Kidiri the Dungeon (0, 12, D) a +2 flail of protection a +5 rod of ignition (10/10) a +2 rod of inaccuracy (13/13) an uncursed ring of magical power an uncursed amulet of regeneration a +1 ring of protection (1, 32, D) a book of Death (1, 33, D) an uncursed ring of protection from magic (1, 42, D) a +3 longbow of flaming (unseen) (2, 12, D) an uncursed staff of conjuration (2, 13, D) a +5 executioner's axe of distortion (2, 14, D) a book of Maledictions (2, 31, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (2, 33, D) a cursed -1 long sword (still there?) a crystal ball of energy (still there?) (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a +2 hand crossbow of flaming (3, 13, D) an uncursed staff of death (3, 31, D) an uncursed staff of earth (3, 33, D) an uncursed staff of energy (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (4, 12, D) a lamp of fire (4, 13, D) a +6 flail of venom (4, 14, D) a +4 arbalest of flaming a hell hound skeleton (4, 32, D) a +2 trident of freezing (4, 33, D) an uncursed ring of poison resistance (4, 39, D) a +0 falchion (unseen) (5, 12, D) a +2 plate armour of cold resistance (5, 13, D) a book of Power (5, 14, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (5, 18, D) a +0 scythe of slicing (5, 31, D) 3 royal jellies (5, 32, D) a +2 robe of fire resistance (5, 33, D) a +2 shortbow of flaming (6, 12, D) an uncursed staff of summoning (6, 13, D) the +9 arbalest of Quarrel {freeze, Str+4 Int+4 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+3). (6, 14, D) the +1 plate armour of the Five Souls {rElec} It insulates you from electricity. (6, 32, D) a +0 scale mail (6, 33, D) a +0 dire flail (still there?) the Catalogue of Mutagenic Bewitchment (still there?) Spells Type Level a - Beastly Appendage Transmutation 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Statue Form Transmutation/Earth 6 e - Discord Hexes 8 (6, 34, D) a +0 dagger of chaos (unseen) (7, 13, D) a +0 demon whip (7, 14, D) a Grand Grimoire (7, 18, D) a +0 demon whip of electrocution (7, 31, D) a +0 rapier (7, 32, D) a +0 dagger (unseen) (7, 33, D) a +4 long sword of slicing (still there?) a +1 hunting sling of flaming (still there?) (8, 12, D) a sack of spiders (8, 13, D) a +0 falchion of slicing (8, 14, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (8, 18, D) a +4 hand axe of venom (8, 31, D) a fan of gales (8, 32, D) a +2 shortbow of flaming (8, 34, D) a +5 short sword of holy wrath (unseen) (8, 37, D) a poisoned arrow (still there?) 2 curare-tipped needles (still there?) (9, 16, D) a +4 long sword a +0 chain mail a human skeleton (9, 31, D) a +2 leather armour of poison resistance (9, 32, D) the +10 battleaxe "Ennemops" {freeze, rC+ Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from cold. (9, 33, D) a +2 war axe of freezing (9, 35, D) a curare-tipped needle (9, 36, D) a +0 blowgun (unseen) (9, 37, D) a +0 scythe (unseen) (10, 0, D) 3 potions of berserk rage 6 potions of haste the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 6, D) a +0 scale mail a +0 shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 12, D) an uncursed ring of flight (10, 14, D) a book of Burglary (10, 31, D) a fan of gales (10, 32, D) a +6 hand axe of chopping (still there?) a +0 demon blade of flaming (still there?) (10, 33, D) a +3 falchion of electrocution (still there?) an uncursed amulet of faith (still there?) (10, 34, D) a +5 great sword (unseen) (10, 37, D) a +0 trident (unseen) (11, 12, D) the +8 ring mail "Etaa" {+Blink rC++} It greatly protects you from cold. It lets you blink. (11, 13, D) a box of beasts (11, 14, D) a +3 broad axe of flaming a +0 plate armour an uncursed staff of fire (11, 31, D) the cursed ring of Ebruil {EV-4 Str+3} [ring of evasion] It affects your evasion (-4). It affects your strength (+3). It has a curse placed upon it. (11, 32, D) a plain deck of changes (11, 33, D) a book of Ice (11, 37, D) the guardian serpent corpse of Aizul (11, 38, D) a +2 lajatang of electrocution (unseen) (12, 12, D) a +1 battleaxe of freezing (12, 14, D) an uncursed staff of air (12, 31, D) a lamp of fire (12, 32, D) a +0 battleaxe of flaming (unseen) (12, 33, D) a +2 robe (unseen) (12, 34, D) a +5 great mace of crushing (unseen) (13, 31, D) an uncursed staff of energy (13, 32, D) 2 large rocks of returning (still there?) a +2 ring mail of fire resistance (still there?) (13, 33, D) an uncursed staff of air (14, 36, D) 8 large rocks (19, 16, D) a +4 hand axe of venom (19, 17, D) an uncursed staff of cold (19, 32, D) an ornate deck of changes (19, 33, D) a phantom mirror (20, 0, D) a +0 mace of crushing (20, 1, D) a +1 troll leather armour (20, 16, D) a lamp of fire (20, 17, D) an uncursed staff of energy (20, 32, D) an uncursed amulet of rage (20, 33, D) a +0 dagger of speed (21, 0, D) Enoivill's Grimoire of Damaging Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Throw Frost Conjuration/Ice 2 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Death Channel Necromancy 6 (21, 1, D) a book of Cantrips (21, 9, D) 2 large rocks (21, 16, D) a +0 battleaxe of chopping (21, 17, D) a +1 vampiric short sword (21, 32, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (21, 33, D) a plain deck of war (21, 34, D) a book of Air (21, 35, D) a +0 scimitar a +0 scale mail (22, 1, D) a +2 scale mail of cold resistance (22, 5, D) a +0 broad axe a +0 plate armour (22, 16, D) a +2 rapier of holy wrath (22, 32, D) an uncursed ring of ice (22, 33, D) a +4 ring of evasion (22, 34, D) a book of Debilitation (22, 35, D) a +0 trident (23, 0, D) the +7 dagger "Arcanum" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (23, 1, D) a book of Flames (23, 3, D) a +0 arbalest 18 bolts (23, 4, D) a +0 arbalest a +2 morningstar of draining 9 bolts (23, 6, D) 6 large rocks a +0 broad axe a +0 chain mail (23, 7, D) a +0 great sword a +0 chain mail (23, 8, D) a +0 long sword a +0 plate armour (23, 16, D) an uncursed staff of poison (23, 18, D) Sif Muna's Papyrus of Darkness and the Compass Spells Type Level a - Apportation Translocation 1 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 d - Warp Weapon Charms/Translocation 5 e - Cigotuvi's Embrace Necromancy 5 (23, 32, D) the +9 hand crossbow of Bile {elec, rPois rC+ Int-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-4). It protects you from cold. It protects you from poison. (23, 33, D) a -1 iron rod (10/10) a +2 pair of gloves of strength (23, 34, D) the cursed +1 shortbow "Barghut" {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It has a curse placed upon it. (24, 4, D) a cursed -2 dire flail a +0 chain mail (24, 5, D) a +0 great mace a +0 plate armour (24, 6, D) a shadow dragon hide (24, 7, D) a large rock a bolt (24, 8, D) a +0 great sword a +0 plate armour 5 large rocks (24, 16, D) a +0 vampiric battleaxe (24, 17, D) an uncursed staff of energy (24, 18, D) the +9 glaive of Yredelemnul's Envy {drain, rElec rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. (24, 32, D) a +0 pair of gloves of strength (24, 33, D) a +3 leather armour of magic resistance (24, 34, D) an uncursed ring of poison resistance (25, 0, D) an uncursed staff of poison (25, 1, D) a +0 dire flail (25, 2, D) the +6 whip of the Firefly {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. a +0 arbalest 19 bolts (25, 4, D) 5 large rocks (25, 5, D) a +0 battleaxe a +0 chain mail (25, 6, D) 5 large rocks (25, 16, D) an uncursed ring of protection from cold a scroll of brand weapon an uncursed ring of protection from magic a +6 amulet of reflection an uncursed ring of ice the cursed ring "Xapol" {rElec rN+ Str+2 Int-3} [ring of intelligence] It affects your strength (+2). It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. a +6 ring of strength an uncursed ring of positive energy an uncursed ring of protection from