Kidiri the Dungeon [Shop] Vepsid's Distillery a potion of heal wounds (60 gold) a potion of curing (36 gold) a potion of mutation (30 gold) a potion of heal wounds (60 gold) a potion of flight (36 gold) a potion of curing (36 gold) a potion of degeneration (12 gold) a potion of invisibility (96 gold) a potion of mutation (30 gold) a potion of flight (36 gold) [Shop] Poedukh's Book Shop a book of Flames (490 gold) a book of Frost (490 gold) the Volume of Dark Fire (966 gold) Spells Type Level a - Corpse Rot Necromancy 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Animate Dead Necromancy 4 e - Fireball Conjuration/Fire 5 a book of Dreams (1050 gold) an Akashic Record (1545 gold) a book of Summonings (980 gold) a book of Minor Magic (280 gold) a book of Battle (560 gold) a Young Poisoner's Handbook (560 gold) a manual of Charms (1545 gold) the Disquisition on Transmutation and Dislocation (849 gold) Spells Type Level a - Beastly Appendage Transmutation 1 b - Blink Translocation 2 c - Passwall Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Portal Projectile Translocation 3 f - Passage of Golubria Translocation 4 g - Alistair's Intoxication Transmutation/Poison 5 a book of Power (630 gold) the Guide on the Rocks and Protection (805 gold) Spells Type Level a - Song of Slaying Charms 2 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ring of Flames Charms/Fire 7 Hiwearue's Early Guide to Spellweaving (530 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Call Imp Summoning 2 e - Passwall Transmutation/Earth 2 a book of Dreams (1050 gold) the Handbook of Doomed Calling (1282 gold) Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Recall Summoning/Translocation 3 c - Agony Necromancy 5 [Shop] Cemel's Antique Weapon Boutique the +8 dagger "Worm's Wrath" {pierce, rF+ rN+} (1407 gold) It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. a +0 mace (69 gold) the +0 mace of the Ancients {elec, rElec rF++ rC- rN+} (832 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. a +0 spear (69 gold) a +0 whip (57 gold) a +0 club (23 gold) a +0 short sword (69 gold) a +0 dagger (46 gold) a +0 mace (69 gold) the +4 dagger "Morg" {pain, MR+ Int+5} (1106 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. the +5 war axe of Reopi {venom, *Contam rC++ MP+9} (1106 gold) It poisons the flesh of those it strikes. It greatly protects you from cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. a +0 spear (69 gold) a +0 hunting sling (34 gold) (0, 0, D) a cursed +0 scale mail (1, 1, D) a +1 robe (3, 10, D) a royal jelly (unseen) (4, -2, D) 18 stones (12, 12, D) a +2 chain mail of poison resistance a +3 great mace of protection (18, -5, D) a +2 long sword of holy wrath (19, 3, D) a +0 dagger a cursed +0 robe (20, 3, D) a book of Death a scroll of immolation a book of Maledictions a +0 dagger a +0 robe (22, -5, D) a +0 whip (22, 1, D) a crystal ball of energy (24, -6, D) a +0 pair of gloves (27, -5, D) a +0 dagger a +0 robe (30, 15, D) a +2 demon trident of venom a +0 chain mail (33, 2, D) a +0 giant spiked club a +0 giant spiked club (34, 1, D) a +0 giant club a +0 giant club (36, 1, D) a +0 giant spiked club a +0 giant club (38, 3, D) a +0 giant club (40, 3, D) a +7 giant club a +0 robe (40, 14, D) 12 gold pieces (40, 16, D) a +0 blowgun 5 needles of sleeping (41, 3, D) a +0 giant spiked club (41, 16, D) a +0 quarterstaff a +0 robe (41, 17, D) a +0 blowgun 5 needles of sleeping