Kidiri the Dungeon (0, 32, D) an uncursed staff of death (1, 31, D) an uncursed staff of power (1, 32, D) the Guide on Summoning Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 e - Aura of Abjuration Summoning 5 (1, 50, D) a book of Conjurations (1, 51, D) the ring "Sofumif" {Fire rElec rPois Int+3 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (1, 52, D) an uncursed staff of wizardry (1, 54, D) the amulet of Noetiupn {+Rage Str+3 Int+2 SInv} [amulet of rage] It affects your strength (+3). It affects your intelligence (+2). It lets you see invisible. It lets you go berserk. a +0 leather armour (1, 55, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (2, 12, D) a +0 scimitar (2, 14, D) a lamp of fire (2, 32, D) an uncursed staff of wizardry (2, 50, D) a +3 scale mail of poison resistance (2, 51, D) the +10 dagger "Tiraissut" {flame, MP+9 Str+5 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your intelligence (+4). It affects your magic capacity (+9). (2, 52, D) the Grimoire of Icy Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Force Lance Conjuration/Translocation 4 d - Freezing Cloud Conjuration/Ice/Air 6 (2, 53, D) a +1 rapier of venom a +4 hand axe of draining (2, 54, D) a +0 dire flail (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) an uncursed staff of poison (3, 13, D) the Incunabulum of Dusty Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Dragon Form Transmutation 7 (3, 31, D) a +3 arbalest of evasion (3, 32, D) a phial of floods (3, 33, D) a phantom mirror (still there?) a +1 plate armour of poison resistance (still there?) (3, 35, D) a +0 battleaxe (3, 50, D) an uncursed ring of wizardry (3, 51, D) a cursed -6 ring of dexterity (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (4, 14, D) a phial of floods (4, 31, D) an uncursed staff of cold (4, 32, D) an uncursed staff of death (4, 33, D) 4 scrolls of enchant weapon (4, 51, D) the cursed +1 shortbow of the Boar {flame, rF+ MR+} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. a cursed staff of poison (still there?) (5, 15, D) a +0 dagger a +0 robe (5, 19, D) a +0 robe (5, 31, D) an uncursed staff of death (5, 32, D) an uncursed staff of fire (5, 33, D) the Tome of Creation Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 (5, 50, D) a legendary deck of defence (5, 53, D) an uncursed staff of energy (5, 55, D) a +0 leather armour (still there?) a +0 quarterstaff (still there?) (6, 14, D) a +0 scimitar (6, 15, D) a +0 dagger a cursed +0 robe (6, 16, D) a +1 mace a +0 robe a scroll of brand weapon (6, 17, D) a +0 battleaxe a +0 robe (6, 19, D) the +6 war axe "Renumij" {freeze, +Inv Dex-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It lets you see invisible. It lets you turn invisible. (6, 20, D) the +8 flail of Achosisch {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). a +0 plate armour (6, 21, D) a +0 dire flail a +0 dire flail a +0 plate armour of fire resistance (6, 22, D) the +6 halberd of Fate {drain, rF+ MR+ MP+9 Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a cursed ring of loudness (6, 31, D) a +5 rod of inaccuracy (10/10) an uncursed ring of wizardry the ring of Impoyrit {*Corrode +Fly rN+ Int+2} [ring of flight] It affects your intelligence (+2). It protects you from negative energy. It lets you fly. It may corrode you when you take damage. (6, 32, D) a phantom mirror (6, 33, D) a book of the Warp (6, 57, D) a +0 short sword of draining (6, 58, D) an uncursed staff of poison (7, 12, D) a legendary deck of wonders (7, 14, D) a book of Clouds (7, 16, D) a +1 antimagic dagger (7, 19, D) a +0 robe (7, 21, D) a +2 battleaxe of flaming (7, 23, D) a +0 battleaxe a +0 plate armour a cursed ring of loudness (7, 31, D) a +2 plate armour of cold resistance (7, 32, D) a +0 dagger of draining (7, 33, D) a sack of spiders (7, 37, D) a +0 hand axe (7, 38, D) a +0 dire flail a +2 robe of magic resistance a +0 short sword (7, 50, D) the +9 quarterstaff of Mandamus {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (7, 55, D) a +2 antimagic short sword (7, 56, D) a +0 robe (7, 57, D) a +0 quarterstaff a +0 leather armour (8, 12, D) the Disquisition