0 dagger a +0 robe (21, 35, D) a +0 dagger a +0 robe (21, 37, D) 2 large rocks (21, 48, D) a book of Burglary (21, 49, D) a sack of spiders (22, 0, D) a +5 trident of protection (22, 1, D) the +2 pair of boots of Gyluh {rCorr MP+9 Dex+2 Slay+3} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). It protects you from acid and corrosion. (22, 16, D) a phial of floods (22, 17, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (22, 32, D) a +0 plate armour of cold resistance (22, 33, D) a +0 war axe (22, 34, D) a large rock the Guide on Scorching Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Summon Lightning Spire Summoning/Air 4 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (22, 36, D) a +0 long sword a +2 scale mail of poison resistance an uncursed amulet of rage (22, 37, D) a +0 battleaxe a +0 plate armour (22, 38, D) a +0 short sword a +0 plate armour (22, 48, D) a +0 great mace (22, 49, D) a +0 battleaxe (22, 50, D) a +2 helmet of see invisible (22, 51, D) a +0 great mace a +0 chain mail (22, 53, D) a +0 glaive a +0 chain mail an uncursed ring of poison resistance (23, 0, D) an uncursed ring of protection from fire (23, 1, D) the Almanac of Dusty Stolen Souls Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Corpse Rot Necromancy 2 d - Passwall Transmutation/Earth 2 e - Leda's Liquefaction Hexes/Earth 4 f - Bolt of Draining Conjuration/Necromancy 5 g - Lee's Rapid Deconstruction Earth 5 (23, 16, D) the +6 shield "Iggil" {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (23, 17, D) a +0 ring mail of fire resistance (23, 18, D) an uncursed ring of resist corrosion (23, 32, D) a Necronomicon (23, 33, D) a +0 short sword a +0 plate armour an uncursed amulet of harm a +0 trident (23, 34, D) the Collected Works on the Sinister Snowflakes Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Simulacrum Ice/Necromancy 6 (23, 35, D) a +0 giant club a +0 giant club 2 large rocks (23, 37, D) a +0 giant club (23, 39, D) a +1 great mace of draining a +0 ring mail (23, 48, D) a +0 dire flail (23, 49, D) a manual of Fire Magic (23, 50, D) a +2 quarterstaff of protection (23, 52, D) 2 large rocks the +10 hand axe of Courage {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. a +0 chain mail (23, 53, D) 3 large rocks a +0 battleaxe a +0 chain mail (23, 54, D) a +0 battleaxe a +1 plate armour of magic resistance (24, 0, D) a +6 trident of venom (24, 1, D) a Necronomicon (24, 16, D) the +2 flail of Puasisim {crush, rF- rN+++ Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It makes you vulnerable to fire. It renders you almost immune to negative energy. (24, 17, D) a +2 falchion of holy wrath (24, 18, D) an uncursed staff of conjuration (24, 33, D) a book of Battle (24, 34, D) a +0 scimitar a +0 plate armour a plain deck of defence (24, 35, D) a +2 hand axe of flaming a +0 chain mail (24, 37, D) a +0 great mace a +0 chain mail a large rock (24, 38, D) a +0 broad axe a +0 chain mail a large rock (24, 39, D) a +0 dire flail of crushing a +0 plate armour (24, 40, D) 2 large rocks (24, 48, D) a +0 helmet of see invisible (24, 49, D) an uncursed staff of fire (24, 50, D) a +1 vampiric halberd (24, 51, D) a +0 great sword a cursed +0 plate armour (24, 56, D) the +5 scimitar of Somewhere Else {drain, rElec rF+ MR-} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 arbalest 17 bolts (25, 0, D) a stone of tremors (25, 4, D) an uncursed staff of wizardry (25, 16, D) the +2 long sword of the Ancients {flame, rF++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It greatly protects you from fire. (25, 17, D) a Fen Folio (25, 18, D) a phantom mirror (25, 32, D) a +1 leather armour of cold resistance (25, 33, D) a +0 war axe (25, 34, D) a +9 plate armour of ponderousness (25, 38, D) 5 large rocks a cursed -1 giant club (25, 50, D) a Fen Folio (25, 51, D) the +8 mace of Intimidation {freeze, rPois MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. a +0 plate armour a +1 battleaxe of chopping a +2 plate armour of positive energy an uncursed