Kidiri the Dungeon (0, 15, D) a cursed -2 shortbow (2, 3, D) a +2 hand axe (2, 4, D) a +2 trident (3, 3, D) a +2 falchion (3, 4, D) a +2 mace (4, 3, D) a +2 quarterstaff (4, 4, D) a +2 dagger of venom (8, 4, D) 2 scrolls of vulnerability (8, 8, D) a +3 ring mail (8, 9, D) a +2 long sword of flaming (8, 10, D) a +2 flail of protection (8, 11, D) a +0 hand axe of freezing (8, 21, D) a +0 flail a +0 club a book of Changes 40 arrows (9, 4, D) 10 stones an uncursed staff of energy (9, 8, D) a +3 chain mail (9, 9, D) a +0 quarterstaff of speed (9, 10, D) a +1 dagger of draining (9, 11, D) a +1 trident of piercing (10, 6, D) a +0 mace (17, 19, D) a +3 plate armour (17, 20, D) a +3 plate armour (17, 21, D) a +2 rapier of venom (17, 22, D) a +2 scimitar of holy wrath (17, 23, D) a +0 lajatang (18, 19, D) a +0 helmet (18, 20, D) a +0 helmet (18, 21, D) a +2 war axe of freezing (18, 22, D) the +2 morningstar "Suomm" {pain, *Drain rF+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from fire. It causes draining when unequipped. (18, 23, D) a +2 halberd of flaming (24, 15, D) 2 stones (24, 16, D) a stone (24, 19, D) 5 inedible chunks of flesh (25, 19, D) a +3 dagger of chaos a +0 robe