Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 flail the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 shield a +0 scale mail (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 9, D) 3 potions of berserk rage 6 potions of haste (61, 0, D) a sack of spiders (61, 8, D) an uncursed staff of poison (62, 0, D) the Catalogue of the Mountains Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (62, 8, D) a book of Summonings (62, 9, D) an uncursed ring of resist corrosion (63, 0, D) a +7 flail of crushing (63, 8, D) a +3 falchion of slicing (67, 0, D) the +7 glaive of Kal Radgh {pain, rElec rPois rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (68, 0, D) a book of Ice (69, 0, D) the +1 buckler of Qawiu {*Drain rN++ Dex+2} It affects your dexterity (+2). It greatly protects you from negative energy. It causes draining when unequipped. (70, 8, D) a +0 short sword (70, 9, D) a cursed staff of poison (71, 8, D) an uncursed staff of cold (71, 12, D) a +2 scimitar of holy wrath (72, 8, D) a +5 rod of inaccuracy (14/14) (72, 9, D) a +0 short sword (73, 1, D) the +8 glaive of Cadghamop {pain, rF- rC- Str+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+9). It makes you vulnerable to fire. It makes you vulnerable to cold. (75, 1, D) an uncursed staff of power