Kidiri the Dungeon (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 flail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 mace of pain (62, 1, D) a +1 long sword of protection (63, 1, D) a manual of Necromancy (67, 1, D) a plain deck of defence (68, 1, D) a book of Necromancy (69, 1, D) an uncursed amulet of stasis (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +1 glaive of distortion (73, 2, D) a +0 trident an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a +0 short sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (61, 5, D) 3 needles of frenzy (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Callings (62, 9, D) a +0 rapier (63, 9, D) a +2 robe of resistance (71, 9, D) an Akashic Record (72, 9, D) the +4 scale mail of Inquiry {-Cast rElec Str+2 Stlth+} It affects your strength (+2). It insulates you from electricity. It prevents spellcasting. It makes you more stealthy. (62, 10, D) a +3 shortbow of flaming (70, 10, D) the +6 short sword of Xoatamm {freeze, rPois rN+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It protects you from negative energy. (72, 10, D) a +7 long sword of slicing (62, 13, D) a +3 war axe of venom a +0 robe (61, 17, D) a +2 spear of venom (62, 17, D) a book of Air (63, 17, D) a +6 blowgun (64, 17, D) a +1 chain mail of cold resistance (72, 17, D) a lantern of shadows (73, 17, D) a +2 trident of venom (62, 18, D) a +3 hunting sling of freezing (63, 18, D) a +0 great sword (64, 18, D) a fan of gales (71, 18, D) a +5 broad axe of chopping (72, 18, D) a +3 arbalest of flaming (73, 18, D) a +1 mace of protection (63, 20, D) a +0 arbalest 19 bolts of frost (62, 21, D) a +0 scimitar a +2 dire flail of protection a +0 dire flail (63, 21, D) a +2 glaive of flaming a +0 plate armour a +0 dire flail a +0 great mace (62, 22, D) a +0 battleaxe a +4 plate armour (63, 22, D) a +3 morningstar of freezing a bolt of frost (61, 27, D) a +3 longbow of freezing (63, 27, D) an uncursed staff of cold (65, 27, D) a +4 rapier of electrocution (72, 27, D) a +0 rapier of speed (73, 27, D) a phantom mirror (62, 28, D) a +0 hunting sling of flaming (64, 28, D) an ornate deck of defence (71, 28, D) a stone of tremors (72, 28, D) an uncursed staff of air (73, 28, D) an uncursed staff of summoning (63, 31, D) a +1 antimagic spear (63, 32, D) an uncursed staff of death (49, 37, D) a +2 ring of dexterity (51, 37, D) a book of Envenomations (52, 37, D) a manual of Transmutations (53, 37, D) a fan of gales (54, 37, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. (59, 37, D) a cursed amulet of inaccuracy (60, 37, D) a cursed -3 ring of strength (61, 37, D) an uncursed ring of stealth (62, 37, D) a +2 robe (63, 37, D) a +4 dagger of protection (69, 37, D) an uncursed staff of wizardry (70, 37, D) a +2 ring mail of fire resistance (71, 37, D) a book of Envenomations (72, 37, D) the +9 rapier "Fomeiwe" {pierce, Str+4 Int+7 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+7). It makes you more stealthy. (73, 37, D) an uncursed staff of fire (49, 38, D) a +2 hunting sling of flaming (50, 38, D) a lamp of fire (51, 38, D) a disc of storms (52, 38, D) a +2 broad axe of electrocution (53, 38, D) a +1 hand crossbow of velocity (59, 38, D) a +1 scale mail of cold resistance (60, 38, D) a book of Conjurations (62, 38, D) the ring "Tewasic" {*Contam rPois MR+ Int+6} [ring of protection from magic] It affects your intelligence (+6). It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (63, 38, D) a manual of Crossbows (70, 38, D) a +1 war axe of electrocution (72, 38, D) an uncursed ring of protection from cold (73, 38, D) a +2 hand crossbow of velocity (71, 42, D) an ugly thing skeleton