Kidiri the Dungeon (20, 1, D) a +0 quarterstaff (22, 1, D) a +4 battleaxe of electrocution (23, 1, D) the +1 pair of boots "Ger Tuti" {rC+ Int-3 SInv} It affects your intelligence (-3). It protects you from cold. It lets you see invisible. (29, 1, D) the +7 flail "Romesee" {pain, *Noise rElec rPois rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It protects you from poison. It may make noises in combat. (35, 1, D) an uncursed staff of wizardry (36, 1, D) an uncursed ring of fire (37, 1, D) an uncursed amulet of guardian spirit (39, 1, D) a plain deck of wonders (41, 1, D) a +1 scale mail of fire resistance (42, 1, D) a +0 hand axe of flaming (49, 1, D) a +6 ring of strength the +10 war axe of Cyenasch {chop, MR+ MP+9 Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +2 rod of the swarm (10/10) (50, 1, D) a crystal ball of energy (51, 1, D) a +2 chain mail of fire resistance (52, 1, D) a +3 chain mail of fire resistance (54, 1, D) an uncursed ring of ice (61, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 ring of slaying an uncursed ring of ice (69, 1, D) the +3 robe "Xehu" {*Drain rCorr Str+3 SInv} It affects your strength (+3). It lets you see invisible. It protects you from acid and corrosion. It causes draining when unequipped. (19, 2, D) a +4 ring mail of fire resistance (21, 2, D) Jehezudo's Guide on the Voyage Spells Type Level a - Recall Summoning/Translocation 3 b - Portal Projectile Translocation 3 c - Summon Forest Summoning/Translocation 5 (26, 2, D) the Compendium of the Toxic Compass Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Gell's Gravitas Hexes/Translocation 3 d - Portal Projectile Translocation 3 e - Teleport Other Translocation 3 (29, 2, D) a disc of storms (36, 2, D) an uncursed staff of death (37, 2, D) an uncursed staff of air (38, 2, D) a book of Cantrips (39, 2, D) an uncursed ring of stealth (40, 2, D) a +1 chain mail of positive energy (41, 2, D) a +3 dagger of protection (42, 2, D) a book of Summonings (49, 2, D) a +0 battleaxe (51, 2, D) the +8 hand axe "Orerr" {drain, rElec rN+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. (52, 2, D) an uncursed staff of cold (53, 2, D) a +5 great sword of draining (54, 2, D) an uncursed staff of energy (55, 2, D) a plain deck of defence (62, 2, D) an uncursed staff of energy (75, 2, D) a +2 ring mail of fire resistance (3, 4, D) 971 sling bullets (unseen) (73, 4, D) a +0 giant club (74, 4, D) a +0 giant club (40, 7, D) a +1 battleaxe of freezing (4, 8, D) a +5 crystal plate armour (unseen) (11, 8, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (40, 8, D) a +1 battleaxe of freezing (52, 9, D) a +5 arbalest of flaming a +0 robe (53, 9, D) a +0 spear (unseen) (61, 9, D) an uncursed staff of wizardry (62, 9, D) a +3 lightning rod (8/9) a lamp of fire (63, 9, D) a +0 long sword (still there?) a +0 long sword (still there?) (70, 9, D) a +4 plate armour of fire resistance (71, 9, D) an uncursed staff of conjuration (72, 9, D) the ring of Faclaupu {SustAt MR+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your resistance to hostile enchantments. (51, 10, D) (unseen) (62, 10, D) a +0 dagger (70, 10, D) a plain deck of summoning (72, 10, D) a +2 plate armour of poison resistance (61, 11, D) a +0 short sword (24, 12, D) the +7 morningstar "Qeij" {flame, *Rage Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It may make you go berserk in combat. It makes you more stealthy. (70, 12, D) a +0 war axe (2, 13, D) a +0 long sword (3, 13, D) a book of Fire (4, 13, D) a +0 leather armour (5, 13, D) an uncursed staff of poison (8, 13, D) a +0 short sword (10, 13, D) a +0 pair