on the Birds and Confrontation Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Dazzling Spray Conjuration/Hexes 3 d - Lightning Bolt Conjuration/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (8, 13, D) a crystal ball of energy (8, 14, D) a +0 robe (8, 16, D) a +0 mace a +3 hunting sling of freezing (8, 19, D) a +0 robe (8, 20, D) a +0 dagger a +4 arbalest of flaming a +0 robe (8, 21, D) a +0 flail a +3 plate armour of poison resistance (8, 31, D) a +0 hunting sling of velocity (8, 32, D) a +0 robe (8, 33, D) a legendary deck of escape (8, 50, D) a sack of spiders a crystal ball of energy (8, 52, D) a book of the Tempests (8, 53, D) an uncursed ring of sustain attributes an uncursed staff of cold (8, 57, D) a manual of Long Blades (9, 14, D) the ring of Oluatip {rF+ rN+ MP+9} [ring of magical power] It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). a +8 lightning rod (11/11) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. an uncursed ring of protection from magic a +5 ring of protection (9, 20, D) a +0 dire flail (9, 21, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) (9, 22, D) a +0 great sword the +2 hand crossbow of Lead {freeze, rElec Str+2 Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-5). It insulates you from electricity. a cursed +0 plate armour a potion of blood (9, 31, D) a cursed ring of loudness (9, 32, D) the +2 shortbow "Vag Bil" {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (9, 50, D) a +2 hand axe of flaming (9, 51, D) a crystal ball of energy (9, 52, D) a book of Battle (9, 54, D) a +0 quarterstaff (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) 4 scrolls of amnesia an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a sack of spiders (10, 13, D) a +1 hand axe (10, 18, D) a +0 dagger (10, 21, D) a +2 robe of positive energy (10, 31, D) a phantom mirror (10, 32, D) a book of Maledictions (10, 33, D) a plain deck of summoning (10, 50, D) a lamp of fire (10, 52, D) a fan of gales (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) a manual of Ice Magic (11, 13, D) a plain deck of summoning (11, 14, D) a +0 hand axe (11, 31, D) the cursed +3 hand crossbow of Somewhere Else {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). It has a curse placed upon it. (11, 32, D) a +5 antimagic battleaxe (11, 33, D) a manual of Shields (11, 50, D) the +0 pair of gloves "Beutapp" {MR++} It affects your resistance to hostile enchantments. (11, 51, D) a crystal ball of energy (11, 52, D) the +9 arbalest "Wataeten" {speed, Fragile rElec Str+7 Dex-5} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your dexterity (-5). It insulates you from electricity. It will be destroyed if unequipped. (12, 0, D) a +0 scale mail a +0 shield a +0 long sword (12, 12, D) the +9 morningstar of Galanuip {crush, *Corrode rC+ MP+9 Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. It may corrode you when you take damage. (12, 16, D) a +0 halberd (unseen) (12, 17, D) a +0 robe (12, 31, D) a phantom mirror (12, 32, D) the +8 trident "Seunin" {venom, rElec rF- rN+++ Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. (12, 33, D) a +1 crystal plate armour (12, 35, D) a +2 vampiric scythe (12, 50, D) a book of Minor Magic (12, 51, D) a book of Flames (12, 52, D) the ring of Ekugat {Fire rN+ Int-3 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. (12, 57, D) the ring "Viad Uni" {+Blink rC- Dex+4 Stlth-} [ring of loudness] It affects your dexterity (+4). It makes you vulnerable to cold. It lets you blink. It makes you less stealthy. (13, 32, D) a +3 ring mail of cold resistance (13, 33, D) a +1 plate armour of magic resistance (13, 50, D) a +0 demon whip of freezing (13, 51, D) the cursed +0 blowgun of Yeast {evade, rElec MR- Int+6 Stlth-} It affects your evasion (+5 to EV). It affects your intelligence (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (13, 52, D) the amulet of Cozen {Regen+ Str+2} [amulet of regeneration] It affects your strength (+2). It increases your rate of regeneration. (13, 53, D) a +2 ring of strength (14, 50, D) a Necronomicon (18, 50, D) an uncursed staff of earth (19, 0, D) a book of Envenomations (19, 1, D) an uncursed staff of air (19, 32, D) an uncursed staff of cold (19, 33, D) a +0 long sword (19, 38, D) a +1 rapier of draining (19, 49, D) a +4 chain mail of cold resistance (19, 50, D) a +5 hunting sling of freezing (20, 0, D) the +11 morningstar "Zosik" {crush, *Confuse MR+ Str+9 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+9). It affects your resistance to hostile enchantments. It may confuse you when you take damage. It makes you less stealthy. (20, 1, D) a book of Unlife (20, 16, D) a book of the Warp (20, 17, D) the cursed +1 morningstar "X" {crush, +Rage Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It lets you go berserk. It has a curse placed upon it. (20, 32, D) a +0 dagger (20, 34, D) a +4 antimagic morningstar a +0 long sword (20, 48, D) a book of Flames (20, 50, D) the +2 helmet of the Harp {rPois rC- Regen+ rCorr} It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. It protects you from acid and corrosion. (21, 0, D) an uncursed ring of protection from cold (21, 1, D) a book of Cantrips (21, 16, D) a +0 buckler of reflection (21, 32, D) a +2 dagger of venom (21, 34, D) 54 arrows a +0 long sword (21, 35, D) a cursed +0 leather armour a +0 dagger a +3 leather armour of positive energy (21, 36, D) a +0 scimitar (21, 49, D) a book of Ice (21, 50, D) a cursed staff of air (21, 59, D) a +0 hand axe a scroll of brand weapon (22, 0, D) a +2 rapier of draining (22, 1, D) a +2 hunting sling of velocity (22, 32, D) the Guide on Harmful Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (22, 33, D) a cursed -2 ring of strength (22, 34, D) a +0 long sword a +0 chain mail a +0 longbow a +0 short sword a -3 shortbow 15 arrows a +0 leather armour a +6 whip of draining (22, 36, D) a +0 chain mail a +0 longbow the +0 leather armour "Buex" {Regen+ Dex+3 Stlth-} It affects your dexterity (+3). It increases your rate of regeneration. It makes you less stealthy. (22, 48, D) an uncursed amulet of rage (22, 49, D) a sack of spiders (22, 50, D) an uncursed staff of summoning (23, 0, D) a +2 antimagic halberd (23, 1, D) a plain deck of wonders (23, 17, D) Wiuten's Almanac of Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Ozocubu's Armour Charms/Ice 3 e - Haste Charms 6 (23, 32, D) a sack of spiders (23, 33, D) a +0 short sword (23, 34, D) a +1 scimitar of slicing (23, 48, D) a scroll of brand weapon (23, 49, D) a fan of gales (23, 50, D) a scroll of brand weapon (24, 0, D) an uncursed ring of see invisible (24, 5, D) a +0 short sword a +2 robe of cold resistance (24, 16, D) a +4 vampiric trident (24, 18, D) the ring "Ugucufre" {rElec rPois rC+ Str-4 Stlth+} [ring of protection from cold] It affects your strength (-4). It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. the ring of Greater Demons {rElec rPois rC+ EV+2} [ring of evasion] It affects your evasion (+2). It protects you from cold. It insulates you from electricity. It protects you from poison. (24, 32, D) an uncursed staff of summoning (24, 33, D) a +0 rapier a +0 buckler of resistance a +0 long sword (24, 34, D) a +2 dagger of venom a +0 shortbow 16 arrows a cursed +0 leather armour a +0 rapier a +0 leather armour a +2 robe of fire resistance (24, 37, D) 51 arrows a +5 glaive of chopping a +0 rapier a +0 rapier a cursed +0 leather armour a +4 broad axe of freezing (24, 40, D) a +0 rapier a +0 rapier a +0 leather armour (24, 41, D) an arrow (24, 48, D) a +0 helmet of see invisible (24, 49, D) a +0 short sword of electrocution (24, 58, D) a +0 battleaxe of draining the +9 mottled dragon armour "Suhac" {*Contam +Inv rElec} It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. (25, 1, D) an uncursed staff of poison (25, 4, D) a +0 robe a +0 halberd (25, 16, D) the +6 arbalest "Waafeu" {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (25, 32, D) an uncursed staff of air (25, 33, D) a phantom mirror (25, 35, D) a +0 short sword a +0 rapier (25, 36, D) a +0 long sword (25, 38, D) a cursed -1 dagger a +0 long sword (25, 48, D) an uncursed ring of flight (25, 49, D) an uncursed amulet of dismissal (25, 50, D) a +2 cloak of magic resistance a +5 ring of protection (25, 52, D) a +2 falchion (unseen) (26, 0, D) a +3 dagger of holy wrath (26, 1, D) a plain deck of changes (26, 32, D) a fan of gales (26, 33, D) a fan of gales (26, 34, D) a +4 iron rod (14/14) the +0 cloak of Salvation {Int+2} It affects your intelligence (+2). (26, 35, D) a +0 long sword a +0 ring mail (26, 36, D) a +0 scimitar of holy wrath a +1 morningstar of protection (26, 48, D) an uncursed staff of cold (26, 49, D) a book of Party Tricks (26, 50, D) a +3 trident of flaming (26, 54, D) a +0 mace (27, 0, D) a crystal ball of energy (27, 1, D) a book of Alchemy (27, 16, D) a scroll of brand weapon (27, 33, D) a crystal ball of energy (27, 34, D) a phial of floods (27, 36, D) a +0 short sword (27, 48, D) an uncursed staff of summoning (27, 49, D) a +2 plate armour of cold resistance (27, 50, D) a +2 spear of freezing (27, 56, D) a +2 vampiric scythe (28, 0, D) the Compendium of Helpful Translocation Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Blink Translocation 2 d - Gell's Gravitas Hexes/Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Summon Forest Summoning/Translocation 5 (28, 1, D) an ornate deck of summoning (28, 16, D) a +0 pair of gloves of archery (28, 32, D) a +0 long sword (28, 48, D) a plain deck of wonders (28, 49, D) the +12 plate armour of Edeuqeo {Int+2} It affects your intelligence (+2). (28, 50, D) a book of Minor Magic (29, 0, D) a crystal ball of energy (29, 1, D) a +3 broad axe of flaming (29, 16, D) a +0 great sword of holy wrath (29, 32, D) an uncursed staff of power (29, 33, D) a +0 long sword (29, 48, D) a book of Hinderance (29, 49, D) a +0 mace of crushing (29, 50, D) an uncursed amulet of regeneration (29, 55, D) a +6 scythe (30, 48, D) a book of Frost (30, 49, D) a +1 flail of protection (30, 50, D) a +3 antimagic dire flail (31, 48, D) an uncursed amulet of rage (31, 49, D) an uncursed staff of conjuration an uncursed staff of fire (32, 48, D) the cursed +2 great mace of the Ass {crush, MR- Str+4 Int+10 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+10). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (33, 48, D) a disc of storms (33, 49, D) a +2 flail of holy wrath (34, 28, D) a +4 ring of evasion (34, 48, D) the ring of Conversion {Wiz rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. the ring of Qoqin {rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. the amulet "Jemnuci" {RegenMP *Corrode rPois rC+ Int+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). It protects you from cold. It protects you from poison. It may corrode you when you take damage. the amulet "Voatulo" {RegenMP rC+ rN+ Str+6 Stlth-} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+6). It protects you from cold. It protects you from negative energy. It makes you less stealthy. a +4 lightning rod (13/13) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (34, 49, D) a cursed staff of earth a legendary deck of summoning (35, 0, D) an uncursed staff of conjuration (35, 14, D) a +2 vampiric rapier (35, 15, D) a +2 ring of evasion a +2 ring of evasion (35, 28, D) 4 scrolls of enchant weapon (35, 29, D) a +4 quick blade (36, 0, D) the Almanac of Conjuration and Execration Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 3 c - Fulminant Prism Conjuration/Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 e - Delayed Fireball Conjuration/Fire 7 (36, 1, D) an uncursed staff of conjuration (36, 14, D) a stone of tremors (36, 15, D) the +4 great mace of Evisceration {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (36, 28, D) a +1 flail of protection (36, 29, D) Leghaih's Catalogue of Poisonous Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Sticky Flame Conjuration/Fire 4 c - Force Lance Conjuration/Translocation 4 d - Venom Bolt Conjuration/Poison 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (37, 0, D) a +3 leather armour of cold resistance (37, 1, D) a book of Spatial Translocations (37, 15, D) an uncursed staff of summoning (37, 17, D) a +0 long sword a +0 leather armour (37, 18, D) a +0 short sword (37, 28, D) The Last Handbook of the Archmage Spells Type Level a - Discord Hexes 8 (37, 29, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (38, 