Kidiri the Dungeon (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin a +0 mace (61, 1, D) a lamp of fire (62, 1, D) the +7 broad axe of the Owl {freeze, MR- Int+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (63, 1, D) an uncursed amulet of rage (68, 1, D) a +0 shield of poison resistance (69, 1, D) a +2 plate armour of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (67, 5, D) a +2 mace of crushing (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) the +5 dagger of Ancient Evil {pierce, rPois rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (63, 9, D) a phial of floods (71, 9, D) the cursed +0 pair of boots of Gutitugu {+Blink rPois rN+ Str-3} It affects your strength (-3). It protects you from poison. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (72, 9, D) a +1 hunting sling of flaming (62, 10, D) a +2 mace of protection (72, 10, D) a legendary deck of defence (61, 12, D) a +0 war axe (61, 13, D) 5 tomahawks of dispersal (61, 17, D) a phantom mirror (62, 17, D) a phantom mirror (63, 17, D) an uncursed staff of death (64, 17, D) a plain deck of changes (71, 17, D) a +1 hand axe of electrocution (72, 17, D) a plain deck of defence (73, 17, D) the +9 quick blade of Extermination {pierce, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (61, 18, D) a +1 rod of shadows (13/13) (62, 18, D) a +0 long sword (63, 18, D) a +3 hand crossbow of velocity (64, 18, D) a +0 club (71, 18, D) the +6 hand axe "Xicuocro" {freeze, MR+ MP-9 Dex+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. (72, 18, D) a +1 great mace of protection (73, 18, D) a phial of floods (62, 21, D) a +0 battleaxe (64, 21, D) the cursed +0 dagger "Roos Ycu" {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (65, 21, D) a +0 dire flail (63, 22, D) a +0 flail (64, 22, D) 11 curare-tipped needles (65, 22, D) a +0 long sword (71, 23, D) a +3 dagger a +0 robe a +0 buckler (72, 23, D) a cursed -3 rapier a +0 robe a +0 buckler a +0 short sword a +0 robe (71, 24, D) a +0 short sword a +0 robe (72, 24, D) a +6 ring of strength a +3 mace of protection a +2 lightning rod (11/11) an uncursed ring of protection from magic (64, 27, D) a phantom mirror (65, 27, D) a phantom mirror (71, 27, D) a cursed staff of summoning (72, 27, D) a +1 scimitar of holy wrath (73, 27, D) a crystal ball of energy (62, 28, D) a cursed -2 ring of slaying (64, 28, D) a fan of gales (71, 28, D) an uncursed staff of summoning (61, 30, D) a +0 shortbow 14 arrows a centaur skeleton (63, 30, D) a +0 shortbow (64, 30, D) a +1 quarterstaff of protection a +0 shortbow 14 arrows a centaur skeleton (62, 31, D) a cursed -1 shortbow 20 arrows (63, 31, D) a +0 arbalest 19 bolts a +0 shortbow 25 arrows a yaktaur skeleton (64, 31, D) a large rock a +0 arbalest 12 bolts a cyclops skeleton a yaktaur skeleton (63, 32, D) a +2 hand crossbow of freezing a large rock a bolt 9 arrows (63, 33, D) a bolt a large rock 2 arrows (72, 33, D) a +3 antimagic glaive (63, 34, D) a +5 morningstar of protection 4 needles of confusion a large rock 7 arrows (49, 37, D) a +2 chain mail of cold resistance (50, 37, D) an uncursed amulet of clarity (51, 37, D) a +4 ring of protection (59, 37, D) a +1 broad axe of flaming (60, 37, D) a plain deck of summoning (63, 37, D) a +1 whip of pain (71, 37, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (72, 37, D) a stone of tremors (73, 37, D) an uncursed ring of protection from magic a +7 rod of destruction (9/9) a +0 hat (49, 38, D) a +6 hunting sling of flaming (50, 38, D) a +2 rapier of protection (51, 38, D) 2 potions of heal wounds (52, 38, D) a book of Fire (53, 38, D) a +8 rod of shadows (14/14) (59, 38, D) a +3 scale mail of cold resistance (60, 38, D) the +4 scale mail of the Guilds {rC- rN+ Str+6 Stlth+} It affects your strength (+6). It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (61, 38, D) a +6 bardiche of distortion (63, 38, D) a +2 scale mail of poison resistance (71, 38, D) the +3 leather armour of Indemnity {Str+7} It affects your strength (+7). (71, 41, D) a +4 trident of flaming 7 poisoned tomahawks (61, 42, D) a +7 antimagic falchion (52, 44, D) a +2 antimagic morningstar 6 javelins of penetration