Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 scale mail a +0 shield a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 morningstar of holy wrath (59, 37, D) a +0 helmet of intelligence (60, 36, D) a +1 mace of holy wrath (60, 37, D) an uncursed ring of sustain attributes (61, 0, D) a +1 long sword of protection (61, 8, D) a box of beasts (61, 10, D) a +0 dagger a cursed +0 robe (61, 16, D) the cursed +1 falchion "Wuuhel" {slice, rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It has a curse placed upon it. (61, 26, D) a book of Conjurations (61, 36, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (61, 37, D) a manual of Fighting (62, 0, D) a scroll of brand weapon (62, 1, D) a +2 chain mail of magic resistance (62, 8, D) the +2 broad axe "Xoid" {drain, +Blink Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). It lets you blink. (62, 9, D) a +0 trident a +0 ring mail a +0 dagger (62, 10, D) a +0 whip of freezing a cursed +0 scale mail (62, 16, D) a crystal ball of energy (62, 26, D) an uncursed staff of air (62, 27, D) a scroll of brand weapon a +2 rod of ignition (9/9) (62, 36, D) a +4 vampiric halberd (62, 37, D) the ring "Zabef" {Fire Int+4 Slay+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. (63, 0, D) a +0 war axe of draining (63, 10, D) an uncursed staff of fire a +0 robe (63, 16, D) an uncursed ring of flight (63, 17, D) a +0 scimitar of venom (63, 29, D) an uncursed staff of conjuration (63, 36, D) a plain deck of wonders (63, 37, D) an uncursed staff of poison (64, 16, D) a +0 vampiric glaive (64, 17, D) the cursed +3 spear of Qakizoi {drain, rN+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. (64, 27, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (67, 0, D) a disc of storms (68, 0, D) the +6 battleaxe of Zemyhe {freeze, rElec Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. (69, 0, D) a +2 rapier of speed (69, 16, D) a +4 long sword a +0 ring mail (69, 36, D) a +2 trident of piercing (70, 8, D) an uncursed staff of power (70, 9, D) a +0 trident (70, 10, D) the +4 trident "Zydul" {flame, *Noise rC++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It may make noises in combat. It makes you more stealthy. (70, 37, D) a book of the Sky (70, 42, D) a cursed staff of earth the +2 robe of Trog's Fury {+Inv rF+ rN+} It protects you from fire. It protects you from negative energy. It lets you turn invisible. (71, 8, D) an uncursed staff of wizardry (71, 9, D) a cursed -3 trident 7 tomahawks of dispersal (71, 10, D) a +0 trident (71, 16, D) a +1 plate armour of magic resistance (71, 17, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (71, 21, D) a +2 shortbow of freezing a +0 dagger 8 arrows a +0 leather armour (71, 27, D) a +4 vampiric spear (71, 36, D) a plain deck of defence (72, 8, D) an uncursed staff of earth (72, 9, D) an uncursed staff of air (72, 10, D) a +0 trident (72, 16, D) a manual of Maces & Flails (72, 17, D) a phantom mirror (72, 20, D) a +1 vampiric trident (72, 21, D) a +2 short sword of holy wrath (72, 23, D) 2 arrows (72, 26, D) a +0 battleaxe of freezing (72, 27, D) a +2 ring mail of cold resistance (72, 28, D) the +6 war axe of Exoneration {venom, MP+9 Int+4 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your magic capacity (+9). It makes you more stealthy. (72, 36, D) a book of Conjurations (73, 1, D) an uncursed staff of energy (73, 10, D) a cursed -3 trident (73, 27, D) a +2 buckler of fire resistance (73, 37, D) a plain deck of destruction (75, 1, D) a plain deck of wonders