Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 6, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a +0 scale mail a +0 shield a +0 flail a potion of berserk rage a potion of haste a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 6, D) a wand of disintegration (7/24) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 35, D) a +2 rapier of electrocution (unseen) (18, 40, D) a +2 dire flail of holy wrath (unseen) (19, 0, D) a book of the Earth (19, 1, D) the +9 dagger of Demonkind {vamp, *Confuse +Blink rC++ SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from cold. It lets you see invisible. It lets you blink. It may confuse you when you take damage. (19, 16, D) a +2 scimitar of holy wrath (19, 17, D) an uncursed staff of fire (19, 32, D) the Catalogue of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 (19, 39, D) a +2 whip of freezing (unseen) (20, 1, D) a +0 scimitar (20, 16, D) a +0 long sword of protection (20, 32, D) a +1 falchion of flaming (21, 4, D) a +4 great sword of slicing a +3 ring mail of cold resistance (21, 16, D) a Necronomicon (21, 17, D) a +2 robe of resistance (21, 32, D) the +9 short sword of the Heavens {pierce, rC+ Str+5 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+3). It protects you from cold. (21, 33, D) a manual of Fire Magic (21, 34, D) the cursed +0 helmet of the Hare {+Blink rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (21, 40, D) a +0 war axe (unseen) (22, 0, D) an uncursed staff of air (22, 1, D) a +1 quarterstaff of protection (22, 16, D) an uncursed staff of poison (22, 17, D) a +6 great sword of slicing (22, 32, D) the cursed +3 lajatang of Calamity {drain, *Rage Str+5 Int+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+4). It lets you see invisible. It may make you go berserk in combat. It has a curse placed upon it. (22, 33, D) a lamp of fire (22, 34, D) an uncursed staff of air (22, 36, D) a +2 dagger of venom (unseen) (22, 37, D) a +4 battleaxe of chopping (unseen) (22, 40, D) a +0 hat of magic resistance (22, 43, D) a +1 great sword of slicing (unseen) (22, 45, D) 2 large rocks (23, 1, D) a book of Changes (23, 4, D) a +0 demon trident (23, 6, D) a +0 trident (23, 16, D) a plain deck of wonders (23, 18, D) the +3 scale mail of the Realm of Zot {rN+++ MR+ Str-2 Int+2} It affects your strength (-2). It affects your intelligence (+2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (23, 32, D) a +0 giant club (unseen) (23, 33, D) a plain deck of war (23, 34, D) a book of Debilitation (23, 38, D) a +2 trident of freezing (unseen) (23, 39, D) a +6 demon whip of draining (unseen) (23, 40, D) a +0 battleaxe (unseen) (23, 45, D) a +4 dagger of chaos (unseen) (24, 1, D) a sack of spiders (24, 5, D) a +0 demon trident (24, 6, D) a +4 vampiric scythe (24, 16, D) a sack of spiders (24, 17, D) the +2 dagger of Devotion {antimagic, rN+ Str+2 Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your dexterity (+2). It protects you from negative energy. (24, 18, D) a book of Clouds (24, 32, D) the +4 scale mail "Zunat" {Stlth+} It makes you more stealthy. (24, 33, D) a +0 pair of gloves of dexterity (24, 34, D) the Catalogue of the Frostbite and Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 (24, 36, D) 7 large rocks the cyclops corpse of Polyphemus (24, 37, D) the +4 Staff of Dispater (24, 44, D) a cursed +0 short sword (unseen) (24, 45, D) 2 curare-tipped needles (25, 0, D) an uncursed staff of cold (25, 1, D) an uncursed ring of ice (25, 16, D) a +3 ring of evasion a +2 ring of intelligence the ring "Duuprewn" {rC+ MR+ MP+9 SInv} [ring of see invisible] It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. an uncursed ring of protection from magic the ring "Ytroh" {rC+ rN+ Dex+2 Slay+3} [ring of positive energy] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from negative energy. the ring "Zowu" {rCorr +Fly rN+ MP+9 Int+3} [ring of resist corrosion] It affects your intelligence (+3). It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. a +6 ring of strength a +6 blowgun (25, 17, D) a +2 short sword