Kidiri the Dungeon (0, 0, D) 36 arrows a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (-53, 1, D) the Reference Book on Sinister Secrets Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Agony Necromancy 5 c - Simulacrum Ice/Necromancy 6 (0, 1, D) 8 needles of confusion (-52, 2, D) a book of Changes (-59, 3, D) a +0 long sword a +0 chain mail a +2 robe of fire resistance (-57, 3, D) a +0 quarterstaff (-51, 3, D) a +0 spear (-47, 3, D) a troll hide a +0 hand axe a +0 plate armour a +3 ring of evasion a swamp dragon hide a +0 robe a +0 plate armour a +0 plate armour a +0 plate armour a +0 leather armour 39 arrows a +0 trident a +0 longbow a +0 long sword a +4 hand axe of venom a +0 hand axe a +0 flail a +0 club a +4 broad axe 6 needles of frenzy a +0 giant spiked club a +0 giant spiked club a +1 war axe of freezing a +0 plate armour an uncursed ring of flight (-58, 4, D) a troll hide (-48, 4, D) the +3 war axe of Foelepn {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). a +0 robe (-53, 5, D) a +0 leather armour (-21, 6, D) 3 bolts (-19, 6, D) a +0 plate armour a +0 long sword a +0 plate armour a +0 plate armour a +0 long sword a +0 battleaxe of chopping a +0 long sword a +0 arbalest a +0 plate armour 17 bolts a +0 war axe a +0 chain mail (-18, 6, D) a +0 great sword a +0 chain mail a bolt a +0 bardiche a +0 plate armour a +0 glaive a +0 plate armour a +0 great sword a +0 plate armour a +0 battleaxe a +0 plate armour (-12, 6, D) a +0 scimitar a +0 mace a +0 halberd (-38, 7, D) a +2 great sword of flaming a book of Alchemy (-1, 7, D) a +0 dire flail a +0 giant spiked club a +0 robe a cursed -1 spear a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a cursed -2 giant club (-39, 8, D) a cursed +0 longbow a +0 leather armour an uncursed staff of air (-30, 8, D) a +5 dire flail (-29, 8, D) a +3 giant spiked club (-23, 8, D) a +0 quarterstaff (-22, 8, D) a +1 executioner's axe (-11, 8, D) a +1 centaur barding (-10, 8, D) a +1 cloak (-4, 8, D) a +7 scale mail (-3, 8, D) a +0 chain mail (-39, 9, D) a Fen Folio (-38, 9, D) the cursed +1 spear of Gloom {venom, rF++ rN+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It greatly protects you from fire. It protects you from negative energy. It has a curse placed upon it. (-30, 9, D) a +0 war axe (-29, 9, D) a +5 dire flail of pain (-23, 9, D) a +5 broad axe (-22, 9, D) a +3 lajatang (-11, 9, D) a +3 chain mail of cold resistance (-10, 9, D) a +2 cloak a +1 cloak (-4, 9, D) a +5 plate armour (-3, 9, D) a +2 mottled dragon armour (-38, 10, D) an uncursed ring of magical power 41 arrows an uncursed ring of ice a +2 morningstar of protection the +5 quarterstaff of Zit Tada {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. a fan of gales (-73, 11, D) a +2 quarterstaff (-72, 11, D) a +0 flail (-71, 11, D) a +2 falchion (-73, 12, D) a +2 dagger (-72, 12, D) a +2 trident (-71, 12, D) a +2 hand axe (-67, 12, D) 2 scrolls of vulnerability (-66, 12, D) 10 stones an uncursed staff of energy (-22, 12, D) a +0 scimitar (-21, 12, D) a +0 scimitar a +0 short sword a +0 longbow 24 arrows a +0 great sword a +0 chain mail a +0 short sword a +0 leather armour (-12, 12, D) a +0 battleaxe a +0 chain mail of cold resistance a +0 short sword a +0 leather armour a +3 whip of holy wrath a +0 robe a +0 glaive a +0 hand axe a +0 shield (0, 12, D) a +0 leather armour a +0 dagger (-11, 13, D) a +0 halberd a +0 plate armour (0, 13, D) a +0 cloak a +0 dire flail (-75, 14, D) an arrow (-67, 14, D) a +0 short sword (0, 14, D) a +0 long sword a +0 short sword a +0 trident (-43, 15, D) an arrow (-42, 15, D) an arrow (-41, 15, D) a +0 shortbow (-30, 15, D) a +5 broad axe (-29, 15, D) a +5 quick blade (-28, 15, D) a +3 great mace of distortion (-27, 15, D) a +0 shortbow (-24, 15, D) a +1 mace of crushing (-20, 15, D) 50 arrows (-19, 15, D) 50 arrows (-14, 15, D) 50 bolts (-13, 