Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 6, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a potion of berserk rage a potion of haste a +0 shield a +0 scale mail a +0 flail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 36, D) a +2 hat (60, 37, D) a book of Beasts (61, 0, D) a +3 leather armour of cold resistance (61, 8, D) a box of beasts (61, 16, D) a +4 spear of piercing (61, 26, D) an uncursed ring of poison resistance (61, 37, D) a book of Cantrips (62, 0, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (62, 1, D) an uncursed staff of conjuration (62, 8, D) the +10 chain mail of Misuqeul {rCorr MP+9 Dex-2 Stlth+} It affects your dexterity (-2). It affects your magic capacity (+9). It protects you from acid and corrosion. It makes you more stealthy. (62, 9, D) a +6 blowgun (62, 11, D) a +0 dagger a +2 robe of the Archmagi (62, 12, D) an arrow (62, 16, D) an uncursed staff of fire (62, 17, D) an uncursed staff of earth (62, 27, D) a phial of floods (62, 36, D) a +3 leather armour of cold resistance (63, 0, D) a book of Alchemy (63, 8, D) a +0 short sword (63, 11, D) 3 arrows (63, 12, D) 3 arrows (63, 16, D) a book of Changes (63, 17, D) an uncursed staff of poison (63, 26, D) a +2 scythe of protection (63, 30, D) a sheep skeleton (63, 36, D) the ring "Myteb" {rN++ MP+9 Int+4 SInv Stlth-} [ring of magical power] It affects your intelligence (+4). It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It makes you less stealthy. (63, 37, D) an uncursed ring of protection from fire (64, 10, D) a -3 shortbow the +3 short sword of Battle {flame, MR+++ Str+7 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your intelligence (-2). It affects your resistance to hostile enchantments. 3 arrows a +0 leather armour (64, 11, D) a +0 rapier a cursed +0 leather armour (64, 16, D) an uncursed staff of poison (64, 17, D) the +4 war axe "Quchuh" {chop, rPois rF++ rN+ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. (64, 26, D) a phial of floods (64, 27, D) Sif Muna's Grimoire of Shifting Stones Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 e - Hydra Form Transmutation 6 (64, 32, D) a sheep skeleton a komodo dragon skeleton (65, 26, D) a +2 chain mail of fire resistance (66, 5, D) a +0 shortbow a +0 short sword an arrow a +0 leather armour (67, 0, D) 2 arrows (67, 4, D) 2 arrows a +0 dagger (68, 0, D) an arrow a +3 scale mail of magic resistance (68, 3, D) 8 arrows (68, 4, D) 3 arrows (68, 5, D) 3 arrows (69, 0, D) a +0 shortbow a +0 short sword 14 arrows a +0 leather armour a +1 chain mail of poison resistance (69, 1, D) 4 arrows (69, 2, D) 2 arrows (69, 4, D) 3 arrows (69, 5, D) 2 arrows (69, 36, D) an uncursed staff of poison (70, 9, D) a fan of gales (70, 36, D) the +10 dagger of Defenestration {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (70, 37, D) an uncursed staff of death (70, 41, D) an ugly thing skeleton (71, 8, D) an uncursed ring of sustain attributes (71, 16, D) the +0 swamp dragon armour "Maucyxum" {*Drain rPois rC+ Regen+} It protects you from cold. It protects you from poison. It increases your rate of regeneration. It causes draining when unequipped. (71, 17, D) a +0 pair of boots of running (71, 19, D) a +0 dire flail a +0 leather armour (71, 26, D) a phantom mirror (71, 27, D) a +1 hand axe of venom (71, 36, D) a disc of storms (72, 8, D) a lamp of fire (72, 9, D) a +1 quarterstaff of protection (72, 19, D) a +7 rod of shadows (12/12) (72, 26, D) an uncursed staff of summoning (72, 36, D) a +2 quarterstaff of protection (72, 37, D) a +2 ring mail of cold resistance (73, 20, D) a cursed staff of wizardry (73, 26, D) the +5 plate armour of Hedge Wizardry {rF- rCorr Str+6 Int+4} It affects your strength (+6). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from acid and corrosion. (73, 27, D) a +1 morningstar of crushing (73, 36, D) an uncursed staff of power (73, 37, D) a box of beasts (75, 1, D) a book of Dreams