ring of ice (25, 52, D) a +3 mace of holy wrath a +4 plate armour (25, 53, D) a large rock (25, 54, D) a +0 great sword a +0 chain mail (25, 55, D) a +0 battleaxe a +0 chain mail (25, 56, D) a +0 battleaxe a +0 plate armour a cursed -1 battleaxe a +0 plate armour (26, 0, D) an uncursed staff of death (26, 1, D) a book of Frost (26, 16, D) an uncursed staff of power (26, 17, D) an uncursed staff of air (26, 33, D) a +0 long sword (26, 34, D) a +4 mace of holy wrath (26, 37, D) a +5 scimitar of holy wrath a +0 chain mail (26, 48, D) a +0 chain mail (26, 49, D) a cursed staff of poison (26, 50, D) the +9 hunting sling of Patterns {venom, rC+ rN+ Str-5 Int+5} It poisons the ammo it fires. It affects your strength (-5). It affects your intelligence (+5). It protects you from cold. It protects you from negative energy. (26, 51, D) a +2 war axe of freezing a +0 plate armour a +0 shield (26, 52, D) a +0 battleaxe a +0 plate armour (26, 53, D) a +0 battleaxe a +0 plate armour a cursed ring of loudness (26, 54, D) 4 large rocks (26, 55, D) a +0 dire flail a +0 plate armour (27, 0, D) a phantom mirror (27, 16, D) 5 scrolls of brand weapon a +4 ring of protection a +3 ring of evasion an uncursed ring of wizardry (27, 33, D) a tomahawk Sif Muna's Almanac of Lucky Unholy Arts Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Song of Slaying Charms 2 c - Repel Missiles Charms/Air 2 d - Cigotuvi's Embrace Necromancy 5 e - Deflect Missiles Charms/Air 6 (27, 34, D) a +1 gold dragon armour (27, 35, D) 2 large rocks (27, 37, D) a +2 long sword of freezing a +1 dire flail of crushing a +0 plate armour (27, 38, D) a +0 giant club (27, 48, D) an uncursed staff of death (27, 49, D) a lamp of fire (27, 50, D) a cursed ring of loudness (27, 51, D) a +0 war axe a +3 chain mail of poison resistance a +2 shield (27, 52, D) a +0 great sword a +0 chain mail 5 large rocks (27, 54, D) a cursed +0 great sword a +0 plate armour (27, 55, D) a +0 long sword a +0 chain mail (27, 56, D) a shadow dragon hide a +2 vampiric broad axe a +0 plate armour a +0 shield (28, 0, D) an uncursed staff of death (28, 16, D) a cursed amulet of inaccuracy (28, 17, D) a +2 morningstar of distortion (28, 32, D) a box of beasts (28, 33, D) a +0 scimitar of draining 3 tomahawks a +0 plate armour a large rock an ornate deck of summoning (28, 48, D) a phantom mirror (28, 49, D) a book of Enchantments (28, 50, D) a +0 antimagic rapier (28, 51, D) a +0 glaive a +0 plate armour (28, 52, D) a +0 war axe of freezing a +0 plate armour (28, 53, D) a +0 war axe a +0 plate armour an uncursed ring of resist corrosion a bolt (28, 56, D) the +9 morningstar of Due Proportion {crush, MP+9 Int+2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It affects your magic capacity (+9). a cursed +0 plate armour (29, 0, D) a +4 vampiric battleaxe (29, 1, D) the +0 helmet of Tartarus {rC+} It protects you from cold. (29, 16, D) a +5 blowgun (29, 17, D) a plain deck of defence (29, 32, D) a +0 long sword (29, 33, D) the Guide on Quantum Snow Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Ice Form Ice/Transmutation 4 d - Summon Forest Summoning/Translocation 5 e - Ozocubu's Refrigeration Ice 6 (29, 48, D) a +0 long sword (29, 49, D) an uncursed staff of summoning (29, 51, D) a +0 great mace a +0 plate armour a +0 glaive a +0 plate armour a +0 arbalest a +3 trident of protection 17 bolts (29, 53, D) 4 large rocks a +1 battleaxe of venom a +0 arbalest 19 bolts (29, 54, D) a +0 dire flail a +0 plate armour an uncursed ring of resist corrosion (30, 49, D) a +1 mace of protection (30, 50, D) a book of Minor Magic (30, 52, D) a shadow dragon hide (30, 53, D) a +0 long sword a +0 chain mail (31, 49, D) a +0 arbalest the +2 lajatang of Sessuim {flame, rF- Int+5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It affects your dexterity (+4). It makes you vulnerable to fire. 15 bolts (31, 50, D) a +0 bardiche (31, 51, D) the +11 mace "Amoce" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). a +0 chain mail (32, 48, D) a