0, D) a +6 lajatang of protection (38, 1, D) a +2 quarterstaff of draining (38, 5, D) a +5 quick blade a +0 robe a +0 buckler (38, 14, D) a box of beasts (38, 18, D) a crystal ball of energy (38, 19, D) a +0 long sword a +0 leather armour (38, 20, D) a +0 longbow 37 arrows a +0 leather armour a +5 battleaxe of electrocution (38, 22, D) a cursed +0 rapier (unseen) (38, 28, D) a book of the Sky (38, 29, D) a cursed ring of loudness (38, 48, D) the cursed +2 scimitar of the Eternal Void {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. It has a curse placed upon it. (38, 50, D) the +5 blowgun of Valiance {speed, +Fly Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It lets you fly. (39, 0, D) a +4 chain mail of cold resistance (39, 1, D) a +0 rapier of protection (39, 6, D) a +0 antimagic hand axe a cursed +0 animal skin (39, 14, D) a legendary deck of summoning (39, 15, D) a +0 longbow a +0 short sword 15 arrows a +0 leather armour a +2 buckler of protection a +0 long sword (39, 16, D) a +0 rapier (39, 17, D) a +0 long sword (39, 19, D) a +0 longbow 47 arrows a +0 leather armour a +0 rapier (39, 20, D) 3 arrows a +2 scimitar of slicing (39, 21, D) 5 arrows (39, 23, D) an arrow (39, 25, D) an arrow (39, 28, D) an ornate deck of wonders (39, 29, D) an uncursed staff of cold (39, 48, D) a book of Battle (39, 49, D) a +1 cloak of poison resistance (39, 50, D) a +1 chain mail of positive energy (40, 0, D) a cursed amulet of inaccuracy (40, 1, D) a +0 flail of protection (40, 6, D) a +5 hand axe of flaming a +0 robe a +0 buckler (40, 14, D) an uncursed staff of power (40, 15, D) a cursed staff of air (40, 16, D) a +0 quarterstaff of protection a +0 leather armour (40, 19, D) a +0 halberd of flaming (40, 20, D) a +0 rapier a +0 rapier a +0 leather armour a +2 hand axe of chopping (40, 28, D) a cursed staff of summoning (40, 29, D) an uncursed amulet of magic regeneration (40, 48, D) the cursed +1 fire dragon armour of Ohipoy {rElec rF++ rC- MR- Int+7 Dex-4} It affects your intelligence (+7). It affects your dexterity (-4). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 49, D) the Catalogue of Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Metabolic Englaciation Hexes/Ice 5 (40, 50, D) a phantom mirror (41, 0, D) a +2 shield of protection (41, 1, D) a +0 fire dragon armour (41, 3, D) a +0 robe (41, 14, D) a lamp of fire (41, 15, D) a +3 leather armour of cold resistance (41, 20, D) the +7 lajatang of the Spinneret {slice, rN++ Str-5 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+5). It greatly protects you from negative energy. a +0 scale mail (41, 28, D) an uncursed amulet of the gourmand (41, 29, D) the ring "Emuediff" {+Inv rPois EV+5} [ring of evasion] It affects your evasion (+5). It protects you from poison. It lets you turn invisible. (41, 49, D) a +0 robe an uncursed amulet of the gourmand (41, 50, D) a +2 cloak of poison resistance (42, 0, D) an uncursed staff of poison (42, 1, D) the +3 arbalest of Omih Byb {penet, MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your resistance to hostile enchantments. (42, 3, D) a +0 robe (42, 14, D) a plain deck of changes (42, 15, D) a +0 long sword (42, 28, D) a box of beasts (42, 29, D) a +2 scimitar of protection (42, 48, D) an uncursed ring of resist corrosion (42, 49, D) a +2 dagger of electrocution (42, 50, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (43, 14, D) an uncursed staff of air (43, 28, D) a book of Death (43, 29, D) an uncursed staff of fire (43, 48, D) a +5 rod of ignition (9/9) an uncursed ring of magical power an uncursed ring of positive energy the amulet "Olantub" {+Rage rF+ Str+6} [amulet of rage] It affects your strength (+6). It protects you from fire. It lets you go berserk. a manual of Shields (43, 49, D) the Reference Book on Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Blade Hands Transmutation 5 (43, 50, D) an uncursed staff of power (44, 28, D) a +1 helmet of see invisible (44, 48, D) a +2 scimitar of draining (44, 49, D) a disc of storms the +1 flail of Deptuaz {holy, rElec rN+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (44, 