Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 shield a +0 scale mail a +0 flail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a box of beasts (35, 14, D) an uncursed staff of poison (35, 15, D) the +8 quarterstaff of the Solstice {freeze, +Inv rC- MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you turn invisible. (35, 28, D) an uncursed staff of earth (36, 14, D) a book of Changes (36, 15, D) a +1 hunting sling of freezing (36, 28, D) a +0 dagger (36, 29, D) a book of Conjurations (37, 0, D) a +2 mace of holy wrath (37, 1, D) an uncursed staff of earth (37, 14, D) a +0 scale mail of magic resistance (38, 0, D) an uncursed staff of cold (38, 1, D) an uncursed staff of air (38, 6, D) a +0 dagger (unseen) (38, 15, D) the +11 broad axe of Yredelemnul's Esteem {venom, rN+ MP+9 SInv} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (38, 28, D) a +1 trident of piercing (39, 0, D) a box of beasts (39, 1, D) the +5 scimitar "Viuliofu" {drain, *Confuse Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It may confuse you when you take damage. (39, 14, D) an uncursed staff of air (39, 15, D) a stone of tremors (39, 28, D) a +0 dagger (39, 29, D) a +0 falchion of draining (39, 34, D) the +2 great mace of Eruimm {flame, *Confuse +Fly rN+ MR+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It may confuse you when you take damage. (unseen) (39, 35, D) the +8 scimitar "Beetle's Regret" {freeze, +Blink rC+++ Str-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It renders you almost immune to cold. It lets you blink. It makes you more stealthy. (unseen) (39, 36, D) a +1 war axe (unseen) (39, 37, D) a cursed -2 scimitar (unseen) (40, 0, D) a +1 leather armour of poison resistance (40, 1, D) the cursed +0 ring mail of Xaurphebi {rElec rN+} It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (40, 14, D) a +1 buckler of protection (40, 15, D) a plain deck of changes (40, 29, D) the ring "Kackyasch" {SInv Stlth+} [ring of see invisible] It lets you see invisible. It makes you more stealthy. (40, 34, D) a +4 flail of venom (still there?) a +0 great mace (still there?) (40, 35, D) a cursed +0 falchion a +0 robe (40, 36, D) the +10 long sword of Absolution {flame, rF++ rN+ Str+2 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (-4). It greatly protects you from fire. It protects you from negative energy. (unseen) (41, 0, D) an uncursed staff of power (41, 1, D) the +1 leather armour of the Bulwark {Int+2} It affects your intelligence (+2). (41, 4, D) a +0 club (41, 15, D) a crystal ball of energy (41, 28, D) an uncursed staff of cold (41, 29, D) a +3 war axe of chopping (41, 35, D) a cursed +0 scimitar (unseen) (41, 36, D) the cursed +1 rapier "Giantslayer" {antimagic, +Rage Stlth+} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. a necrophage corpse (still there?) (42, 0, D) a book of Necromancy (42, 14, D) a +2 chain mail of fire resistance (42, 15, D) an uncursed staff of fire (42, 28, D) a stone of tremors (42, 29, D) the +7 mace of Ajing {freeze, rN+ MR+ Int+2 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. (43, 14, D) the Compendium of Flamy Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Cure Poison Poison 2 d - Conjure Flame Conjuration/Fire 3 e - Alistair's Intoxication Transmutation/Poison 5 f - Ring of Flames Charms/Fire 7 (43, 28, D) a disc of storms (43, 29, D) a crystal ball of energy (44, 28, D) the +8 hand crossbow of Forgiveness {elec, +Fly} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you fly. (49, 0, D) a book of the Tempests (49, 1, D) the cursed +0 buckler "Roihosom" {Regen+ Dex+6} It affects your dexterity (+6). It increases your rate of regeneration. It has a curse placed upon it. (49, 2, D) a +0 trident (50, 1, D) the +4 flail of Wisoet Ciet {antimagic, rPois} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. (50, 3, D) a +0 trident (50, 13, D) an uncursed ring of positive energy (50, 24, D) a book of Air (50, 25, D) an ornate deck of summoning (51, 0, D) a cursed ring of loudness (51, 1, D) a +4 blowgun (51, 2, D) a +2 demon trident of electrocution (51, 4, D) a +1 great mace a +0 chain mail an uncursed amulet of the gourmand a cursed +3 war axe a +0 robe (51, 12, D) a phial of floods (51, 13, D) an uncursed staff of death (51, 16, D) a +3 scimitar of flaming a +0 plate armour an uncursed ring of poison resistance (51, 17, D) a +0 scimitar of slicing a +0 chain mail (51, 24, D) a fan of gales (51, 25, D) a +3 hand crossbow of velocity (51, 36, D) a stone of tremors (51, 37, D) an uncursed ring of resist corrosion (52, 1, D) a book of Beasts (52, 13, D) a +0 short sword of speed (52, 17, D) a cursed +0 long sword a +0 robe (52, 24, D) a +6 flail of draining (52, 28, D) a +0 trident (52, 29, D) a +0 mace (unseen) (52, 36, D) the ring "Wastryot" {rN+ MP+9 Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. It affects your magic capacity (+9). the ring of Wufusao {Ice rPois rN++} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. a +2 ring of dexterity a manual of Short Blades a +4 ring of dexterity the amulet "Meqeguoth" {Spirit Slay+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). an uncursed ring of stealth the ring of Xyaxziumyo {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). a manual of Necromancy a manual of Air Magic a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (52, 37, D) an uncursed ring of see invisible (53, 0, D) a crystal ball of energy (53, 1, D) a cursed staff of cold (53, 12, D) an uncursed staff of summoning (53, 16, D) a +5 scimitar a +0 plate armour (53, 25, D) an uncursed staff of summoning (53, 37, D) a lamp of fire (54, 1, D) a book of Alchemy (54, 12, D) the cursed +1 dire flail "Vabrenit" {crush, Str+4 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-2). It has a curse placed upon it. (54, 13, D) a phial of floods (54, 24, D) a disc of storms (54, 25, D) an uncursed staff of poison (55, 0, D) a +3 flail of protection (55, 12, D) a book of Annihilations (55, 13, D) an uncursed amulet of magic regeneration (59, 37, D) a phantom mirror (60, 36, D) a +0 short sword a +1 morningstar of draining (60, 41, D) a +2 great sword a +0 robe (61, 0, D) a +1 vampiric glaive (61, 8, D) an uncursed staff of earth (61, 16, D) the Compendium of Battle Magic and Ice Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Simulacrum Ice/Necromancy 6 (61, 26, D) an uncursed staff of air (61, 36, D) a +5 flail of protection (61, 37, D) a +2 battleaxe of chopping (61, 42, D) a +3 battleaxe of chopping a +0 plate armour (62, 0, D) the +6 morningstar of Toittig {freeze, rF- rN+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It makes you vulnerable to fire. It protects you from negative energy. (62, 1, D) the Almanac of Shifting Protection Spells Type Level a - Beastly Appendage Transmutation 1 b - Swiftness Charms/Air 2 c - Passwall Transmutation/Earth 2 d - Excruciating Wounds Charms/Necromancy 5 e - Warp Weapon Charms/Translocation 5 (62, 8, D) an uncursed staff of conjuration (62, 9, D) a +2 plate armour of cold resistance (62, 16, D) an uncursed staff of power (62, 17, D) a cursed staff of conjuration (62, 26, D) a lamp of fire (62, 37, D) a +3 ring mail of poison resistance (63, 0, D) the Incunabulum of Dislocated Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Force Lance Conjuration/Translocation 4 c - Ice Form Ice/Transmutation 4 (63, 16, D) a +0 trident of piercing (63, 17, D) a +0 scimitar of holy wrath (63, 27, D) a fan of gales (64, 17, D) a +2 plate armour of poison resistance (64, 26, D) a book of Minor Magic (64, 30, D) a cursed -1 club (65, 26, D) a +1 pair of gloves of dexterity (67, 0, D) a +2 leather armour of poison resistance (67, 1, D) a steam dragon hide (68, 0, D) a +3 great sword of holy wrath (69, 0, D) a +4 hunting sling of evasion (69, 36, D) a cursed -2 ring of protection (69, 40, D) a +0 halberd a +0 chain mail (69, 41, D) an uncursed staff of death a +0 arbalest 15 bolts a +2 dagger of venom a +0 robe (69, 42, D) a +0 long sword a +0 ring mail (70, 8, D) a book of Annihilations (70, 9, D) a +1 vampiric great sword (70, 37, D) a cursed -2 ring of dexterity (70, 40, D) a +0 morningstar a +0 ring mail (70, 41, D) a +0 war axe of venom a +0 plate armour a +0 shield a +0 arbalest 16 bolts a +0 centaur barding (71, 17, D) a +5 shortbow (71, 19, D) a +0 shortbow 22 arrows (71, 27, D) a Young Poisoner's Handbook (71, 36, D) a +0 long sword (71, 37, D) the Incunabulum of the Excruciating Compass Spells Type Level a - Portal Projectile Translocation 3 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Draining Conjuration/Necromancy 5 (71, 41, D) a +0 arbalest 18 bolts (71, 42, D) a +0 battleaxe a +0 chain mail (71, 43, D) a bolt (72, 18, D) a +0 arbalest 22 bolts (72, 19, D) a large rock a +0 shortbow 20 arrows (72, 20, D) an arrow a bolt (72, 21, D) an arrow (72, 22, D) 2 large rocks a bolt (72, 23, D) a large rock (72, 26, D) a Grand Grimoire (72, 27, D) an uncursed ring of flight (72, 36, D) the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (72, 41, D) a +0 whip a +0 scale mail (73, 1, D) a phantom mirror (73, 17, D) the +8 halberd of Xanakh {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (73, 18, D) an uncursed staff of poison a +0 shortbow 22 arrows (73, 19, D) 3 large rocks (73, 20, D) 2 large rocks 2 arrows (73, 26, D) a +3 spear of venom (73, 27, D) a +0 centaur barding of stealth (73, 28, D) a +2 hand axe of chopping (73, 36, D) a +2 whip of venom (73, 37, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (75, 1, D) a +4 great mace of draining