book of Party Tricks (32, 49, D) a +0 arbalest 27 bolts (32, 50, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). Cheibriados disapproves of the use of such an item. (33, 48, D) a Necronomicon (33, 49, D) an uncursed staff of fire (33, 50, D) a +3 rod of ignition (9/9) (34, 28, D) a +2 scale mail of cold resistance (34, 48, D) a lamp of fire (35, 0, D) the +9 rapier of Ladotul {holy, Str+3 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It lets you see invisible. (35, 14, D) the cursed +0 great mace of Discord {crush, +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. It has a curse placed upon it. (35, 15, D) a lamp of fire (35, 28, D) a cursed amulet of inaccuracy (35, 29, D) an uncursed staff of wizardry (35, 50, D) a scroll of brand weapon an uncursed ring of stealth a +1 rod of ignition (10/10) a cursed ring of protection from magic an uncursed ring of stealth 5 scrolls of identify (36, 0, D) a plain deck of defence (36, 1, D) a lamp of fire (36, 14, D) an uncursed staff of summoning (36, 15, D) a lamp of fire (37, 0, D) a lamp of fire (37, 1, D) a +2 war axe of freezing (37, 14, D) the +5 short sword of the Lamprey {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (37, 15, D) a +1 leather armour of cold resistance (37, 28, D) a +1 chain mail of cold resistance (37, 29, D) an uncursed staff of poison (37, 34, D) a +0 trident the +0 ring mail of Sif Muna's Vengeance {Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (38, 0, D) a +2 spear of venom (38, 1, D) an uncursed staff of earth (38, 5, D) a +0 bardiche a +0 chain mail (38, 14, D) a +1 mace of protection (38, 15, D) a +0 pair of boots of running (38, 28, D) an uncursed staff of energy (38, 29, D) a plain deck of changes (38, 33, D) a +2 battleaxe a +0 robe (38, 48, D) a +1 shield of positive energy (38, 49, D) a cursed ring of loudness (39, 1, D) an uncursed staff of conjuration (39, 6, D) a +0 great sword a cursed -1 chain mail (39, 28, D) a +0 long sword of holy wrath (39, 33, D) a +2 scythe of protection (39, 34, D) a +1 demon trident of draining (39, 35, D) a +2 battleaxe a +0 chain mail (39, 48, D) a phial of floods (39, 49, D) an uncursed ring of resist corrosion (39, 50, D) the +8 dagger "Daleup" {holy, rF+ rC+ rN+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (40, 1, D) an uncursed staff of air (40, 28, D) an uncursed staff of wizardry (40, 29, D) an uncursed staff of air (40, 48, D) a +2 morningstar of protection (40, 50, D) an uncursed staff of conjuration (41, 0, D) the +7 great sword "Guasi" {slice, rF+ rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It protects you from cold. (41, 1, D) a stone of tremors (41, 14, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (41, 15, D) the +6 hunting sling of Isiunoot {venom, *Drain Int+9 Stlth+} It poisons the ammo it fires. It affects your intelligence (+9). It causes draining when unequipped. It makes you more stealthy. (41, 28, D) a +2 pair of boots of stealth (41, 29, D) a +4 mace of protection (41, 31, D) a +1 morningstar a +0 robe (41, 48, D) a +0 great sword of holy wrath (41, 49, D) a stone of tremors (41, 50, D) a plain deck of defence (42, 0, D) an uncursed amulet of regeneration (42, 1, D) a +2 spear of piercing (42, 14, D) a lamp of fire (42, 15, D) a +0 pair of boots of stealth (42, 29, D) the +6 chain mail of Compression {*Confuse rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It may confuse you when you take damage. (42, 48, D) an uncursed staff of cold (42, 49, D) a +0 dagger (42, 51, D) an uncursed staff of death (43, 28, D) an uncursed amulet of magic regeneration (43, 29, D) an uncursed ring of flight (43, 48, D) the +6 greatsling of Rubbish {speed, Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). Cheibriados disapproves of the use of such an item. (43, 49, D) a +2 cloak of poison resistance (43, 50, D) a +3 longbow of flaming (44, 48, D) an uncursed staff of fire (44, 49, D) the +6 great sword of Fate {elec, Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). (44, 