Kidiri the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 4, D) 3 potions of berserk rage 6 potions of haste (10, 0, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. a +0 flail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a Grand Grimoire (19, 1, D) a box of beasts (19, 16, D) a +0 crystal plate armour (19, 17, D) a +2 chain mail of cold resistance (19, 33, D) a +0 long sword (20, 3, D) a +0 mace (20, 4, D) a +4 dire flail (20, 16, D) a +0 hunting sling of flaming (20, 17, D) a +3 mace of protection (21, 0, D) a lantern of shadows (21, 4, D) a +0 cloak (21, 16, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (21, 33, D) a +0 rapier (21, 34, D) an uncursed staff of conjuration (22, 0, D) an uncursed staff of death (22, 1, D) a crystal ball of energy (22, 6, D) a +0 mace (22, 7, D) a +0 long sword (22, 17, D) a book of the Dragon (22, 33, D) a +8 blowgun (22, 34, D) a sack of spiders (23, 0, D) a +3 longbow (23, 1, D) a +1 plate armour of cold resistance (23, 4, D) a +0 trident (23, 5, D) a +0 short sword (23, 6, D) a +0 dire flail (23, 7, D) a +0 flail (23, 16, D) an uncursed amulet of faith (23, 18, D) a +3 ring mail of fire resistance (23, 33, D) an uncursed staff of summoning (23, 34, D) an uncursed staff of death (24, 0, D) a box of beasts (24, 1, D) a book of Necromancy (24, 2, D) a +1 cloak a manual of Transmutations a +0 mace a +0 cloak (24, 4, D) a +0 glaive (24, 5, D) a +0 trident a cursed -3 ring of dexterity a cursed -1 mace (24, 6, D) a +2 mace of draining (24, 16, D) the +11 arbalest "Arcanum" {venom, Int+2} It poisons the ammo it fires. It affects your intelligence (+2). (24, 18, D) a cursed staff of air (24, 22, D) a +2 scythe of venom (24, 23, D) a shadow dragon hide 6 inedible chunks of flesh (24, 33, D) an uncursed staff of earth (24, 34, D) an uncursed amulet of guardian spirit (24, 40, D) an arrow 2 arrows of frost (24, 41, D) 2 arrows (25, 1, D) an uncursed ring of poison resistance (25, 5, D) a +0 battleaxe a +0 cloak (25, 6, D) a +0 mace (25, 7, D) a +0 flail (25, 16, D) a +6 short sword of freezing (25, 17, D) a +1 scale mail of fire resistance (25, 18, D) a legendary deck of summoning (25, 23, D) 2 inedible chunks of flesh (25, 33, D) a +2 hunting sling of flaming (25, 34, D) an ornate deck of summoning (26, 0, D) a +3 leather armour of cold resistance (26, 1, D) a +1 scale mail of cold resistance (26, 4, D) a +0 hand axe (26, 5, D) a +5 mace of crushing (26, 6, D) a +0 dagger (26, 16, D) a +3 arbalest of evasion (26, 17, D) a lantern of shadows (26, 33, D) a +0 leather armour (26, 34, D) a book of Fire (27, 0, D) a +0 short sword (27, 1, D) a +0 scimitar (27, 5, D) a +0 battleaxe (27, 6, D) a +0 war axe (27, 16, D) the +10 spear of the Beast {flame, MP-9 Str-4 Dex+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your dexterity (+9). It affects your magic capacity (-9). It lets you see invisible. (27, 17, D) a plain deck of wonders (27, 21, D) a +0 halberd (27, 33, D) a +4 ring of protection (27, 34, D) a +0 large shield of reflection (28, 0, D) a plain deck of summoning (28, 1, D) a lantern of shadows (28, 16, D) a +2 battleaxe of chopping (28, 17, D) a +2 chain mail of cold resistance (28, 33, D) a book of Frost (29, 1, D) the Almanac of Malediction Spells Type Level a - Slow Hexes 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 (29, 16, D) a +5 ring of strength a +5 rod of shadows (9/9) (29, 17, D) a crystal ball of energy (29, 33, D) a plain deck of destruction (34, 28, D) the cursed +0 rapier "Reshaq" {flame, rPois Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. (35, 0, D) a +0 halberd of distortion (35, 14, D) a +3 battleaxe of electrocution (35, 15, D) an uncursed staff of fire (35, 28, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (35, 29, D) a lantern of shadows (36, 0, D) the +6 dagger of Exhibitionism {flame, +Rage Str+7 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It lets you go berserk. It makes you less stealthy. (36, 1, D) an uncursed staff of summoning (36, 14, D) a book of Envenomations (36, 15, D) a +3 ring mail of cold resistance (36, 28, D) a +0 leather armour (36, 29, D) a +0 long sword an uncursed amulet of faith (36, 32, D) a +0 quick blade a +0 quick blade a +10 plate armour of ponderousness (37, 0, D) a cursed ring of loudness (37, 1, D) a +3 scimitar of freezing a +0 robe a cursed amulet of guardian spirit (37, 14, D) a sack of spiders (37, 15, D) a sack of spiders (37, 28, D) a plain deck of defence (37, 29, D) a +6 giant