fire an uncursed ring of protection from cold (25, 17, D) a +1 scimitar of draining (25, 18, D) the +1 plate armour of the Beekeeper {rPois rC- rCorr} It makes you vulnerable to cold. It protects you from poison. It protects you from acid and corrosion. (25, 25, D) a +1 whip (25, 32, D) a stone of tremors (25, 33, D) a Young Poisoner's Handbook (25, 34, D) a phantom mirror (26, 1, D) the +2 buckler of the Sailor {rPois} It protects you from poison. (26, 4, D) a +0 dire flail a +1 hand crossbow of evasion a +0 chain mail (26, 5, D) a +2 scimitar of slicing a +0 plate armour (26, 16, D) a +2 rapier of venom (26, 17, D) an uncursed staff of poison (26, 32, D) an uncursed staff of conjuration (26, 34, D) a +7 falchion of slicing (26, 39, D) a +1 whip of holy wrath a +0 robe (27, 0, D) a disc of storms (27, 16, D) a legendary deck of wonders (27, 17, D) an uncursed staff of death (27, 32, D) a +2 short sword of speed (27, 34, D) a book of Frost (28, 0, D) the +8 hunting sling of the Extremes {flame, -Tele rElec Str+3 Int+4 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. It prevents most forms of teleportation. (28, 1, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (28, 16, D) a +2 flail of crushing (28, 17, D) an uncursed amulet of regeneration (28, 32, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (28, 33, D) a +2 scale mail of cold resistance (29, 1, D) a +1 shortbow of evasion (29, 17, D) a book of Enchantments (29, 32, D) a disc of storms (29, 33, D) a +2 blowgun of evasion (34, 28, D) a +2 plate armour of fire resistance (35, 0, D) a +2 hunting sling of flaming (35, 11, D) a +0 rapier a +0 robe (35, 14, D) a +5 rod of clouds (12/12) 7 scrolls of brand weapon (35, 15, D) a cursed staff of energy (35, 28, D) a book of Cantrips (35, 29, D) a +3 bardiche of protection (36, 5, D) a cursed -2 trident a +3 longbow of flaming (36, 15, D) a +0 helmet of intelligence (36, 17, D) a +0 trident an uncursed amulet of rage (36, 28, D) the Disquisition on Supportive Transformation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Summon Forest Summoning/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (36, 29, D) a +3 leather armour of cold resistance (37, 0, D) a +0 spear (37, 1, D) a +0 trident (37, 5, D) a +4 trident of venom a +3 scale mail of cold resistance (37, 14, D) a +2 halberd of venom (37, 28, D) the Incunabulum of Shifting Poisoning Spells Type Level a - Cure Poison Poison 2 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Irradiate Conjuration/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (37, 29, D) the +10 trident of Meicemm {antimagic, rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. (38, 0, D) a +0 robe (38, 3, D) a +3 trident of protection a +2 robe (38, 4, D) a +0 trident 5 tomahawks (38, 5, D) a +1 spear of flaming 12 javelins a +0 leather armour (38, 14, D) an uncursed amulet of guardian spirit (38, 15, D) a +2 robe of resistance (38, 28, D) a +2 chain mail of magic resistance (38, 34, D) a cursed +0 battleaxe a +0 robe (39, 0, D) an uncursed staff of air (39, 1, D) an uncursed staff of energy (39, 4, D) a +5 spear of piercing 14 javelins a cursed +0 leather armour (39, 15, D) an uncursed amulet of magic regeneration (39, 20, D) a +4 long sword a +0 chain mail a potion of haste (39, 28, D) a plain deck of wonders (39, 32, D) the +9 hand axe of Gofu {chop, rC+ MR++ Dex-2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (40, 0, D) a +4 long sword of holy wrath (40, 1, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (40, 3, D) the +11 quick blade of Jiwnewni {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. Cheibriados disapproves of the use of such an item. (40, 15, D) Teilap's Collected Works on Unstable Self-Improvement Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 f - Blade Hands Transmutation 5 (40, 28, D) the cursed +1 short sword of Peril {vamp, +Inv