50, D) a +2 hunting sling of freezing (44, 51, D) a +0 dagger of venom (45, 48, D) an uncursed staff of wizardry (45, 49, D) a +3 war axe (45, 50, D) the +8 war axe of False Accusations {flame, rC+ MR- Dex+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (45, 51, D) a +2 rapier of venom (45, 53, D) an uncursed staff of cold a +0 ring mail (46, 48, D) an uncursed staff of summoning (46, 49, D) an uncursed staff of fire (46, 50, D) the cursed +0 shortbow "Taypicidoo" {freeze, rC++ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from cold. It has a curse placed upon it. a cursed -3 ring of protection (46, 51, D) a plain deck of summoning (46, 56, D) a +0 scimitar of flaming (47, 48, D) a +0 falchion of electrocution (47, 49, D) an ornate deck of wonders (47, 51, D) the +7 falchion of Xom's Hope {vamp, MR+ Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (47, 53, D) a +0 dagger a +0 robe (47, 54, D) a +3 battleaxe a +0 chain mail an uncursed ring of flight (48, 38, D) a +4 rapier of venom a +3 plate armour of cold resistance (48, 48, D) a crystal ball of energy (48, 51, D) an uncursed staff of earth (49, 0, D) a lamp of fire (49, 1, D) a +0 spear of venom (49, 12, D) a book of the Sky (49, 24, D) the cursed +3 dagger of Day {venom, rElec Int+2 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (49, 36, D) a +2 rod of ignition (10/10) a +1 dagger of holy wrath (49, 48, D) a +4 scale mail of cold resistance (49, 49, D) a phantom mirror (49, 50, D) a phial of floods (50, 0, D) an uncursed staff of wizardry (50, 3, D) the +6 hand axe "Neblug" {elec, rElec rF+ rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (50, 12, D) an uncursed staff of cold a +0 shortbow of flaming (50, 24, D) a +2 robe of positive energy (50, 25, D) an ornate deck of wonders (50, 42, D) a +3 falchion of freezing a +2 leather armour of magic resistance (50, 49, D) a +1 scale mail of fire resistance (50, 50, D) a +2 vampiric hand axe (51, 0, D) the Papyrus of Warped Confrontation Spells Type Level a - Apportation Translocation 1 b - Conjure Flame Conjuration/Fire 3 c - Gell's Gravitas Hexes/Translocation 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Draining Conjuration/Necromancy 5 (51, 1, D) the +9 hand crossbow "Juckas" {freeze, *Corrode rF++ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It greatly protects you from fire. It may corrode you when you take damage. (51, 12, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). Cheibriados disapproves of the use of such an item. (51, 16, D) a +0 quarterstaff of draining (51, 24, D) a +2 leather armour of poison resistance (51, 25, D) an uncursed staff of earth (51, 30, D) a +0 halberd a +0 robe (51, 41, D) a +2 trident of protection a +0 robe (51, 42, D) a +0 robe (51, 48, D) a plain deck of war (51, 50, D) an uncursed staff of summoning (52, 1, D) a +0 hunting sling of flaming (52, 4, D) a cursed +0 trident (52, 12, D) a +0 greatsling of flaming (52, 13, D) the +1 plate armour of Daas {*Drain rPois rC- Str+8} It affects your strength (+8). It makes you vulnerable to cold. It protects you from poison. It causes draining when unequipped. (52, 24, D) the Disquisition on Poisonous Unholy Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Cigotuvi's Embrace Necromancy 5 (52, 30, D) a +0 scimitar (52, 37, D) a +0 dagger (52, 41, D) a +0 robe (52, 42, D) a +0 dagger a +0 robe (52, 48, D) a +1 chain mail of cold resistance (52, 50, D) a +0 dagger (52, 51, D) an uncursed staff of cold a +0 robe (53, 1, D) a +1 dagger of electrocution (53, 12, D) the Incunabulum of Enchantment and the Glacier Spells Type Level a - Corona Hexes 1 b - Freeze Ice 1 c - Slow Hexes 2 d - Spectral Weapon Hexes/Charms 3 e - Tukima's Dance Hexes 3 f - Summon Ice Beast Ice/Summoning 4 g - Freezing Cloud Conjuration/Ice/Air 6 (53, 13, D) a +3 spear of freezing (53, 25, D) the +9 plate armour of Orthodoxy {rPois} It protects you from poison. (53, 30, D) a +0 hand axe (53, 32, D) a +0 trident (53, 37, D) a +0 robe (53, 41, D) the +7 