Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 5, D) 4 scrolls of amnesia a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +2 leather armour (still there?) a +2 leather armour (still there?) a +0 mace of chaos (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +14 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (still there?) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power (still there?) the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +6 plate armour of the Barber Surgeon {*Drain rF+++ Str+2} It affects your strength (+2). It renders you almost immune to fire. It causes draining when unequipped. (61, 4, D) a +0 club (61, 5, D) a +0 short sword a +2 shortbow of flaming (61, 8, D) a +0 scimitar of electrocution (62, 0, D) a sack of spiders (62, 4, D) a +3 flail of venom (62, 8, D) a +3 leather armour of fire resistance (62, 9, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (63, 0, D) a +0 flail of crushing (63, 4, D) a +0 club (63, 8, D) a +2 quarterstaff of protection (67, 0, D) the +8 battleaxe "Raggodih" {chop, +Fly MR- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you fly. (68, 2, D) a +6 rod of ignition (11/11) (69, 0, D) a +0 spear of piercing (70, 8, D) Idwual's Guide on Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (70, 9, D) an uncursed staff of fire (70, 11, D) a +0 dagger (71, 8, D) a cursed staff of air (71, 9, D) a +0 rapier a cursed +0 leather armour an elf skeleton (71, 10, D) a +0 long sword a +0 ring mail a +0 buckler (71, 16, D) a plain deck of wonders (71, 17, D) 2 potions of heal wounds (72, 8, D) a +0 plate armour of fire resistance (72, 9, D) an uncursed staff of conjuration (72, 10, D) a +0 dagger an elf skeleton (72, 16, D) the Almanac of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Aura of Abjuration Summoning 5 e - Summon Demon Summoning 5 (72, 17, D) a +5 rapier of electrocution (73, 16, D) a phantom mirror (73, 17, D) the +11 trident "Ycodgh" {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. (75, 1, D) the Almanac of Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Demon Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7