of boots of flying (11, 13, D) a +2 longbow of evasion (12, 13, D) a box of beasts (22, 13, D) a stone (unseen) (23, 13, D) 3 stones (49, 13, D) a +9 quarterstaff (50, 13, D) an uncursed ring of flight (51, 13, D) a disc of storms (52, 13, D) a lamp of fire (53, 13, D) a +4 ring of strength (54, 13, D) a +0 ring mail of cold resistance (55, 13, D) a Necronomicon (2, 14, D) a manual of Maces & Flails (4, 14, D) Linyxac's Guide on the Oath and Confrontation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Mass Confusion Hexes 6 (6, 14, D) an uncursed ring of magical power (7, 14, D) a book of Alchemy (9, 14, D) a sack of spiders (10, 14, D) a book of Burglary (11, 14, D) a manual of Unarmed Combat (12, 14, D) an uncursed staff of wizardry (24, 14, D) a stone (50, 14, D) a legendary deck of wonders (52, 14, D) a stone of tremors (53, 14, D) a box of beasts (54, 14, D) a cursed staff of cold (2, 15, D) an ornate deck of defence (3, 15, D) a book of Callings (4, 15, D) a +4 rapier of electrocution (5, 15, D) a +2 executioner's axe of chopping (6, 15, D) a scroll of brand weapon (7, 15, D) the amulet "Hejofibue" {MR+ Regen+ Int+4 Dex+5} [amulet of regeneration] It affects your intelligence (+4). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (8, 15, D) the cursed +0 broad axe of Gallantry {chop, rElec Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (9, 15, D) a +2 battleaxe of freezing (10, 15, D) an uncursed staff of air (11, 15, D) a book of Burglary (12, 15, D) a +1 glaive of chopping (35, 15, D) a +0 robe (36, 15, D) a book of Power (37, 15, D) a disc of storms (39, 15, D) a +1 chain mail of cold resistance (41, 15, D) a book of Alchemy (43, 15, D) an ornate deck of summoning (35, 16, D) a phial of floods (37, 16, D) a +0 crystal plate armour (38, 16, D) an uncursed ring of ice the amulet "Ylaxask" {+Rage rN+ MR++ Str-2 SInv} [amulet of rage] It affects your strength (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. (41, 16, D) a book of Transfigurations (42, 16, D) a box of beasts (43, 16, D) the +4 shortbow of Embarrassment {freeze, rElec rPois Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (20, 17, D) Qaoptuze's Reference Book on Combat Magic and Beguiling Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Slow Hexes 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Metabolic Englaciation Hexes/Ice 5 f - Discord Hexes 8 (25, 17, D) the cursed -2 helmet "Saph" {rC+ Str+4} It affects your strength (+4). It protects you from cold. It has a curse placed upon it. (27, 17, D) the Reference Book on Dusty Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Passwall Transmutation/Earth 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Iron Shot Conjuration/Earth 6 (28, 17, D) The Almanac of Greatest Risks and Utility Spells Type Level a - Discord Hexes 8 (62, 17, D) a phial of floods (64, 17, D) a cursed -2 ring of evasion (72, 17, D) a plain deck of wonders (5, 18, D) a +2 rapier of venom (unseen) (6, 18, D) a +4 morningstar of draining (unseen) (7, 18, D) a cursed -3 scimitar (unseen) (19, 18, D) the cursed +0 robe of the Mantidfly {MP-9 Int+6} It affects your intelligence (+6). It affects your magic capacity (-9). It has a curse placed upon it. (26, 18, D) the +2 spear of Tenacity {flame, +Inv rC+ rN+ Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. (27, 18, D) the +2 short sword of the Pyrrhic Victory {speed, +Inv rN+ SInv} Attacks with this weapon are significantly faster. It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (28, 18, D) the amulet of Ru's Outrage {Stasis rC+ Slay+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. (49, 