spear of Experimentation {drain, Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). a +0 robe (53, 48, D) a +2 steam dragon armour (53, 49, D) a +2 flail of protection (53, 50, D) an uncursed staff of earth (54, 0, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (54, 1, D) the +3 mace "Kyti" {drain, rPois Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from poison. (54, 12, D) a +4 dagger of electrocution (54, 13, D) a +1 mace of draining (54, 24, D) a disc of storms (54, 25, D) an uncursed staff of earth (54, 36, D) the +1 chain mail "Kibav" {Regen+} It increases your rate of regeneration. (54, 48, D) a +3 antimagic dagger (54, 49, D) an uncursed staff of power (54, 50, D) a stone of tremors (55, 1, D) a +2 trident of venom (55, 12, D) the Papyrus of Dark Rites and the Compass Spells Type Level a - Vampiric Draining Necromancy 3 b - Portal Projectile Translocation 3 c - Passage of Golubria Translocation 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Summon Forest Summoning/Translocation 5 (55, 13, D) a +4 hand crossbow of flaming (55, 24, D) a +6 dagger of flaming (57, 17, D) a +0 trident a +0 robe (58, 47, D) a +0 glaive (58, 48, D) a crystal ball of energy (59, 36, D) a +2 pair of boots of stealth (59, 37, D) an uncursed staff of power (59, 47, D) an uncursed staff of fire (59, 48, D) Qakhurr's Incunabulum of Earth Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (59, 49, D) a cursed ring of loudness (60, 37, D) the +10 war axe of Iconoclasm {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (60, 47, D) a +10 hunting sling (60, 48, D) the Disquisition on the Unholy Volcanoes Spells Type Level a - Animate Skeleton Necromancy 1 b - Inner Flame Hexes/Fire 3 c - Control Undead Necromancy 4 d - Fireball Conjuration/Fire 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (60, 49, D) a +2 scythe of venom an uncursed ring of flight the Reference Book on Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Demon Summoning 5 (61, 8, D) the +1 great sword "Jimnaoshe" {flame, rN+ MP+9 Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from negative energy. It affects your magic capacity (+9). (61, 12, D) a troll hide (61, 16, D) a +3 chain mail of magic resistance (61, 26, D) a +0 trident (61, 29, D) the +6 mace of Judgement {crush, MR++ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. (61, 47, D) an uncursed ring of protection from magic (61, 48, D) the +1 pair of boots of the Armadillo {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. (61, 49, D) a +0 war axe (62, 0, D) a book of Power (62, 1, D) a book of Conjurations (62, 8, D) an uncursed staff of poison (62, 9, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. Cheibriados disapproves of the use of such an item. (62, 12, D) a +0 giant spiked club (62, 16, D) a +1 flail of holy wrath (62, 17, D) a plain deck of changes (62, 26, D) a +0 shortbow an uncursed staff of fire 13 arrows (62, 27, D) a phantom mirror (62, 29, D) a +0 trident (62, 30, D) 2 large rocks (62, 36, D) the +6 rapier of Eme Iczi {holy, *Contam Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It causes magical contamination when unequipped. (62, 37, D) Beewn's Grimoire of Creative Venom Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Summon Hydra Summoning 7 (62, 47, D) a Necronomicon (62, 49, D) an uncursed staff of conjuration (62, 51, D) a +6 scythe of venom (63, 0, D) a book of the Warp (63, 8, D) a plain deck of summoning (63, 12, D) a +0 giant club a +0 giant club (63, 16, D) a box of beasts (63, 17, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (63, 26, D) a +4 arbalest of flaming (63, 27, D) a phantom mirror (63, 29, D) a +0 trident 5 silver tomahawks (63, 30, D) 2 large rocks (63, 32, D) 2 large rocks (63, 33, D) 2 large rocks 2 silver tomahawks 3 arrows (63, 36, D) an uncursed staff of earth (63, 37, D) a +2 great sword of holy wrath (63, 47, D) a disc of storms (63, 48, D) a book of Beasts (63, 49, D) a cursed staff of poison (63, 50, D) a +7 rod of inaccuracy (14/14) an