15, D) 50 bolts (-9, 15, D) a +1 chain mail of fire resistance (-8, 15, D) a +4 plate armour of positive energy (-6, 15, D) a +2 gold dragon armour (-5, 15, D) a +7 scale mail (-4, 15, D) a +3 shadow dragon armour (-3, 15, D) a +1 ring mail of magic resistance (-1, 15, D) a +0 robe a +0 spear a +0 ring mail a +0 scimitar (0, 15, D) a +0 robe a +2 spear of freezing (-75, 16, D) an arrow (-67, 16, D) a +3 chain mail (-66, 16, D) a +0 scale mail (-34, 16, D) a +1 battleaxe of freezing (-30, 16, D) a +1 hand crossbow of freezing (-29, 16, D) a +3 giant spiked club (-28, 16, D) a +3 arbalest (-27, 16, D) a +0 scimitar (-25, 16, D) a +0 hand crossbow of freezing (-24, 16, D) a +1 whip of flaming (-20, 16, D) 50 arrows (-19, 16, D) 50 arrows (-14, 16, D) 50 bolts (-13, 16, D) 50 bolts (-9, 16, D) a +4 chain mail of positive energy (-6, 16, D) a +1 cloak (-5, 16, D) a +0 large shield (-4, 16, D) a +4 ring mail (-3, 16, D) a +5 plate armour (-67, 17, D) a +0 dagger of venom (-66, 17, D) a +2 trident of piercing (-75, 18, D) 12 arrows a +0 shortbow (-67, 18, D) a +0 hand axe of chopping (-66, 18, D) a +3 long sword of holy wrath (-75, 19, D) a +0 flail a +0 plate armour a +0 glaive (-67, 19, D) a +1 quarterstaff of speed (-66, 19, D) a +2 mace (-46, 19, D) a +0 shortbow 19 arrows (-45, 19, D) a +0 giant club a +0 giant spiked club (-44, 19, D) 2 arrows (-23, 19, D) a +1 great sword of holy wrath (-2, 19, D) a +0 long sword a +0 cloak a cursed -1 short sword a +0 short sword a +0 robe a +0 dagger a +0 demon whip a +2 cloak a +4 ring mail of cold resistance a +2 pair of boots of flying a +4 shield a +5 war axe of draining a +0 cloak a +0 long sword (-1, 19, D) a +0 dire flail a +0 robe a +0 flail (-75, 20, D) a +0 club (-22, 20, D) a book of Power (-21, 20, D) 8 arrows of frost (-18, 20, D) the Incunabulum of the Frostbite Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Condensation Shield Ice 4 d - Metabolic Englaciation Hexes/Ice 5 (-22, 21, D) an uncursed ring of see invisible (-21, 21, D) 22 stones (-36, 22, D) a cursed +0 long sword (-21, 22, D) a scroll of immolation (-18, 22, D) a book of Dreams (-16, 22, D) the Incunabulum of Destructive Slavery Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Recall Summoning/Translocation 3 d - Throw Icicle Conjuration/Ice 4 e - Spellforged Servitor Conjuration/Summoning 7 (-75, 23, D) a +0 short sword (-18, 23, D) a book of Party Tricks (-16, 23, D) the Catalogue of Translocation Spells Type Level a - Portal Projectile Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Phase Shift Translocation 5 (-1, 23, D) an uncursed staff of energy (-18, 24, D) Xojufad's Catalogue of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Dragon Form Transmutation 7 (-16, 24, D) a manual of Staves (0, 24, D) a crystal ball of energy (-34, 25, D) a +2 robe of cold resistance a +2 robe of the Archmagi a +0 trident a +3 trident of flaming a +2 vampiric spear a +0 mace a +0 giant spiked club a cursed +0 dire flail a +0 dagger (-1, 25, D) an uncursed staff of power (-16, 26, D) the Disquisition on Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Animate Dead Necromancy 4 c - Dispel Undead Necromancy 5 d - Simulacrum Ice/Necromancy 6 (-67, 27, D) 12 arrows a +0 robe a +0 dagger a +0 shortbow (-58, 27, D) a +4 chain mail (-57, 27, D) a +4 chain mail (-18, 27, D) a book of the Dragon (-13, 27, D) a storm dragon hide a +0 rapier a +0 rapier a +0 leather armour (-10, 27, D) an uncursed amulet of resist mutation the amulet "Mapneb Midist" {Faith +Inv Int+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). It lets you turn invisible. the amulet of Jemoas {Gourm +Blink Dex+4 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+4). It lets you blink. It makes you more stealthy. the amulet of Yliaquh {Stasis +Inv rF- Int+4 SInv} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (+4). It makes you vulnerable to fire. It lets you see invisible. It lets you turn invisible. the amulet of Kikiacabu {rMut Int+2 Dex+5 Slay-4} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+2). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). the amulet of Cadag {Ward rC+ rN+ Dex+7} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your dexterity (+7). It protects you from cold. It protects you from negative energy. the amulet of Rewoich {Faith rElec} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. the amulet "Weitti" {Ward rN+ Slay+3} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. the amulet of the Firefly {+Rage Str-5 Int+6} [amulet of rage] It affects your strength (-5). It affects your intelligence (+6). It lets you go berserk. (-9, 27, D) the ring "Ureobrah" {Fire rElec Dex+6 Stlth-} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It makes you less stealthy. the ring of the King {MR+ Str+4} [ring of strength] It affects your strength (+4). It affects your resistance to hostile enchantments. the ring of Fybof {+Inv rC+ MR+ Dex-5 Slay+5 SInv} [ring of slaying] It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. the ring "Noif" {+Fly rElec rF- Dex+3 SInv} [ring of flight] It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It lets you fly. the ring "Tidar" {+Fly MR+} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you fly. the ring "Qebapn" {EV+6 Stlth+} [ring of evasion] It affects your evasion (+6). It makes you more stealthy. the ring of the Saviour {rC+ MR+} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. the ring "Zeucituf" {+Blink rPois} [ring of poison resistance] It protects you from poison. It lets you blink. the ring of Libeg {Ice rElec rPois rN+ Stlth-} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It makes you less stealthy. the ring "Geniwaomn" {Str+4 SInv} [ring of see invisible] It affects your strength (+4). It lets you see invisible. the ring of Simuifud {+Inv Str+4} [ring of invisibility] It affects your strength (+4). It lets you turn invisible. the ring of the Oligarchy {AC+6 Str+4} [ring of protection] It affects your AC (+6). It affects your strength (+4). the ring of Murchu Hetsi {MR+ AC+6} [ring of protection] It affects your AC (+6). It affects your resistance to hostile enchantments. the ring "Enogaawu" {rElec Str+6} [ring of strength] It affects your strength (+6). It insulates you from electricity. the ring of Ashexkuj {MP+9 EV+6 Str+3 SInv} [ring of evasion] It affects your evasion (+6). It affects your strength (+3). It affects your magic capacity (+9). It lets you see invisible. the ring of Osups {rF+ MR+} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. the ring of Baomula {rC+ rN+ Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from cold. It protects you from negative energy. the ring "Jung" {rN+ MR- Int+9 Dex-4 Stlth-} [ring of loudness] It affects your intelligence (+9). It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. a +3 ring of evasion (-57, 28, D) a +5 ring mail (-50, 28, D) a +0 short sword a +0 long sword a +0 chain mail a +0 buckler 18 poisoned arrows 8 arrows a +0 shortbow a +0 shortbow a +0 short sword a +0 long sword a +0 long sword (-21, 28, D) a scroll of random uselessness (-18, 28, D) Borgnjor's Almanac of Necromancy Spells Type Level a - Corpse Rot Necromancy 2 b - Animate Dead Necromancy 4 c - Dispel Undead Necromancy 5 d - Simulacrum Ice/Necromancy 6 (-16, 28, D) a book of Minor Magic (-58, 29, D) a +0 lajatang (-57, 29, D) a +2 war axe of chopping (-21, 29, D) a cursed amulet of inaccuracy (-58, 30, D) a +2 halberd of venom (-57, 30, D) a +2 mace of crushing (-18, 30, D) the Disquisition on Damaging Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (-69, 31, D) a +0 flail (-65, 31, D) a +0 whip a +0 robe (-58, 31, D) a +2 scimitar of flaming (-57, 31, D) a +2 rapier of draining