club (37, 30, D) a cursed +0 dagger a +0 ring mail (38, 0, D) an uncursed staff of air (38, 14, D) a +3 ring of dexterity an uncursed ring of wizardry (38, 15, D) a sack of spiders (38, 28, D) the Reference Book on the Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (38, 29, D) a box of beasts (38, 30, D) a +0 shortbow a -1 dagger 17 arrows a +0 leather armour (38, 34, D) a +2 short sword of venom (38, 35, D) a +0 rapier a +0 rapier a +0 leather armour (39, 0, D) an uncursed staff of energy (39, 1, D) a +1 scale mail of cold resistance (39, 14, D) the +3 chain mail of Apathy {Regen+} It increases your rate of regeneration. (39, 15, D) an uncursed ring of sustain attributes (39, 19, D) an uncursed staff of conjuration (39, 28, D) the +1 pair of boots of the Guardian {SInv} It lets you see invisible. (39, 29, D) a +2 arbalest of flaming (39, 30, D) a +0 scimitar a +0 scale mail a cursed +0 buckler (39, 32, D) a +0 longbow 31 poisoned arrows a +0 leather armour (39, 33, D) a cursed -3 long sword a +4 long sword of holy wrath (39, 36, D) 7 arrows (40, 0, D) a +1 shortbow of freezing (40, 1, D) a +1 flail of protection (40, 14, D) the +2 pair of boots "Osigog" {rPois rCorr Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It protects you from poison. It protects you from acid and corrosion. (40, 15, D) the +4 short sword "Unuwo" {pierce, MP-9 Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your magic capacity (-9). It makes you more stealthy. (40, 29, D) a cursed -3 long sword an uncursed amulet of faith a +0 glaive of protection a plain deck of war (40, 33, D) a +5 antimagic trident (41, 0, D) a +1 mace of holy wrath (41, 14, D) an uncursed staff of earth (41, 15, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (41, 28, D) a box of beasts (41, 29, D) a +3 long sword of draining a +0 helmet of intelligence (41, 31, D) a +0 longbow 18 arrows a +0 leather armour (41, 34, D) a +2 long sword of protection (41, 35, D) a +0 dagger a +0 ring mail (42, 1, D) a +1 mottled dragon armour (42, 28, D) a lamp of fire (42, 29, D) an uncursed ring of stealth (42, 31, D) a +2 flail of holy wrath a +4 halberd of chopping (43, 15, D) a +3 shortbow of velocity (43, 28, D) the Volume of Aid and Transformation Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Sticks to Snakes Transmutation 2 d - Warp Weapon Charms/Translocation 5 e - Dragon Form Transmutation 7 (43, 29, D) a book of Clouds (44, 28, D) a +0 long sword (49, 0, D) a +4 falchion of electrocution (49, 1, D) a crystal ball of energy (49, 12, D) Jaytesh's Collected Works on Unstable Earth Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Ice Form Ice/Transmutation 4 f - Lee's Rapid Deconstruction Earth 5 (49, 24, D) a +3 dire flail of crushing (49, 36, D) a book of Geomancy (49, 37, D) a sack of spiders (50, 0, D) an uncursed ring of ice (50, 1, D) a +2 robe (50, 12, D) a plain deck of defence (50, 13, D) a +1 plate armour of fire resistance (50, 25, D) a +2 leather armour of magic resistance (50, 36, D) a book of Unlife (50, 37, D) an uncursed ring of magical power (51, 0, D) a cursed staff of fire (51, 1, D) a box of beasts (51, 12, D) a +7 rod of shadows (12/12) (51, 13, D) a stone of tremors (51, 19, D) a +3 battleaxe of freezing (51, 24, D) a box of beasts (51, 25, D) a cursed staff of summoning (51, 36, D) a lamp of fire (51, 37, D) an uncursed staff of earth (51, 41, D) a +0 flail (52, 0, D) a +4 rod of inaccuracy (12/12) (52, 1, D) a +3 ring of dexterity (52, 12, D) a phial of floods (52, 13, D) an uncursed staff of conjuration (52, 19, D) an ice dragon hide an ice dragon hide (52, 24, D) a +0 rapier of protection (52, 25, D) a +3 quick blade (52, 29, D) a cursed -2 dire flail a +0 robe (52, 36, D) a plain deck of changes (52, 37, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (53, 1, D) a +0 great sword of electrocution (53, 12, D) a +2 scythe of freezing (53, 13, D) a +2 mace of protection (53, 19, D) a +2 battleaxe of freezing (53, 25, D) a +0 rapier of protection (53, 37, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (54, 1, D) the +9 flail of Glory {crush, MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (54, 12, D) a phantom mirror (54, 13, D) a +0 shortbow of flaming (54, 24, D) the +4 dagger of Pakhlo {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (54, 25, D) the +6 plate armour "Zoemauhe" {MR+} It affects your resistance to hostile enchantments. (54, 36, D) Soaggoimou's Handbook of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Aura