18, D) a mottled dragon hide (63, 18, D) a +2 leather armour of magic resistance (64, 18, D) the amulet of Royalty {Inacc rPois} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. a +5 rod of inaccuracy (9/9) (71, 18, D) a legendary deck of changes (72, 18, D) an uncursed amulet of warding (73, 18, D) the +5 scale mail of Indomitability {rElec rCorr Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from acid and corrosion. (5, 19, D) a +0 long sword (unseen) (6, 19, D) 7 arrows a +2 short sword of venom a +0 buckler the ring of Izuacig {+Blink rF+ Str+4 SInv} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It lets you see invisible. It lets you blink. a +0 long sword a +0 leather armour a +0 long sword of electrocution a +0 ring mail (7, 19, D) a +0 longbow (unseen) (24, 19, D) 3 large rocks the +5 arbalest of Rubaic {elec, rPois MR+ Int-4 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (25, 19, D) 6 large rocks (6, 20, D) 6 arrows (7, 20, D) a +0 scimitar (unseen) (24, 20, D) 3 large rocks (25, 20, D) 9 large rocks (51, 20, D) an ice dragon hide (6, 21, D) an arrow (7, 21, D) a +0 short sword (unseen) (24, 21, D) a large rock (63, 21, D) a +3 hand crossbow of velocity (5, 22, D) 3 arrows (24, 22, D) a large rock (40, 23, D) the amulet "Agioravu" {+Rage Int+5} [amulet of rage] It affects your intelligence (+5). It lets you go berserk. (40, 24, D) a +0 robe (49, 25, D) a +0 leather armour (51, 25, D) a +2 hand axe of chopping (52, 25, D) a book of Hinderance (53, 25, D) a +2 rapier of protection (54, 25, D) a +1 chain mail of cold resistance (61, 27, D) a +0 dagger (63, 27, D) a +4 hand axe of freezing (64, 27, D) a +0 mace (71, 27, D) a plain deck of summoning (72, 27, D) an uncursed ring of invisibility (73, 27, D) a book of Hinderance (52, 28, D) an uncursed ring of stealth the ring "Emideyru" {+Fly rPois} [ring of poison resistance] It protects you from poison. It lets you fly. an uncursed ring of fire (62, 28, D) a book of Hinderance (63, 28, D) an uncursed amulet of stasis (64, 28, D) the Almanac of Creative Confrontation Spells Type Level a - Summon Butterflies Summoning 1 b - Conjure Ball Lightning Conjuration/Air 6 c - Spellforged Servitor Conjuration/Summoning 7 (71, 28, D) a book of Burglary (72, 28, D) a +0 glaive of protection (73, 28, D) a plain deck of war (34, 29, D) a book of Power (35, 29, D) a book of Spatial Translocations (36, 29, D) a +4 ring mail of cold resistance (38, 29, D) a +4 mace of holy wrath (39, 29, D) a crystal ball of energy (40, 29, D) an uncursed ring of protection from fire the amulet "Xuniaw" {Regen+ Dex+3} [amulet of regeneration] It affects your dexterity (+3). It increases your rate of regeneration. the ring of Yczoalaa {*Confuse +Fly rElec MP+9 SInv} [ring of flight] It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It lets you fly. It may confuse you when you take damage. (41, 29, D) a book of the Warp (42, 29, D) a +2 hunting sling of flaming (43, 29, D) a +2 morningstar of venom (44, 29, D) a +3 battleaxe of chopping (35, 30, D) an uncursed staff of energy (36, 30, D) an uncursed staff of wizardry (37, 30, D) the +7 war axe of Desertification {freeze, Str-2 Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+6). (38, 30, D) a +2 flail of crushing (39, 30, D) an uncursed staff of conjuration (40, 30, D) a +0 hand crossbow of velocity (42, 30, D) an uncursed staff of power (43, 30, D) a +2 shadow dragon armour (52, 31, D) an uncursed staff of power (53, 31, D) a +2 great mace of crushing a +0 quarterstaff a +1 plate armour of fire resistance (54, 31, D) an uncursed staff of fire (62, 