Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin (11, 0, D) a +0 mace (still there?) a +0 mace (still there?) the +6 shillelagh "Devastator" {shatter} (still there?) the +14 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (still there?) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power (still there?) the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 long sword of holy wrath (60, 36, D) a +1 long sword of slicing (60, 37, D) the cursed +1 mace "Mihythux" {flame, rPois Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. (61, 0, D) a +2 plate armour of cold resistance (61, 36, D) a scroll of acquirement (62, 0, D) a sack of spiders (62, 1, D) the +5 scale mail of the Hidden Vale {-Tele Regen+ Int-5 Slay+5} It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It prevents most forms of teleportation. It increases your rate of regeneration. (62, 8, D) a +1 hand crossbow of flaming (62, 16, D) 6 poisoned javelins (62, 17, D) a +2 hunting sling of flaming (62, 22, D) 4 large rocks (62, 36, D) a +1 chain mail of poison resistance (62, 37, D) a +2 rod of shadows (12/12) (63, 8, D) a +1 spear of freezing (63, 16, D) a +0 club (63, 20, D) a +1 dire flail of protection (63, 21, D) a +5 antimagic giant spiked club (63, 31, D) a +4 antimagic rapier (63, 37, D) a phantom mirror (64, 16, D) a phial of floods (64, 17, D) a +1 leather armour of fire resistance (64, 21, D) a +2 dagger of speed a +0 robe (64, 27, D) a +0 war axe of freezing (65, 26, D) the +0 helmet of Valiance {Regen+} It increases your rate of regeneration. (67, 0, D) an uncursed staff of poison (67, 3, D) a +0 short sword a +0 robe (69, 0, D) an uncursed staff of power (69, 3, D) a +0 short sword a +0 robe a +2 buckler (69, 36, D) a cursed amulet of inaccuracy (70, 8, D) an uncursed ring of poison resistance (70, 9, D) a +3 rapier of draining (70, 36, D) a +4 ring of intelligence an uncursed ring of protection from magic an uncursed ring of ice (70, 37, D) an uncursed staff of power (71, 8, D) a manual of Stealth (71, 16, D) a +4 shortbow of flaming (71, 26, D) the +5 ring mail "Yttel" {Dex+7} It affects your dexterity (+7). (71, 27, D) an uncursed staff of cold (71, 37, D) a +3 plate armour of fire resistance (71, 41, D) a +2 triple crossbow of freezing (71, 42, D) a +3 antimagic scimitar a +8 giant spiked club (72, 16, D) an uncursed staff of earth (72, 17, D) a +0 leather armour of fire resistance (72, 26, D) a +0 rapier of freezing (72, 36, D) an uncursed staff of death (73, 1, D) an uncursed staff of poison (73, 2, D) a +0 whip (73, 9, D) a +6 longbow of flaming (73, 16, D) an uncursed staff of conjuration (73, 26, D) a fan of gales (73, 27, D) a cursed ring of loudness (73, 36, D) an uncursed ring of sustain attributes (74, 2, D) a +0 ring mail (75, 1, D) an uncursed staff of power