Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 7, D) a +0 robe (4, 1, D) a +0 short sword a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a cursed staff of fire (49, 24, D) an uncursed staff of poison (49, 36, D) a phial of floods (49, 37, D) a +1 war axe of pain a +2 longbow of flaming 8 poisoned arrows a +0 centaur barding (49, 43, D) a +0 dagger a +0 robe (50, 0, D) an uncursed staff of earth (50, 12, D) a +3 battleaxe of chopping (50, 13, D) a book of the Warp (50, 24, D) Sif Muna's Guide on the Excruciating Birds Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (50, 25, D) an uncursed staff of poison (50, 37, D) a +0 rapier a book of the Sky (50, 43, D) a +3 battleaxe (51, 12, D) a book of Maledictions (51, 13, D) an uncursed staff of wizardry (51, 37, D) a +0 robe of cold resistance (52, 1, D) an uncursed staff of earth (unseen) (52, 8, D) a +3 short sword of freezing (unseen) (52, 13, D) a +2 ring mail of poison resistance (52, 24, D) a +1 lajatang of protection (52, 25, D) a +2 pair of gloves of archery (52, 29, D) a +1 hunting sling of freezing (52, 36, D) a +0 dagger of protection (52, 37, D) the Papyrus of Sinister Boosts Spells Type Level a - Animate Skeleton Necromancy 1 b - Song of Slaying Charms 2 c - Warp Weapon Charms/Translocation 5 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (52, 38, D) a +0 plate armour (53, 0, D) a +0 dagger (53, 8, D) a cursed +0 battleaxe the +10 scale mail of Daffodils {*Contam rElec rPois rC++} It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (53, 12, D) the +11 rapier "Jutoveb" {freeze, rF+ MR+++ Int-4 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. (53, 13, D) a Grand Grimoire (53, 25, D) an uncursed staff of power (53, 27, D) a +0 spear of flaming a +5 trident of flaming a +0 robe (53, 36, D) an uncursed staff of energy (53, 37, D) a fan of gales (54, 0, D) a +0 robe (54, 12, D) a +0 mace of draining (54, 25, D) a +0 flail (54, 36, D) a book of Fire (55, 0, D) a legendary deck of changes (55, 1, D) a +0 dagger (55, 7, D) a +2 great mace of crushing (unseen) (55, 9, D) a cursed +3 halberd a +0 robe a cursed -3 ring of strength (55, 12, D) a +1 antimagic glaive (55, 13, D) the +3 leather armour "Xaucvog" {rC+ Str+2 Int+6} It affects your strength (+2). It affects your intelligence (+6). It protects you from cold. (55, 24, D) an uncursed staff of power (56, 6, D) an uncursed staff of wizardry (unseen) (57, 5, D) a +0 long sword (unseen) (59, 36, D) a book of the Dragon (59, 37, D) a fan of gales (59, 41, D) a +2 morningstar of protection 19 javelins a +0 leather armour (59, 42, D) a +0 trident a +0 leather armour (60, 21, D) a +0 longbow a +0 short sword 8 arrows a +0 leather armour (60, 36, D) a +1 vampiric battleaxe (60, 37, D) a book of Transfigurations (60, 38, D) a +0 spear a cursed ring of loudness (60, 40, D) a +7 spear of venom 13 silver javelins a +0 leather armour (60, 42, D) a javelin (60, 43, D) a +0 rapier a cursed +0 robe (61, 0, D) a +2 robe of magic resistance (61, 8, D) an uncursed staff of power (61, 11, D) a +0 trident a +0 hunting sling of flaming (61, 16, D) a +0 short sword (61, 18, D) a +0 long sword (61, 26, D) Sif Muna's Papyrus of Conjuration and Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Conjure Ball Lightning Conjuration/Air 6 (61, 37, D) an uncursed amulet of faith (62, 1, D) a +0 dagger a +0 robe the cursed +0 morningstar "Moale" {antimagic, rElec} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. It has a curse placed upon it. (62, 2, D) a +0 whip a +0 ring mail (62, 5, D) a tomahawk (62, 8, D) Enkorits's Reference Book on Feathers and Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 (62, 10, D) a +0 trident (62, 11, D) a +5 quarterstaff of protection 4 tomahawks a +0 trident (62, 13, D) 2 tomahawks (62, 16, D) a crystal ball of energy (62, 17, D) a +3 hand axe of electrocution an uncursed staff of death (62, 37, D) a +0 hunting sling of flaming (63, 1, D) a +0 club 2 tomahawks a +0 leather armour (63, 8, D) a +0 trident (63, 16, D) a +1 arbalest of flaming (63, 17, D) an arrow the Handbook of Execration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Tukima's Dance Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Spectral Weapon Hexes/Charms 3 (63, 18, D) an arrow a +2 dagger of electrocution a cursed +0 leather armour (63, 19, D) a +0 short sword a +0 leather armour (63, 26, D) a +3 executioner's axe of venom (63, 33, D) a fan of gales (63, 36, D) a +0 spear of piercing (63, 37, D) a +0 trident (63, 41, D) a +0 great mace of protection (unseen) (64, 1, D) a +1 dagger of electrocution a +0 leather armour (64, 16, D) a Grand Grimoire (64, 17, D) a +0 shortbow a +0 short sword 10 arrows a +0 leather armour an uncursed staff of air (64, 19, D) an arrow (64, 21, D) an arrow (64, 22, D) an arrow (64, 26, D) a +2 lajatang of speed (64, 27, D) an Akashic Record (65, 17, D) an arrow (65, 21, D) a +0 long sword (unseen) (65, 26, D) an uncursed staff of air (67, 0, D) an uncursed staff of earth (68, 0, D) a cursed ring of loudness (69, 0, D) a book of Minor Magic (69, 36, D) an uncursed staff of energy (70, 9, D) a book of Minor Magic (70, 36, D) a fan of gales (70, 37, D) a phial of floods (71, 12, D) a +0 leather armour of cold resistance (71, 16, D) an uncursed staff of death (71, 17, D) the amulet "Xeeli" {Gourm rElec rN+ Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. (71, 36, D) a disc of storms (71, 37, D) a +3 chain mail of poison resistance (72, 12, D) an uncursed staff of earth (72, 16, D) a +3 leather armour of fire resistance (72, 26, D) a +2 ring of strength an uncursed ring of wizardry an uncursed ring of magical power an uncursed amulet of harm (72, 27, D) an uncursed staff of wizardry (72, 29, D) a +0 long sword a +0 robe (72, 36, D) the cursed +0 scale mail "Pat Gan" {rCorr Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from acid and corrosion. It has a curse placed upon it. (72, 37, D) the Almanac of Self-Knowledge Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Haste Charms 6 (73, 1, D) an uncursed ring of resist corrosion (73, 16, D) a +2 robe of the Archmagi (73, 17, D) an uncursed staff of death (73, 26, D) a +1 dagger of venom (73, 36, D) a +5 gold dragon armour (74, 3, D) a bolt a +0 shortbow 24 arrows (75, 1, D) an arrow (75, 2, D) a +0 halberd of flaming a +0 arbalest 13 bolts