rF- Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It makes you vulnerable to fire. It lets you turn invisible. It has a curse placed upon it. (40, 29, D) a book of Transfigurations (40, 33, D) a +0 trident (41, 1, D) a plain deck of wonders (41, 5, D) a +0 trident 7 tomahawks (41, 14, D) an uncursed staff of air (41, 15, D) a plain deck of summoning (41, 16, D) a +4 broad axe of electrocution a +0 robe (41, 28, D) a Fen Folio (41, 29, D) an uncursed staff of poison (41, 33, D) a +1 vampiric scythe (42, 1, D) a lamp of fire (42, 14, D) a +1 leather armour of positive energy (42, 15, D) a +2 long sword of pain (42, 28, D) a book of Unlife (42, 29, D) a +2 halberd of venom (43, 14, D) a +1 scimitar (43, 15, D) a book of Changes (43, 28, D) a +3 chain mail of magic resistance (43, 29, D) a +2 leather armour of positive energy (44, 28, D) a +7 lightning rod (10/10) (48, 37, D) a +2 rapier of draining a +0 robe (49, 0, D) an uncursed staff of power (49, 4, D) a cursed +0 battleaxe a +0 robe (49, 12, D) an uncursed staff of energy (49, 37, D) the +6 arbalest "Damnation" {damnation, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (49, 41, D) a +0 spear 13 poisoned javelins a +0 leather armour (50, 0, D) an uncursed ring of sustain attributes (50, 12, D) a crystal ball of energy (50, 13, D) an uncursed staff of cold (50, 24, D) an uncursed staff of energy (50, 25, D) a +0 dagger (50, 27, D) a +4 mace of protection a +0 robe (50, 36, D) a book of the Warp (50, 41, D) a +1 trident of venom a +0 leather armour (51, 0, D) an uncursed staff of earth (51, 1, D) an uncursed staff of fire (51, 5, D) a cursed +0 falchion a +0 robe (51, 12, D) an uncursed staff of energy (51, 24, D) a +0 dagger (51, 25, D) a +1 plate armour of cold resistance (51, 27, D) the +10 scythe "Jellybane" {slice, *Drain rF++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from negative energy. It causes draining when unequipped. (51, 36, D) a manual of Short Blades a manual of Axes a book of Geomancy (51, 37, D) a +0 rapier of speed (51, 41, D) a +1 demon trident of flaming a +0 leather armour (51, 43, D) a silver javelin (51, 44, D) 3 silver javelins 2 poisoned javelins (52, 0, D) an uncursed ring of protection from magic a +2 ring of intelligence (52, 1, D) a +8 giant spiked club (52, 4, D) a +4 scythe of venom (52, 13, D) the +1 chain mail of the Harvest {rF+} It protects you from fire. (52, 24, D) a +0 hand crossbow of flaming (52, 25, D) a +0 war axe a +1 hunting sling of flaming an uncursed amulet of regeneration (52, 26, D) a +1 dagger a +0 robe (52, 28, D) a +0 dagger a +0 robe (52, 29, D) a +2 trident of freezing a +0 robe (52, 30, D) a +0 mace (52, 36, D) a disc of storms (52, 37, D) a +2 scale mail of poison resistance (52, 40, D) a +1 demon trident of venom a +1 scale mail of cold resistance (53, 0, D) a +9 rod of ignition (10/10) (53, 1, D) an ornate deck of changes (53, 2, D) a +0 short sword a +0 robe (53, 4, D) a +0 trident (53, 12, D) a crystal ball of energy (53, 13, D) a +3 ring mail of cold resistance (53, 24, D) a stone of tremors (53, 36, D) a +0 robe (53, 37, D) the +0 robe of Apathy {rC+} It protects you from cold. (53, 41, D) a +1 spear of piercing 10 silver javelins a +0 leather armour (54, 0, D) the Reference Book on Aid Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Repel Missiles Charms/Air 2 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 (54, 1, D) a fan of gales (54, 12, D) a +4 rod of shadows (12/12) a +4 ring of strength the +1 robe of Gallantry {Dex+4} It affects your dexterity (+4). (54, 24, D) a book of the Sky (54, 25, D) a +3 scale mail of fire resistance (54, 36, D) an uncursed staff of wizardry (55, 0, D) an uncursed staff of earth (55, 1, D) an uncursed staff of air (55, 2, D) a cursed -3 trident (55, 12, D) the +7 war axe of Sew Inu {chop, *Contam rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. (55, 13, D) the +4 