uncursed staff of poison (64, 16, D) a +1 war axe of chopping (64, 17, D) a sack of spiders (64, 27, D) a +5 short sword of draining (64, 47, D) a +0 dire flail (64, 48, D) a +2 quarterstaff of protection (64, 49, D) a +0 war axe (64, 52, D) the +7 lajatang "Beetleslayer" {elec, *Contam rElec Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It insulates you from electricity. It causes magical contamination when unequipped. (64, 55, D) a +3 demon blade of flaming (65, 26, D) a plain deck of summoning (65, 27, D) a +0 shortbow a +2 morningstar of protection 17 arrows (65, 47, D) an uncursed staff of conjuration (65, 48, D) an uncursed amulet of regeneration (65, 50, D) a disc of storms (66, 47, D) a wand of acid (5/15) (66, 48, D) a +0 scimitar of electrocution (66, 49, D) a +3 leather armour of fire resistance (66, 50, D) a +1 vampiric rapier (66, 51, D) a +0 mace (still there?) a fan of gales (still there?) (66, 53, D) a +1 trident of flaming (66, 54, D) a +3 scythe of pain (67, 0, D) a +3 shortbow of flaming (67, 48, D) a phial of floods (67, 49, D) a +2 ring of intelligence (67, 50, D) an Akashic Record (67, 54, D) a +3 scythe of venom (68, 0, D) a +3 vampiric hand axe (68, 47, D) a +0 flail (68, 49, D) a crystal ball of energy (68, 50, D) a +1 robe of magic resistance (68, 52, D) a +1 war axe of chopping (68, 54, D) a +3 scythe of venom a +0 vampiric scythe (69, 37, D) a +0 shortbow a +5 hand axe of flaming 13 arrows (69, 47, D) an uncursed staff of summoning (69, 48, D) a +3 hand axe of flaming (69, 49, D) a phial of floods (69, 50, D) a book of Spatial Translocations (69, 54, D) a +3 hand axe of freezing (70, 8, D) a +1 glaive of flaming (70, 9, D) a phial of floods (70, 36, D) a lamp of fire (70, 37, D) an uncursed amulet of the gourmand (70, 38, D) a cursed staff of earth a cursed +0 shortbow 10 arrows (70, 47, D) a cursed staff of power (70, 50, D) a scroll of brand weapon a +2 cloak of invisibility (71, 8, D) the Handbook of Summoning and Dislocation Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Lightning Spire Summoning/Air 4 c - Shadow Creatures Summoning 6 (71, 16, D) a +2 robe of cold resistance (71, 26, D) a book of Air (71, 27, D) Osay's Almanac of Bewitchment and Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Confusing Touch Hexes 2 d - Inner Flame Hexes/Fire 3 e - Summon Ice Beast Ice/Summoning 4 f - Freezing Cloud Conjuration/Ice/Air 6 (71, 37, D) a +0 shortbow an uncursed staff of summoning 16 arrows (71, 40, D) a +0 trident (71, 41, D) a +0 trident (71, 42, D) 2 large rocks (71, 43, D) 3 large rocks 2 arrows (71, 47, D) a plain deck of wonders (71, 48, D) an uncursed staff of death (71, 49, D) an uncursed staff of earth (72, 8, D) a crystal ball of energy (72, 9, D) Witchery, Part Five Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Bolt of Draining Conjuration/Necromancy 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Agony Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 f - Blade Hands Transmutation 5 (72, 16, D) an uncursed staff of fire (72, 17, D) a +0 quarterstaff (72, 21, D) a +0 broad axe of chopping a +0 robe (72, 27, D) a +1 hand axe of flaming (72, 36, D) an uncursed staff of conjuration (72, 47, D) a stone of tremors (72, 48, D) a plain deck of wonders (72, 49, D) an uncursed ring of poison resistance (73, 1, D) an uncursed staff of death (73, 16, D) a +3 leather armour of fire resistance (73, 17, D) a Necronomicon (73, 26, D) a +3 ring of strength (73, 27, D) an uncursed staff of fire (73, 39, D) a +0 trident (73, 47, D) a +1 fire dragon armour (73, 48, D) a +2 centaur barding of flying (73, 49, D) an uncursed staff of summoning (74, 2, D) a +0 leather armour (74, 3, D) a +0 falchion a +0 chain mail (74, 4, D) 4 tomahawks (74, 47, D) a +4 ring of protection (74, 48, D) a Necronomicon (74, 49, D) a lamp of fire (75, 1, D) a +2 glaive of chopping (75, 47, D) a +2 short sword of holy wrath (75, 48, D) an uncursed ring of protection from cold (75, 49, D) a cursed amulet of inaccuracy