Kidiri the Dungeon (6, 0, D) a +0 leather armour (0, 1, D) a +0 long sword of holy wrath (4, 1, D) a +0 club (8, 1, D) a +0 robe a +0 dagger (-9, 5, D) a +0 club a +0 robe (4, 7, D) a plain deck of wonders (21, 7, D) 2 arrows of frost 11 arrows a +0 mace a +0 shortbow (22, 7, D) a +0 shortbow 13 arrows of frost (23, 7, D) a +1 antimagic morningstar (13, 8, D) a +0 dagger a +0 robe (21, 8, D) a +0 longbow 28 arrows (1, 9, D) a +0 dagger a +0 robe (1, 10, D) a +0 dagger a +0 robe (26, 18, D) a +1 great mace of freezing a +4 shortbow of freezing a +2 scythe of distortion (13, 19, D) a hydra corpse (14, 19, D) an electric eel corpse (11, 20, D) a +2 vampiric scimitar a +3 plate armour of magic resistance (12, 21, D) the +9 great mace "Umnov" {crush, +Fly} It inflicts extra damage upon your enemies. It lets you fly. a +2 great mace of protection a +4 antimagic dire flail