51, D) the Catalogue of Shifting Darkness Spells Type Level a - Beastly Appendage Transmutation 1 b - Vampiric Draining Necromancy 3 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Hydra Form Transmutation 6 (44, 53, D) a +0 robe (45, 20, D) an arrow (45, 50, D) the +7 plate armour of Trog's Indignation {rF+} It protects you from fire. (45, 64, D) a storm dragon hide (46, 48, D) a book of Beasts (46, 49, D) a quicksilver dragon armour the +2 ring mail of Brilliance {rF+ rC- Dex+4} It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (46, 50, D) a +1 dagger of speed a +0 robe the +10 trident of Tucyxkij {freeze, MR+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It makes you more stealthy. (47, 48, D) an uncursed ring of poison resistance (47, 49, D) a plain deck of summoning a +3 spear of flaming (47, 52, D) a +0 robe (47, 55, D) an uncursed staff of cold a +0 robe (48, 48, D) the Almanac of Captivating Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Confuse Hexes 3 c - Ice Form Ice/Transmutation 4 d - Silence Hexes/Air 5 e - Hydra Form Transmutation 6 (48, 49, D) a +0 ring mail of positive energy (48, 52, D) an uncursed staff of energy an uncursed staff of death (49, 0, D) a crystal ball of energy (49, 1, D) a +2 pair of gloves of dexterity (49, 12, D) a +4 ring of dexterity (49, 24, D) an uncursed amulet of rage (49, 36, D) a +0 shortbow of freezing (49, 37, D) a fan of gales (49, 41, D) a +0 dagger a +1 robe of magic resistance (49, 49, D) the +1 scimitar "Ogreslayer" {freeze, *Rage +Fly rPois Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. It lets you fly. It may make you go berserk in combat. the +8 plate armour of Variq {*Corrode Int+5 SInv} It affects your intelligence (+5). It lets you see invisible. It may corrode you when you take damage. (49, 54, D) a +0 robe (50, 0, D) an Akashic Record (50, 1, D) an uncursed ring of flight (50, 13, D) an uncursed ring of protection from cold an uncursed ring of protection from magic an uncursed ring of stealth an uncursed ring of protection from fire a +6 ring of strength a +6 ring of dexterity the +4 arc blade {discharge, rElec} It insulates you from electricity. (50, 18, D) a +3 demon trident of draining a +0 robe (50, 24, D) the +3 dagger "Tauzirer" {speed, -Tele rF++ rC++} Attacks with this weapon are significantly faster. It greatly protects you from fire. It greatly protects you from cold. It prevents most forms of teleportation. (50, 25, D) an ornate deck of summoning (50, 36, D) a +3 hunting sling of flaming (50, 37, D) a book of Necromancy (50, 39, D) 4 large rocks (50, 41, D) 4 large rocks a +0 giant club a +0 dire flail a +0 plate armour (50, 42, D) a +0 battleaxe a +0 chain mail (50, 49, D) a +2 scale mail of cold resistance (50, 51, D) a phial of floods (51, 0, D) a +3 hunting sling of evasion (51, 1, D) a phial of floods (51, 12, D) a +0 trident (51, 13, D) the ring of Yfurotib {rN+++ Int+2 Stlth+} [ring of intelligence] It affects your intelligence (+2). It renders you almost immune to negative energy. It makes you more stealthy. (51, 16, D) a +1 glaive of venom (51, 24, D) an ornate deck of changes (51, 25, D) an Akashic Record (51, 37, D) a +2 scale mail of cold resistance (51, 39, D) a cursed -3 dagger a +0 robe (51, 41, D) a +0 giant spiked club (51, 48, D) a +5 giant club (51, 49, D) a +1 robe of magic resistance (51, 50, D) the +2 leather armour "Efetheh" {MP+9} It affects your magic capacity (+9). (51, 52, D) a +0 robe (52, 0, D) the amulet "Ymonieb" {RegenMP rPois Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It protects you from poison. (52, 1, D) an uncursed staff of power (52, 12, D) an uncursed staff of air (52, 13, D) a +2 rapier of venom (52, 17, D) a +4 antimagic morningstar a +0 robe (52, 18, D) a +3 rapier of flaming a +0 robe (52, 24, D) a +1 quarterstaff of crushing (52, 25, D) an uncursed staff of air (52, 36, D) a scroll of brand weapon (52, 37, D) a sack of spiders (52, 40, D) a +0 glaive a +3 plate armour (52, 48, D) a lamp of fire (52, 49, D) a +0 flail of holy wrath (52, 50, D) a +0 robe a book of Beasts (53, 0, D) a +2 quarterstaff of draining (53, 