rapier "Zuheorat" {drain, rElec Int+2 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It makes you less stealthy. (55, 24, D) a +4 shortbow of flaming (59, 37, D) an uncursed staff of air (60, 37, D) the +7 arbalest of Ashuceast {flame, rPois SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you see invisible. (61, 0, D) the +0 hand axe of Gozag's Indignation {chop, rC- Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It makes you vulnerable to cold. (61, 8, D) a cursed ring of loudness (61, 10, D) a +0 short sword (61, 11, D) 2 arrows (61, 16, D) a book of Beasts (61, 26, D) a +1 broad axe of flaming (61, 29, D) a +0 battleaxe (61, 36, D) a +2 leather armour of magic resistance (62, 0, D) Puaruid's Grimoire of Dislocation Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 (62, 1, D) a +1 greatsling of freezing (62, 8, D) a phantom mirror (62, 10, D) an arrow (62, 11, D) 2 arrows (62, 12, D) 4 arrows (62, 13, D) 3 arrows (62, 16, D) the cursed +0 buckler of Honour {rN+ Str+5} It affects your strength (+5). It protects you from negative energy. It has a curse placed upon it. (62, 17, D) a book of Conjurations (62, 26, D) a +1 hand axe of flaming (62, 27, D) the +1 robe of Jamozerph {-Tele rPois Regen+ Int+9} It affects your intelligence (+9). It protects you from poison. It prevents most forms of teleportation. It increases your rate of regeneration. (62, 29, D) a +0 trident (62, 37, D) a Necronomicon (63, 0, D) a +0 buckler of fire resistance (63, 8, D) a +0 greatsling of freezing (63, 9, D) 2 arrows (63, 10, D) an arrow (63, 11, D) a +0 long sword (63, 12, D) a +0 scimitar a +0 longbow 21 arrows (63, 16, D) a +0 hat of magic resistance (63, 17, D) a +2 robe of magic resistance (63, 18, D) a +0 shortbow 17 arrows (63, 19, D) a +0 trident 3 tomahawks (63, 20, D) a large rock (63, 23, D) a large rock (still there?) a tomahawk (still there?) 3 arrows (still there?) (63, 26, D) an uncursed staff of summoning (63, 27, D) an uncursed staff of fire (63, 30, D) a +0 war axe a +0 robe (63, 36, D) a book of Minor Magic (63, 37, D) a +1 scale mail of fire resistance (64, 10, D) an arrow (64, 16, D) a box of beasts (64, 17, D) an uncursed staff of air (64, 18, D) a +0 shortbow 17 arrows (64, 26, D) an uncursed staff of earth (64, 29, D) a +0 flail (65, 10, D) a +0 longbow a -3 short sword 7 arrows a +0 leather armour (65, 26, D) a +4 morningstar of protection (67, 0, D) an uncursed staff of cold (68, 0, D) a crystal ball of energy (68, 4, D) a +0 short sword a +5 blowgun (69, 36, D) a +3 great sword of holy wrath (70, 8, D) a +2 hand crossbow of freezing (70, 9, D) a +0 pair of gloves of strength (70, 11, D) a +0 long sword a +0 leather armour (70, 37, D) a +2 mace of pain (71, 8, D) a Young Poisoner's Handbook (71, 10, D) a +0 dagger (71, 11, D) a +2 halberd of protection (71, 13, D) 2 arrows (71, 16, D) a +0 dagger (71, 17, D) an uncursed staff of power a +0 robe a +4 lajatang of protection (71, 20, D) a cursed -1 club (71, 26, D) an uncursed staff of conjuration (71, 27, D) a sack of spiders (71, 36, D) a plain deck of wonders (71, 37, D) an uncursed staff of cold (72, 8, D) a +2 pair of gloves of strength (72, 9, D) a +0 shortbow a +0 short sword 17 arrows a +0 leather armour the +1 leather armour of Ryxtek {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (72, 17, D) an uncursed staff of poison (72, 20, D) a +0 glaive a +0 plate armour (72, 21, D) a +0 glaive a +0 chain mail (72, 27, D) a +0 halberd (72, 28, D) a +3 scythe of protection a +0 robe (72, 36, D) a sack of spiders (72, 37, D) a book of Air (73, 1, D) an uncursed staff of energy (73, 17, D) an uncursed staff of fire (73, 19, D) a +0 falchion (73, 26, D) a plain deck of wonders (73, 27, D) a +0 vampiric trident (73, 28, D) a +3 mace of crushing a +0 robe (73, 36, D) a crystal ball of energy (75, 2, D) a cursed -2 dagger a +0 robe (75, 3, D) a +0 dagger a +0 robe