of draining (25, 18, D) a cursed ring of loudness (25, 32, D) an uncursed amulet of the gourmand (25, 34, D) a cursed staff of energy (25, 44, D) a +5 scimitar of holy wrath (unseen) (26, 1, D) the +10 hunting sling "Dumef" {venom, rC+ Str+3 Stlth-} It poisons the ammo it fires. It affects your strength (+3). It protects you from cold. It makes you less stealthy. (26, 16, D) an uncursed staff of cold (26, 17, D) a +2 executioner's axe of chopping (26, 32, D) a crystal ball of energy (26, 33, D) a plain deck of destruction (26, 34, D) a +4 dagger of venom (26, 42, D) a +1 glaive (unseen) (27, 0, D) a +0 vampiric long sword (27, 1, D) a stone of tremors (27, 16, D) a +4 battleaxe of chopping (27, 17, D) a +2 robe of cold resistance (27, 32, D) a plain deck of defence (27, 33, D) a +1 hand axe of flaming (27, 34, D) a plain deck of changes (28, 1, D) the +8 hand axe "Giost" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (28, 32, D) a book of Death (29, 0, D) an uncursed staff of conjuration (29, 1, D) an uncursed ring of positive energy an uncursed ring of stealth (29, 16, D) a book of Flames (29, 17, D) a +1 plate armour of positive energy (29, 32, D) an uncursed staff of power (34, 28, D) the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (35, 0, D) a +2 shortbow of freezing (35, 14, D) Kuuroli's Grimoire of Harmful Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Cold Conjuration/Ice 6 (35, 15, D) a +0 dagger (35, 20, D) a +0 quarterstaff of crushing the cursed +0 robe "Zeegun" {rElec Str+5 SInv} It affects your strength (+5). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (35, 29, D) a book of Changes (36, 1, D) a book of Party Tricks (36, 14, D) a +0 robe (36, 29, D) an uncursed staff of summoning (37, 0, D) a box of beasts (37, 1, D) an uncursed staff of power (37, 4, D) a +0 great mace a +0 chain mail an uncursed amulet of rage (37, 5, D) a +0 glaive a cursed +0 plate armour (37, 14, D) a fan of gales (37, 15, D) a +0 robe (37, 23, D) a cursed +0 great sword the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (37, 28, D) a +1 plate armour of cold resistance (37, 29, D) an uncursed staff of wizardry (38, 0, D) a box of beasts (38, 1, D) a +0 long sword (38, 4, D) a +1 flail of venom a +0 chain mail (38, 5, D) a +1 scythe of flaming a +0 plate armour (38, 6, D) a +0 dire flail a +0 chain mail (38, 7, D) a +0 great sword a +0 plate armour (38, 14, D) a +0 robe (38, 15, D) a +0 robe (38, 23, D) the +0 quarterstaff "Oraefrac" {holy, Fragile rPois rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from poison. It will be destroyed if unequipped. a +0 leather armour of positive energy (38, 24, D) a +0 dagger a +0 robe (38, 25, D) a +0 dire flail a cursed +0 plate armour a potion of blood (38, 29, D) a manual of Long Blades (38, 33, D) a +1 battleaxe of freezing (39, 0, D) a book of Transfigurations (39, 1, D) a +0 war axe (39, 4, D) 3 large rocks (39, 5, D) a +0 halberd a +0 chain mail (39, 6, D) a +0 dire flail a +0 plate armour (39, 22, D) a +1 battleaxe a +0 robe (39, 23, D) an uncursed staff of power a +2 leather armour of cold resistance (39, 24, D) the +7 dagger of the Scorpion {pierce, +Rage rElec rN+++ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It insulates you from electricity. It renders you almost immune to negative energy. It lets you go berserk. the +1 leather armour of the Princeling {*Confuse rElec Str+5} It affects your strength (+5). It insulates you from electricity. It may confuse you when you take damage. a cursed +0 broad axe a +0 chain mail (39, 25, D) a +2 vampiric halberd a +0 robe (39, 28, D) the +7 quarterstaff of Pirank {antimagic, *Corrode +Inv Dex+6 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+6). It lets you see invisible. It lets you turn invisible. It may corrode you when you take damage. (39, 29, D) a book of the Dragon (40, 0, D) a phial of floods (40, 4, D) a +0 arbalest 16 bolts (40, 5, D) a +0 war axe a +0 chain mail a +0 large shield (40, 6, D) a +0 battleaxe a +0 chain mail (40, 7, D) a +0 battleaxe a +0 plate armour (40, 14, D) a book of Necromancy (40, 15, D) a crystal ball of energy (40, 28, D) a book of Unlife (40, 29, D) an uncursed staff of fire (41, 1, D) a sack of spiders (41, 6, D) a +0 dire flail a +0 arbalest of flaming a +0 chain mail (41, 14, D) the Disquisition on Enchantment Spells Type Level a - Confusing Touch Hexes 2 b - Inner Flame Hexes/Fire 3 c - Fulminant Prism Conjuration/Hexes 4 d - Invisibility Hexes 6 (41, 28, D) a +1 hand crossbow of velocity (41, 29, D) an ornate deck of defence (42, 0, D) a box of beasts (42, 14, D) a +1 hand axe (42, 15, D) a lamp of fire (42, 29, D) a +2 antimagic quarterstaff (43, 28, D) a scroll of brand weapon the cursed ring "Qeliboz" {rN+ Str-3} [ring of strength] It affects your strength (-3). It protects you from negative energy. It has a curse placed upon it. (43, 29, D) the +3 quarterstaff "Giehigit" {freeze, rPois rF+ MP+9 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). (49, 0, D) a +1 chain mail of cold resistance (49, 1, D) a +1 quarterstaff of protection (49, 16, D) a +0 great mace of protection a +4 hunting sling of freezing (49, 24, D) the ring "Tucu Ori" {+Fly Str+2} [ring of flight] It affects your strength (+2). It lets you fly. (49, 26, D) the +0 large shield of Xumiet {rPois} It protects you from poison. (49, 36, D) a book of the Tempests (49, 38, D) a +0 dagger a +0 robe (49, 40, D) a +0 dagger a +0 robe (50, 12, D) an uncursed staff of energy (50, 13, D) a +0 battleaxe (50, 24, D) a +1 chain mail of poison resistance (50, 25, D) a +2 crystal plate armour (50, 37, D) a manual of Throwing a +0 glaive a +0 chain mail a +0 mace (50, 40, D) a cursed +0 scimitar the cursed +0 robe of the Peculiar Ships {rElec rPois Int-4 Dex+3} It affects your intelligence (-4). It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (51, 0, D) an uncursed staff of energy (51, 1, D) a +2 robe of the Archmagi (51, 3, D) a +0 trident (51, 6, D) a +1 scythe of protection (51, 8, D) a +4 whip of flaming (51, 12, D) a box of beasts (51, 13, D) a disc of storms (51, 17, D) a +0 dagger a +0 robe (51, 24, D) an uncursed staff of summoning (51, 25, D) a stone of tremors (51, 36, D) a +0 halberd (51, 37, D) an uncursed staff of earth (51, 40, D) a +0 bardiche a +0 plate armour a +0 battleaxe a +0 plate armour (51, 41, D) a +5 great sword of protection a +2 vampiric battleaxe (51, 42, D) a +2 great mace of venom a +0 plate armour (52, 1, D) an uncursed ring of flight (52, 6, D) a +3 scythe of freezing (52, 12, D) a +4 iron rod (13/13) (52, 13, D) the Disquisition on Poisonous Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (52, 20, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 robe (52, 24, D) the +4 demon trident of Wrath {pain, rF+ Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from fire. (52, 25, D) a sack of spiders (52, 36, D) a cursed staff of power (52, 37, D) an uncursed staff of cold (52, 42, D) a +0 dire flail a +0 plate armour (53, 0, D) a +0 mace of protection (53, 1, D) a +2 falchion of distortion (53, 6, D) a +0 scimitar (53, 18, D) a +0 halberd a +0 chain mail (53, 19, D) a +0 trident (53, 24, D) the amulet of Uxzel {RegenMP rN+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from negative energy. the ring "Edatholo" {rC+ Dex+7 SInv} [ring of see invisible] It affects your dexterity (+7). It protects you from cold. It lets you see invisible. the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. the ring of Ecvo Pec {Int+6 Dex+4 Stlth-} [ring of loudness] It affects your intelligence (+6). It affects your dexterity (+4). It makes you less stealthy. the amulet "Pomuca Xuih" {+Rage Slay+3} [amulet of rage] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you go berserk. (53, 37, D) a +2 ring mail of cold resistance (53, 38, D) a +0 dire flail a +0 plate armour (54, 0, D) a book of Unlife (54, 12, D) a +2 dagger of venom (54, 24, D) an uncursed staff of power (54, 25, D) a +1 hand axe of venom (54, 36, D) a +3 quarterstaff of protection (55, 0, D) a book of Party Tricks (55, 1, D) an uncursed staff of fire (55, 13, D) an uncursed