Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +0 animal skin a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a cursed amulet of inaccuracy (61, 3, D) a +0 giant club (62, 1, D) a +3 leather armour of cold resistance (62, 8, D) the +2 pair of boots of the Monkey's Uncle {rElec rC+ Dex-3} It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. (62, 9, D) the +3 dagger "Ultimatum" {vamp, rF- rC++ Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It makes you vulnerable to fire. It greatly protects you from cold. (63, 0, D) a +3 ring mail of fire resistance (63, 3, D) a +0 giant club (67, 0, D) an uncursed ring of fire (67, 2, D) an uncursed staff of air a cursed +0 robe (68, 0, D) a +0 dagger (69, 0, D) a +2 plate armour of cold resistance (69, 2, D) a +0 morningstar (70, 8, D) the cursed +1 spear "Lurueloh" {pierce, rF+ rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It protects you from cold. It has a curse placed upon it. (71, 8, D) a +3 leather armour of magic resistance (71, 16, D) a +0 rapier (71, 21, D) a +4 mace of venom (71, 22, D) 2 arrows (72, 9, D) the +2 large shield of the Desert {*Drain rElec rN+++ Int-4} It affects your intelligence (-4). It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. (72, 16, D) a +1 leather armour of fire resistance (72, 17, D) a +0 flail of holy wrath (72, 21, D) a +1 scimitar of venom (72, 22, D) 4 arrows (73, 1, D) the cursed +2 dagger "Meirchema" {antimagic, rPois Int+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. (73, 16, D) an uncursed staff of energy (73, 17, D) a +0 long sword (73, 21, D) a +3 quarterstaff of holy wrath (unseen)