Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 5, D) 4 scrolls of amnesia a scroll of holy word (9, 2, D) a +2 leather armour a +0 falchion of chaos (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Maledictions (61, 8, D) a book of Alchemy (61, 16, D) a plain deck of wonders (61, 26, D) an uncursed staff of earth (62, 0, D) a box of beasts (62, 1, D) a +2 arbalest of freezing (62, 8, D) the +8 plate armour of the Untouchables {MR+ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. (62, 9, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (62, 16, D) a sack of spiders (62, 17, D) a book of Fire (62, 26, D) a +1 battleaxe of draining (62, 27, D) a +4 demon whip of pain (63, 0, D) a +1 plate armour of fire resistance (63, 16, D) a +2 mace of venom (63, 17, D) a disc of storms (63, 19, D) an inedible chunk of flesh a basilisk skeleton (63, 26, D) a book of Conjurations (63, 27, D) an uncursed ring of flight (64, 16, D) a +2 flail of crushing (64, 17, D) a +4 greatsling of flaming (64, 21, D) an inedible chunk of flesh (64, 26, D) a plain deck of changes (64, 27, D) a fan of gales (65, 26, D) a +4 hunting sling of velocity (67, 0, D) a +0 leather armour of fire resistance (68, 0, D) a +1 robe (69, 0, D) an uncursed staff of death (70, 8, D) a phial of floods (70, 9, D) a manual of Short Blades a +3 ring of protection (70, 36, D) the Volume of Cankerous Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Bolt of Fire Conjuration/Fire 6 (71, 8, D) a book of Debilitation (71, 17, D) a +1 flail of crushing (71, 19, D) a +0 dagger a +0 robe (71, 26, D) a phantom mirror (71, 27, D) an Akashic Record (71, 36, D) a phantom mirror (71, 37, D) a +2 morningstar of protection (72, 8, D) a phial of floods (72, 9, D) a book of Death (72, 19, D) a +0 leather armour a +1 vampiric whip an orc skeleton (72, 26, D) the +4 shortbow of Poylemou {venom, rC+} It poisons the ammo it fires. It protects you from cold. (72, 27, D) a +3 scale mail of poison resistance (72, 36, D) an uncursed ring of flight (72, 37, D) a +2 ring of protection (72, 40, D) an uncursed staff of summoning (73, 1, D) a +1 quarterstaff of draining (73, 16, D) a cursed staff of wizardry (73, 19, D) a +2 war axe of chopping a +0 short sword a cursed +0 chain mail (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a manual of Axes (73, 27, D) a sack of spiders (73, 33, D) a +0 dagger a +0 robe a +0 buckler a +0 quarterstaff a +0 robe (73, 36, D) a book of Fire (73, 37, D) a book of Battle (74, 33, D) a wolf skeleton (75, 1, D) a +3 ring of intelligence (75, 32, D) a +0 short sword a +0 robe