Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +1 dagger a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +8 hunting sling of Valiance {freeze, *Drain +Inv Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It lets you turn invisible. It causes draining when unequipped. (61, 8, D) a manual of Axes an uncursed staff of energy (61, 16, D) a +0 dire flail a +0 chain mail a +1 scythe of flaming a chunk of flesh the human skeleton of Sigmund (61, 26, D) the Collected Works on the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Dragon's Call Summoning 9 (62, 0, D) a phial of floods (62, 1, D) a book of Maledictions a book of Dreams (62, 8, D) a stone of tremors (62, 9, D) a book of Beasts (62, 16, D) a +0 robe (62, 17, D) a +0 dagger a +0 robe a +1 arbalest of flaming a chunk of flesh (62, 26, D) a scroll of brand weapon (62, 27, D) the +3 plate armour of Zuponul {Dex+2} It affects your dexterity (+2). (63, 0, D) a +2 scale mail of cold resistance (63, 16, D) a book of Debilitation (63, 17, D) a +0 trident a cursed +0 robe a +3 quarterstaff of chaos a +0 cloak a cursed ring of loudness the gnoll corpse of Crazy Yiuf a chunk of flesh the elf skeleton of Duvessa (63, 26, D) a cursed staff of summoning (63, 27, D) a box of beasts a shapeshifter corpse (64, 16, D) a book of Frost (64, 17, D) an uncursed staff of air (64, 26, D) a potion of might (64, 27, D) a plain deck of defence (65, 26, D) Wiekit's Disquisition on the Blaze and Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Lightning Spire Summoning/Air 4 e - Aura of Abjuration Summoning 5 f - Bolt of Fire Conjuration/Fire 6 (67, 0, D) a book of the Dragon (69, 0, D) a +0 pearl dragon armour (69, 23, D) 2 arrows 5 tomahawks (70, 8, D) a +0 whip (70, 9, D) a +0 short sword a +1 ring mail of poison resistance (70, 21, D) a +0 trident (70, 23, D) an arrow a tomahawk (70, 25, D) a +0 flail (71, 8, D) a +0 club a lamp of fire (71, 16, D) the +9 Staff of Wucad Mu {channel} (71, 17, D) an uncursed amulet of rage (71, 23, D) an arrow (71, 26, D) a +2 war axe of electrocution (72, 8, D) a +0 short sword a +1 spear of venom (72, 9, D) a +0 falchion (72, 16, D) a +4 long sword of flaming (72, 17, D) the +11 hand axe "Toefowosit" {freeze, Int+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It makes you more stealthy. (72, 18, D) a +0 trident (72, 21, D) 2 tomahawks a +0 shortbow 15 arrows a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (72, 22, D) an arrow (72, 23, D) a tomahawk (72, 26, D) a cursed +3 ring of protection (73, 17, D) the cursed +1 short sword of Mechuna {flame, rC- Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It makes you vulnerable to cold. It has a curse placed upon it. Dithmenos disapproves of the use of such an item. (73, 23, D) an arrow (73, 26, D) the +9 flail "Uklao" {speed, rF+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from fire. (73, 27, D) a +0 long sword a +2 war axe of chopping a +0 robe an uncursed amulet of the gourmand 2 inedible chunks of flesh (75, 1, D) a +3 battleaxe of freezing