1, D) a disc of storms (53, 12, D) a book of the Tempests (53, 14, D) 4 large rocks (53, 24, D) a cursed ring of loudness (53, 25, D) an uncursed ring of fire (53, 37, D) a +2 antimagic spear (53, 41, D) a +0 battleaxe 2 exploding tomahawks a +0 chain mail (53, 48, D) the Tome of Execration Spells Type Level a - Confuse Hexes 3 b - Tukima's Dance Hexes 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 (53, 49, D) a sack of spiders (53, 50, D) the Almanac of Scorching Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Delayed Fireball Conjuration/Fire 7 (54, 0, D) a +1 quarterstaff of speed (54, 1, D) a +1 war axe of venom (54, 12, D) a +1 leather armour of fire resistance (54, 13, D) an uncursed staff of poison (54, 24, D) a +0 pair of gloves of dexterity (54, 25, D) the +6 swamp dragon armour of Beogh's Displeasure {+Blink rPois MP+9 Str+3} It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). It lets you blink. (54, 36, D) a fan of gales (54, 48, D) an uncursed amulet of faith (54, 49, D) a book of Clouds (54, 50, D) the +7 large shield "Jiwniajoah" {rN+} It protects you from negative energy. (55, 0, D) a +5 broad axe of electrocution (55, 1, D) the +7 long sword of the Rat {slice, +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. (55, 12, D) a +2 chain mail of poison resistance (55, 13, D) a box of beasts (55, 24, D) a cursed staff of poison (58, 47, D) a book of Necromancy (58, 48, D) a book of the Tempests (58, 49, D) 4 scrolls of enchant weapon (59, 36, D) an uncursed staff of power (59, 37, D) a +1 shortbow of freezing (59, 47, D) an uncursed staff of power (59, 49, D) the +3 spear of Meympi {elec, +Rage Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you go berserk. It makes you more stealthy. (59, 50, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (60, 37, D) an uncursed ring of sustain attributes (60, 47, D) a +3 trident of venom (60, 48, D) a +0 dire flail of protection (60, 50, D) a +0 demon blade of pain a +0 chain mail a +1 large shield of reflection (61, 0, D) a +3 leather armour of cold resistance (61, 4, D) a +2 morningstar of protection (61, 5, D) a +0 war axe (61, 8, D) a +1 trident of venom (61, 16, D) a book of Debilitation (61, 26, D) an uncursed staff of summoning (61, 36, D) the amulet "Xiriyxkazxo" {Faith +Fly rN+ Str-4 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-4). It affects your dexterity (+4). It protects you from negative energy. It lets you fly. (61, 37, D) a phantom mirror (61, 47, D) the +2 leather armour "Ulue" {MP+9} It affects your magic capacity (+9). a plain deck of wonders (61, 49, D) a +0 halberd of venom a +3 vampiric spear (62, 0, D) a phial of floods (62, 1, D) a book of Annihilations (62, 4, D) a +0 whip (62, 8, D) the +7 demon blade "Lygualol" {elec, rF+ rC- MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (62, 9, D) a +2 scimitar of slicing (62, 16, D) an uncursed staff of conjuration (62, 17, D) a box of beasts (62, 26, D) a +0 great sword of flaming (62, 27, D) the +2 glaive "Vuebrut" {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. (62, 36, D) an uncursed staff of fire a book of the Tempests (62, 37, D) the +8 hand axe "Xabev" {chop, rElec rF+ rC+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from fire. It protects you from cold. It insulates you from electricity. (62, 47, D) a +3 hand crossbow of flaming a +2 ring mail of cold resistance (62, 48, D) the amulet "Zaiceg" {Inacc rElec rN+ Str+6 Dex-2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. a +5 ring of protection (62, 54, D) a lamp of fire (63, 4, D) a +0 dagger (63, 8, D) a +0 trident of flaming (63, 16, D) the +5 quarterstaff of Vewneduck {venom, +Fly rPois SInv} It poisons the flesh of those it strikes. It protects you from poison. It lets you see invisible. It lets you fly. (63, 17, D) the ring of Circularity {Int+2 Slay+3} [ring of slaying] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (63, 26, D) 4 scrolls of enchant weapon (63, 27, D) the cursed +1 dire flail of the Elven Halls {crush, MR+ MP+9 Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (63, 36, D) the Collected Works on Shape Shifting