of Abjuration Summoning 5 d - Summon Demon Summoning 5 (55, 1, D) a +2 shield of protection (55, 12, D) a plain deck of wonders (55, 13, D) a +3 hunting sling of evasion (55, 24, D) an uncursed staff of death (59, 36, D) a +0 dagger of venom (59, 37, D) a +0 trident (60, 36, D) an uncursed staff of power (60, 37, D) a +2 ice dragon armour (60, 42, D) a +4 quarterstaff of pain a +0 robe (61, 0, D) the +6 hunting sling "Wezxefy" {freeze, Str+3 Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+5). (61, 16, D) a book of Alchemy (61, 26, D) an uncursed staff of cold (61, 36, D) a +0 trident (61, 37, D) a cursed amulet of inaccuracy (61, 38, D) a +3 rapier of freezing a +2 leather armour of poison resistance a +2 spear of freezing (61, 39, D) a +3 spear of flaming (61, 40, D) a +2 spear of venom 13 javelins a +0 leather armour (61, 42, D) a +0 trident a +0 robe (61, 44, D) 2 javelins (62, 0, D) the +9 great sword "Kisch" {slice, Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you more stealthy. (62, 1, D) an uncursed ring of wizardry (62, 3, D) an uncursed staff of air (62, 8, D) a book of Flames (62, 12, D) a +6 long sword of slicing an uncursed ring of see invisible (62, 20, D) a large rock a +0 war axe of venom a +0 arbalest 8 silver bolts (62, 22, D) 2 large rocks (62, 26, D) a +0 plate armour of fire resistance (62, 27, D) a +2 naga barding of cold resistance (62, 36, D) a +0 robe (62, 37, D) a +0 dagger of venom (63, 16, D) a book of Battle (63, 17, D) a book of Power (63, 18, D) a +0 shortbow 20 arrows (63, 19, D) a +0 shortbow 12 arrows (63, 20, D) a +0 shortbow 14 arrows of frost (63, 23, D) 4 large rocks an arrow of frost 4 arrows (63, 26, D) a +2 scimitar of electrocution (63, 27, D) the +6 mace of Charity {flame, *Confuse rElec rN+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It may confuse you when you take damage. (63, 28, D) a +0 mace (63, 30, D) a +0 dire flail (63, 36, D) a +0 long sword of slicing (63, 37, D) an uncursed staff of power (64, 16, D) an uncursed ring of see invisible (64, 17, D) a +0 shortbow 14 arrows a fan of gales (64, 26, D) a +2 ring mail of cold resistance (64, 27, D) a book of Alchemy (65, 26, D) a +2 rod of inaccuracy (13/13) (67, 0, D) an uncursed staff of energy (68, 0, D) a phial of floods (69, 0, D) a +6 ring of dexterity (69, 36, D) a crystal ball of energy (69, 39, D) a +0 broad axe a +0 chain mail (70, 8, D) the +3 blowgun of Agony {evade, *Drain MR+ Dex+4} It affects your evasion (+5 to EV). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It causes draining when unequipped. (70, 9, D) a cursed ring of loudness (70, 30, D) a +0 giant club a +0 giant club (70, 36, D) a +0 battleaxe (70, 37, D) a lamp of fire (70, 38, D) a +0 arbalest 19 bolts (70, 42, D) a +0 battleaxe a cursed -2 plate armour (71, 8, D) an ornate deck of defence (71, 16, D) a plain deck of wonders (71, 17, D) an uncursed ring of stealth (71, 26, D) an uncursed staff of energy (71, 27, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (71, 31, D) a +0 giant club a +0 dire flail (71, 36, D) the Collected Works on the Damaging Volcanoes Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 d - Delayed Fireball Conjuration/Fire 7 (71, 39, D) a +0 arbalest 14 bolts (71, 40, D) the +5 falchion of Sulphur {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). a +0 plate armour (71, 42, D) a +0 club a +0 robe (71, 43, D) 2 bolts (72, 8, D) Vehumet's Grimoire of Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Fulminant Prism Conjuration/Hexes 4 (72, 9, D) a +4 flail of holy wrath (72, 16, D) a book of the Earth (72, 17, D) a +2 short sword of venom (72, 26, D) a lantern of shadows (72, 27, D) a +0 spear of venom (72, 30, D) a +0 giant spiked club a +0 giant club (72, 31, D) a +0 giant club a +0 dire flail (72, 37, D) the +4 plate armour of the Trees {rElec rC- Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. (72, 39, D) a +0 glaive of protection a +0 arbalest 24 bolts (73, 1, D) the +3 rapier of Debt {pierce, rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. (73, 16, D) a plain deck of wonders (73, 17, D) a +1 ring mail of magic resistance (73, 26, D) a phantom mirror (73, 27, D) the Catalogue of Enchantment Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Confuse Hexes 3 c - Cause Fear Hexes 4 d - Darkness Hexes 6 (73, 30, D) a +0 giant club a +0 giant club (73, 36, D) a plain deck of war (73, 37, D) a Fen Folio (73, 40, D) a +0 arbalest 9 bolts (75, 1, D) a book of the Dragon