Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a +1 vampiric battleaxe (49, 24, D) a sack of spiders (49, 37, D) a crystal ball of energy (50, 12, D) a scroll of brand weapon (50, 13, D) an uncursed ring of see invisible (50, 24, D) the cursed +0 scale mail "Lulei" {rF+} It protects you from fire. It has a curse placed upon it. (50, 25, D) a +5 war axe of flaming (50, 36, D) a +1 centaur barding of flying (50, 37, D) a +0 lajatang of pain (51, 12, D) a scroll of brand weapon (51, 13, D) a +6 scimitar of electrocution (51, 24, D) an uncursed staff of conjuration (51, 25, D) a phantom mirror (51, 32, D) a +0 dagger a +0 robe (51, 33, D) a bolt (51, 36, D) a +2 mace of protection (51, 37, D) the Grimoire of Sinister Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Draining Conjuration/Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 (52, 12, D) the +7 Sceptre of Torment (52, 13, D) a book of Alchemy (52, 24, D) the Disquisition on the Vitriolic Snowflakes Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Ozocubu's Refrigeration Ice 6 (52, 25, D) a +2 plate armour of fire resistance (52, 36, D) an uncursed staff of poison (52, 37, D) a +0 leather armour of magic resistance (53, 12, D) an ornate deck of wonders (53, 13, D) a +1 short sword of venom (53, 24, D) a +0 hand crossbow of freezing (53, 25, D) a +0 dagger (still there?) an uncursed staff of earth (still there?) (53, 30, D) 3 inedible chunks of flesh (53, 36, D) an uncursed staff of power (53, 37, D) an uncursed staff of power (54, 12, D) a +2 fire dragon armour (54, 13, D) a +2 ring of intelligence (54, 36, D) a +3 long sword of holy wrath (55, 12, D) a +1 leather armour of positive energy (55, 13, D) a book of the Warp (55, 24, D) an uncursed amulet of magic regeneration (55, 38, D) a bolt (59, 36, D) a +2 leather armour of cold resistance (59, 37, D) a +4 whip of electrocution (60, 36, D) a +3 shortbow of flaming (60, 37, D) Ydur's Spellcraft, Part Three Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Recall Summoning/Translocation 3 e - Teleport Other Translocation 3 (61, 0, D) the cursed +1 chain mail of Vuhex {rF- MR+++ Int+5} It affects your intelligence (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 8, D) a book of Power (61, 16, D) a book of Necromancy (61, 26, D) a +3 scale mail of poison resistance (61, 36, D) a +1 quarterstaff of draining (61, 37, D) a phial of floods (61, 40, D) a +0 dire flail (62, 0, D) a book of Party Tricks (62, 8, D) a Necronomicon (62, 9, D) a +0 short sword (62, 10, D) a +0 war axe (62, 16, D) a +3 dagger of pain (62, 27, D) a +3 chain mail of fire resistance (62, 36, D) a +1 robe of resistance (62, 37, D) a phantom mirror (63, 0, D) a sack of spiders (63, 3, D) a +0 greatsling of freezing (63, 10, D) a +0 dagger a +0 robe (63, 11, D) a +1 hand axe of freezing (63, 16, D) a +3 flail of holy wrath (63, 17, D) the +5 whip of Istean {antimagic, rPois rF++ Int+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It greatly protects you from fire. It protects you from poison. (63, 19, D) a +6 rod of ignition (10/10) a +0 dire flail a +0 robe (63, 26, D) an uncursed staff of power (63, 27, D) a +0 arbalest of evasion (63, 36, D) an uncursed staff of conjuration (63, 37, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (64, 16, D) a book of Flames (64, 17, D) a +2 hand crossbow of flaming (64, 20, D) a +0 quarterstaff a +0 leather armour (67, 0, D) the +8 fire dragon armour of the End {+Blink rPois rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you blink. (68, 0, D) a +2 falchion of freezing (68, 41, D) a +0 shortbow a +0 short sword 12 arrows a cursed +0 leather armour (69, 0, D) an uncursed staff of earth (69, 36, D) a fan of gales (69, 41, D) 2 arrows (70, 8, D) a lamp of fire (70, 9, D) a +5 blowgun (70, 40, D) a +2 battleaxe of flaming (70, 41, D) an arrow (71, 8, D) a +1 mace of protection (71, 11, D) a +1 morningstar of protection (71, 16, D) a disc of storms (71, 17, D) an uncursed staff of cold (71, 21, D) a +1 scimitar of flaming (71, 26, D) a +0 broad axe (71, 27, D) an uncursed ring of see invisible (71, 29, D) a cursed -3 morningstar a +0 arbalest 23 bolts a +0 scale mail (71, 30, D) a +1 great sword of slicing a +0 chain mail (71, 37, D) a +0 dagger (71, 40, D) an uncursed staff of conjuration a +0 rapier a +0 war axe of venom (71, 41, D) 3 arrows (71, 42, D) an arrow a +0 long sword a +0 chain mail (71, 43, D) an arrow (72, 9, D) a +3 hand axe of electrocution (72, 16, D) the +5 quarterstaff of Doom {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (72, 17, D) a +4 triple sword of flaming (72, 26, D) a book of Ice (72, 27, D) the Incunabulum of Slavery and Flight Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Tornado Air 9 (72, 30, D) an arrow a +0 battleaxe a +0 plate armour (72, 36, D) a +5 lightning rod (9/9) an uncursed ring of fire (72, 37, D) a +0 dagger (72, 40, D) an arrow (72, 41, D) an arrow (72, 42, D) a +0 lajatang of speed (73, 16, D) a +1 short sword of speed (73, 17, D) a +5 rapier of draining (73, 20, D) a +1 scimitar of flaming (73, 27, D) a +0 long sword (73, 29, D) a +3 trident of flaming a +0 plate armour (73, 31, D) a +0 great sword a +0 plate armour (74, 30, D) 2 arrows (74, 31, D) 2 arrows (75, 1, D) a phial of floods (75, 30, D) a +0 shortbow a +0 short sword 13 arrows a +0 leather armour