Spells Type Level a - Ice Form Ice/Transmutation 4 b - Irradiate Conjuration/Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Statue Form Transmutation/Earth 6 (63, 47, D) a book of the Tempests (63, 49, D) a legendary deck of destruction (64, 18, D) a +5 dagger of venom (64, 19, D) an uncursed staff of fire (64, 26, D) a +4 rod of shadows (9/9) (64, 27, D) a book of Dreams (64, 47, D) a +3 leather armour of fire resistance (64, 48, D) a book of Power (64, 49, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (64, 50, D) a +3 dagger of draining (still there?) an uncursed staff of fire (still there?) (65, 26, D) a plain deck of changes (65, 47, D) the +1 hand axe "Potasasuam" {chop, +Fly rN+++ MP-9 Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It renders you almost immune to negative energy. It affects your magic capacity (-9). It lets you fly. (65, 48, D) a +2 flail of holy wrath (65, 49, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (66, 48, D) a cursed amulet of inaccuracy (66, 49, D) a book of Summonings (67, 0, D) a +2 dagger of speed (67, 47, D) a plain deck of defence a plain deck of war (67, 48, D) a crystal ball of energy (67, 50, D) an uncursed staff of death a stone of tremors (68, 47, D) a +6 spear of flaming (68, 49, D) the Volume of Protection (still there?) Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 an uncursed staff of energy (still there?) (68, 50, D) a disc of storms (68, 55, D) a crystal ball of energy (69, 0, D) a +1 vampiric morningstar (69, 4, D) a +0 mace a +0 robe (69, 42, D) a +2 mace of holy wrath a +0 dagger (69, 43, D) a cursed -2 long sword (69, 47, D) a +4 flail of protection (69, 48, D) a book of Burglary (69, 49, D) a +2 shortbow of freezing (still there?) a +1 demon whip of draining (still there?) (70, 8, D) a +4 scimitar of holy wrath (70, 9, D) a cursed amulet of inaccuracy (70, 21, D) 4 scrolls of enchant weapon a +7 rod of inaccuracy (8/9) 2 scrolls of brand weapon a +0 falchion (70, 36, D) a plain deck of wonders (70, 37, D) a +2 leather armour of magic resistance (70, 41, D) the +9 morningstar "Edeak" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (70, 42, D) a +0 hand crossbow of flaming (70, 47, D) an uncursed staff of earth (70, 48, D) a cursed staff of earth (71, 8, D) a book of Changes (71, 16, D) an uncursed staff of cold (71, 20, D) a +0 dagger (71, 26, D) a phantom mirror (71, 27, D) an uncursed amulet of guardian spirit (71, 41, D) a +1 trident of flaming a +1 short sword of venom (71, 42, D) a +0 flail (71, 47, D) a stone of tremors (71, 48, D) a +0 antimagic demon whip (unseen) (72, 8, D) a +2 falchion of holy wrath (72, 9, D) a crystal ball of energy (72, 17, D) an uncursed staff of conjuration (72, 20, D) a +0 trident (72, 26, D) a +1 hand crossbow of evasion (72, 27, D) a +5 ring of intelligence (72, 36, D) a +0 club (72, 37, D) a +0 dagger (72, 42, D) the cursed +1 long sword "Xoxoosh" {venom, rElec MP+9 Stlth-} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. (72, 47, D) a +2 troll leather armour (72, 48, D) an uncursed ring of stealth the ring "Nuob" {rC+ MR+ AC+1 Int+6} [ring of protection] It affects your AC (+1). It affects your intelligence (+6). It protects you from cold. It affects your resistance to hostile enchantments. (72, 49, D) a +1 trident of piercing (73, 1, D) a +0 trident 6 tomahawks (73, 26, D) the +4 hunting sling "Gumn" {freeze, -Tele rPois rF+++ Dex-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-3). It renders you almost immune to fire. It protects you from poison. It prevents most forms of teleportation. (73, 27, D) a +2 ring of dexterity (73, 36, D) a +0 flail (73, 47, D) a manual of Shields (73, 48, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (73, 51, D) a +9 demon whip (74, 2, D) a +1 trident of piercing a +6 hunting sling of flaming (74, 4, D) a tomahawk (74, 47, D) a disc of storms (74, 48, D) a disc of storms (75, 47, D) an ornate deck of defence (75, 48, D) an uncursed staff of conjuration (75, 49, D) the Grimoire of Beguiling Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Cause Fear Hexes 4 c - Metabolic Englaciation Hexes/Ice 5