staff of air (55, 24, D) a +5 plate armour of ponderousness (59, 36, D) a +0 scale mail of fire resistance (59, 37, D) a sack of spiders (60, 42, D) a +0 dire flail (61, 0, D) a +0 great mace of protection (61, 8, D) an uncursed amulet of faith (61, 16, D) the +8 halberd "Fytesihy" {vamp, +Blink rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It lets you blink. (61, 26, D) an uncursed ring of resist corrosion (61, 30, D) a +0 trident a +0 shortbow 24 arrows (61, 36, D) a +3 great mace of protection (61, 37, D) a book of Clouds (61, 40, D) a +3 scythe of freezing (62, 0, D) the +0 glaive of Division {holy, Str+2 Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your intelligence (+3). (62, 4, D) a +0 dagger a +0 robe (62, 8, D) a book of Power (62, 9, D) a +0 quarterstaff of holy wrath (62, 16, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 17, D) a disc of storms (62, 27, D) a +0 shortbow (62, 30, D) a +0 trident (62, 33, D) an arrow (62, 36, D) a book of Alchemy (62, 37, D) a +0 ring mail of cold resistance (63, 0, D) a fan of gales (63, 4, D) a +0 rapier a +0 robe (63, 8, D) a book of Spatial Translocations (63, 16, D) a cursed amulet of inaccuracy (63, 21, D) a cursed +2 halberd a +0 robe (63, 26, D) a +1 chain mail of cold resistance (63, 27, D) an uncursed staff of death a +2 shortbow of evasion 23 arrows a book of the Warp (63, 30, D) a +0 trident (63, 31, D) 2 large rocks (63, 32, D) a large rock 3 arrows (63, 33, D) 2 large rocks 2 arrows (63, 36, D) the cursed +1 rapier of Reinforcement {flame, *Rage rF+ MR++ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. (64, 16, D) the Collected Works on Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Orb of Destruction Conjuration 7 (64, 17, D) a book of Power (64, 21, D) a cursed +3 war axe a cursed +0 robe (64, 29, D) a +1 shortbow of freezing 22 arrows (64, 30, D) a +0 shortbow a +3 battleaxe of freezing 16 arrows (65, 26, D) an uncursed staff of energy (67, 0, D) a book of Power (68, 0, D) the +0 robe of the Untouchables {rC+} It protects you from cold. (69, 0, D) an uncursed ring of protection from cold (69, 36, D) a +0 scimitar (70, 8, D) an uncursed staff of conjuration (70, 9, D) the +8 hunting sling "Huevocw" {velocity, MP+9 Dex-2 SInv} Any stone fired from it inflicts extra damage. It affects your dexterity (-2). It affects your magic capacity (+9). It lets you see invisible. (70, 40, D) a +3 flail of protection (71, 8, D) a +0 arbalest of flaming (71, 16, D) a fan of gales (71, 17, D) the cursed +0 short sword "Beetleslayer" {drain, *Confuse rC++ MR+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may confuse you when you take damage. It has a curse placed upon it. (71, 26, D) a +4 shortbow of flaming (71, 27, D) a +4 rapier of freezing (71, 31, D) a +1 scimitar of flaming (71, 36, D) the cursed +1 chain mail of Fedhas's Pride {*Confuse rElec Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. It may confuse you when you take damage. It has a curse placed upon it. (71, 37, D) a +0 crystal plate armour (71, 40, D) a +0 robe (72, 8, D) a +2 glaive of protection (72, 9, D) a +0 scimitar of freezing (72, 16, D) the Handbook of Stolen Souls and Creation Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Call Imp Summoning 2 d - Recall Summoning/Translocation 3 e - Cigotuvi's Embrace Necromancy 5 f - Death Channel Necromancy 6 (72, 17, D) a sack of spiders (72, 20, D) a +0 mace a +0 robe (72, 26, D) Ciobett's Reference Book on the Arsonist and Earth Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Statue Form Transmutation/Earth 6 (72, 27, D) a +7 hand crossbow of flaming (72, 36, D) a +0 halberd of chopping (72, 37, D) a +0 battleaxe (72, 40, D) a +3 long sword of freezing (73, 1, D) a +0 dagger of venom (73, 16, D) the +2 quarterstaff "Fimpy" {crush, +Inv Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you turn invisible. (73, 26, D) an uncursed staff of poison (73, 27, D) a stone of tremors (73, 37, D) a +4 scale mail of magic resistance (74, 3, D) a +1 dire flail a +0 robe (75, 1, D) an ornate deck of war