31, D) 4 meat rations 42 fruits 5 bread rations the +3 hand axe "Takhlubo" {flame, Str+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+3). a cursed +0 leather armour a +0 halberd a +0 plate armour (63, 31, D) a +0 falchion an uncursed staff of fire a +0 robe a +0 battleaxe a +0 chain mail (64, 31, D) a cursed -2 battleaxe a +0 plate armour a +0 battleaxe a +0 chain mail (72, 31, D) a +0 short sword a +0 robe (64, 32, D) a cursed -1 dagger a +0 ring mail (21, 33, D) the Tome of Malediction Spells Type Level a - Slow Hexes 2 b - Gell's Gravitas Hexes/Translocation 3 c - Fulminant Prism Conjuration/Hexes 4 (25, 33, D) the Collected Works on Feathers and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (21, 34, D) the Compendium of the Fox Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Confuse Hexes 3 c - Invisibility Hexes 6 (29, 34, D) the Disquisition on the Oath and the Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Metabolic Englaciation Hexes/Ice 5 (26, 35, D) the Collected Works on Dark Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 (49, 37, D) an uncursed staff of earth (50, 37, D) a +5 halberd of protection (51, 37, D) a cursed staff of conjuration (52, 37, D) a book of Hinderance (53, 37, D) a +2 ice dragon armour (54, 37, D) a sack of spiders (59, 37, D) a +3 long sword of slicing (60, 37, D) a book of Necromancy (62, 37, D) a +1 flail of holy wrath (63, 37, D) a +0 quarterstaff of protection (71, 37, D) Meissubi's Collected Works on the Snowflakes Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Condensation Shield Ice 4 f - Ice Form Ice/Transmutation 4 (49, 38, D) a +3 long sword of slicing (50, 38, D) a +0 vampiric falchion (51, 38, D) a plain deck of wonders (52, 38, D) a +3 halberd of chopping (53, 38, D) the amulet "Jygobb" {rC+ Regen+} [amulet of regeneration] It protects you from cold. It increases your rate of regeneration. (60, 38, D) an uncursed staff of conjuration (61, 38, D) an uncursed staff of poison (62, 38, D) an uncursed staff of air (63, 38, D) an uncursed ring of protection from magic the amulet of Doubts {Inacc Str+4 Dex+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your dexterity (+5). an uncursed ring of fire (72, 38, D) the +3 scimitar "Gocvaem" {slice, rPois rF- MP+9 Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). (23, 42, D) a +0 giant club (25, 42, D) a +0 long sword a +0 scale mail of positive energy a cursed -3 club an orc corpse (51, 42, D) a +1 battleaxe of freezing (23, 43, D) 5 large rocks a +0 glaive a +0 chain mail (24, 43, D) a +2 long sword of holy wrath a +0 plate armour (25, 43, D) a +0 great sword a +0 arbalest 22 bolts a +1 chain mail of cold resistance a +0 dagger of venom 2 large rocks a +0 falchion of slicing a +2 dire flail of protection the +8 blowgun "Ehou" {speed, rElec rF+ MR+ Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 plate armour a +0 mace a +0 plate armour a +0 flail a +0 ring mail a cursed -3 ring of strength a stone giant corpse an orc corpse an orc corpse an orc corpse (26, 43, D) a +0 war axe (unseen) (51, 43, D) a +2 battleaxe of freezing a +0 battleaxe of freezing (23, 44, D) 3 large rocks (unseen) (24, 44, D) a +0 battleaxe (still there?) 2 large rocks (still there?) (25, 44, D) a +4 hand axe of chopping (still there?) a +2 quarterstaff of draining (still there?) a +0 giant club (still there?) (26, 44, D) a +0 war axe (unseen) (62, 44, D) an ice dragon hide (25, 45, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a cursed +0 leather armour an orc corpse (skeletalised by now) (26, 45, D) an uncursed staff of earth (unseen) (23, 46, D) a +0 mace