Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (6, 7, D) a +0 scale mail a +0 shield a +0 long sword (7, 4, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +1 antimagic spear (49, 37, D) a book of Envenomations (50, 36, D) a +3 ring mail of fire resistance (50, 37, D) an uncursed staff of cold (50, 43, D) a +0 scimitar of flaming (unseen) (51, 36, D) the amulet "Opullul" {Inacc rPois Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It protects you from poison. (51, 37, D) a +4 war axe of freezing (51, 43, D) a hell hound corpse a hell hound corpse (52, 36, D) an uncursed ring of sustain attributes (52, 37, D) a stone of tremors (53, 36, D) a box of beasts (53, 37, D) an uncursed staff of energy (54, 36, D) an uncursed staff of fire (55, 39, D) a +4 scimitar of flaming (57, 43, D) an arrow (58, 37, D) a +4 hand crossbow of flaming (59, 37, D) a +3 hand crossbow of flaming (60, 36, D) a +0 leather armour (60, 44, D) 3 bolts (still there?) 2 bolts (still there?) (61, 0, D) a +0 dagger (61, 2, D) a +2 flail of draining a +0 robe (61, 3, D) the +10 dagger of Hospitality {vamp, +Rage MR- SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. a +0 robe (61, 8, D) a plain deck of changes (61, 10, D) a +1 vampiric trident (61, 26, D) an uncursed staff of death (61, 36, D) a lamp of fire (61, 38, D) a +0 longbow 51 arrows a +0 leather armour (61, 41, D) an arrow (61, 42, D) 2 large rocks an arrow 5 bolts (61, 43, D) a large rock (61, 44, D) 6 bolts a large rock (62, 0, D) a +0 dagger (62, 1, D) a +0 dagger (62, 2, D) an uncursed staff of air a +0 robe (62, 10, D) an uncursed staff of power (62, 16, D) a +1 buckler of resistance (62, 17, D) a +2 rod of ignition (10/10) (62, 26, D) a +0 dagger (62, 27, D) an uncursed staff of earth (62, 29, D) a +2 hand axe of electrocution a +0 robe (62, 30, D) a +0 hand axe a +0 ring mail (62, 36, D) a +3 scale mail of fire resistance (62, 37, D) a book of the Dragon (62, 38, D) a +0 arbalest 2 bolts a +0 longbow 31 arrows the +2 robe of Polytheism {MR+} It affects your resistance to hostile enchantments. (62, 39, D) a cursed -3 arbalest an uncursed staff of poison 25 bolts (62, 40, D) 4 large rocks 3 bolts 4 arrows (62, 44, D) 2 large rocks 2 bolts (63, 0, D) an uncursed staff of summoning (63, 2, D) a +0 dagger (63, 8, D) Sif Muna's Catalogue of Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Ice Form Ice/Transmutation 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Blade Hands Transmutation 5 (63, 16, D) an uncursed staff of fire (63, 17, D) the +4 hand crossbow of the Spider {freeze, MP+9 Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your magic capacity (+9). (63, 26, D) a +2 dagger of venom (63, 29, D) a +0 trident of flaming a +0 ring mail (63, 30, D) a +0 short sword a +0 chain mail (63, 31, D) a +0 short sword a +0 leather armour (63, 38, D) a +0 arbalest a +0 arbalest 13 bolts (63, 39, D) 3 arrows (63, 42, D) 2 arrows (63, 44, D) 3 arrows a large rock (64, 16, D) a scroll of brand weapon (64, 17, D) a +4 spear of piercing (64, 26, D) a book of the Tempests (64, 27, D) a book of Beasts (64, 29, D) a +0 club a +0 leather armour (64, 30, D) a +0 mace (64, 31, D) a +1 hunting sling of evasion a +0 chain mail (64, 39, D) a +2 rapier of flaming a +0 shortbow 7 arrows (64, 44, D) an arrow (65, 26, D) a +0 flail of holy wrath (65, 40, D) an arrow (65, 41, D) 2 bolts (65, 42, D) a large rock (65, 43, D) 3 bolts (67, 0, D) a +0 battleaxe of chopping (67, 4, D) a +0 dagger a +0 robe (68, 0, D) a book of Death (68, 4, D) a +1 rapier of protection a +0 robe (69, 0, D) a plain deck of wonders (69, 36, D) a +0 shortbow of freezing (70, 9, D) a cursed staff of earth (70, 11, D) a +0 short sword a +0 robe (70, 36, D) a +4 plate armour of cold resistance (70, 37, D) a +0 short sword of freezing (71, 8, D) the +4 dagger "Minotaur's Foe" {pierce, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (71, 17, D) a book of Annihilations (71, 26, D) an uncursed ring of positive energy (71, 27, D) a plain deck of wonders (71, 36, D) a book of Party Tricks (71, 37, D) a book of Power (72, 8, D) a plain deck of summoning (72, 9, D) a +2 robe of cold resistance (72, 11, D) a +0 dagger a +0 robe (72, 26, D) a plain deck of summoning (72, 27, D) the +4 scale mail of the Illusory Stars {rN+ Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It protects you from negative energy. (72, 36, D) an uncursed ring of poison resistance (72, 37, D) a +2 ring mail of fire resistance (73, 1, D) a +3 trident of venom (73, 16, D) a book of the Tempests (73, 17, D) an uncursed staff of power (73, 26, D) a +3 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (73, 27, D) a plain deck of wonders (73, 36, D) a plain deck of defence (73, 37, D) a +5 mace of crushing (74, 3, D) a +0 giant club (75, 1, D) a scroll of brand weapon