Kidiri the Dungeon (0, 0, D) a book of Frost (1, 0, D) a +0 long sword (3, 0, D) an uncursed staff of earth (5, 0, D) a book of Fire (6, 0, D) an uncursed staff of summoning (7, 0, D) a +0 dire flail (8, 0, D) 22 arrows (11, 0, D) a +0 hand axe (12, 0, D) a +0 hand axe (14, 0, D) a +0 helmet of see invisible (16, 0, D) a sack of spiders (18, 0, D) a disc of storms (0, 1, D) 29 sling bullets (1, 1, D) a plain deck of summoning (2, 1, D) a +1 pair of gloves of archery (3, 1, D) an uncursed ring of flight (4, 1, D) the Guide on Mutagenic Translocation Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Recall Summoning/Translocation 3 c - Portal Projectile Translocation 3 d - Passage of Golubria Translocation 4 e - Irradiate Conjuration/Transmutation 5 (5, 1, D) 14 bolts (6, 1, D) a plain deck of defence (10, 1, D) the Catalogue of the Frostbite Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Cold Conjuration/Ice 6 (11, 1, D) a plain deck of changes (14, 1, D) a plain deck of summoning (18, 1, D) an uncursed staff of summoning (8, 2, D) a lantern of shadows (10, 2, D) a plain deck of summoning (12, 2, D) a +2 hat a disc of storms (17, 2, D) a book of Callings (0, 3, D) a book of Transfigurations (5, 3, D) 19 stones (6, 3, D) a stone of tremors (7, 3, D) a cursed +0 plate armour an uncursed ring of protection from fire a +0 chain mail a cursed +0 war axe a cursed -1 trident a +1 long sword the +3 scale mail of Valour {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (8, 3, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 ring mail a +4 broad axe of flaming a +3 hunting sling of flaming a +0 chain mail an uncursed amulet of resist corrosion (9, 3, D) a +0 short sword (16, 3, D) the +3 halberd "Mabo" {elec, +Blink rF+ MR- Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. a +0 dagger (-20, 5, D) a +2 demon trident of electrocution (11, 5, D) a cursed -1 war axe (14, 5, D) a +3 dagger of electrocution 3 tomahawks (-43, 6, D) a +0 trident of protection (9, 6, D) a +2 triple sword of venom a cursed -1 chain mail (13, 6, D) a +2 ring mail of cold resistance (14, 6, D) a +7 triple sword of freezing a +0 chain mail (16, 6, D) a +0 war axe (17, 6, D) a +0 war axe 47 stones (18, 6, D) a +0 battleaxe a +0 plate armour a scroll of random uselessness (19, 6, D) a +0 trident a +1 buckler of protection a +0 long sword a +0 robe a +0 glaive (20, 6, D) a +0 war axe a stone a +0 chain mail a cursed +0 war axe a +0 dire flail a cursed +0 chain mail (-20, 7, D) a +3 large shield of protection (-12, 7, D) a +1 pair of gloves a +1 rapier of electrocution a +0 cloak (-41, 8, D) a +0 rapier a cursed +0 cloak (-40, 8, D) a +0 scimitar (-12, 8, D) a +0 robe (-11, 8, D) a +1 demon whip (-44, 9, D) a +0 dagger a +0 robe (-43, 9, D) a +0 long sword a +0 plate armour (-42, 9, D) a +1 battleaxe of flaming a +0 plate armour (20, 9, D) an uncursed staff of fire a +0 plate armour the cursed +1 war axe "Libimo" {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. a +0 long sword of electrocution the +8 great sword "Kaireling" {slice, +Blink rN+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from negative energy. It lets you blink. a +2 lajatang of electrocution a +0 plate armour a cursed +0 chain mail a +0 chain mail the cursed +0 quarterstaff "Enur Huu" {crush, rPois rC+ Str+2 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (-4). It protects you from cold. It protects you from poison. It has a curse placed upon it. a +1 crystal plate armour a +0 halberd a +2 glaive of protection the ring "Nelalek" {rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold. a cursed staff of earth the cursed +3 falchion "Spiderslayer" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. a +3 scale mail of magic resistance a +0 bardiche a +0 hunting sling a +0 chain mail (-42, 10, D) a +0 great mace a +0 plate armour (-40, 10, D) a +4 broad axe a +0 chain mail (-38, 10, D) a +2 demon whip of flaming (-20, 10, D) a +0 demon trident of electrocution (-43, 11, D) a +0 great mace a +0 plate armour (-39, 11, D) a +5 demon trident a +0 mottled dragon armour (-32, 11, D) a +1 long sword of flaming a +0 cloak (-28, 11, D) a +0 demon whip (-29, 12, D) a cursed -2 trident a +2 robe of magic resistance (-11, 12, D) a +4 plate armour of cold resistance a +4 short sword of draining a +2 large shield (4, 12, D) a shadow dragon hide (-29, 13, D) a +5 scimitar of holy wrath a +0 large shield (-28, 13, D) a +4 morningstar of freezing (-26, 13, D) a pearl dragon hide (-29, 14, D) a +0 trident (-28, 14, D) a +0 glaive (8, 14, D) a +3 dire flail of protection a +0 long sword 51 stones a +2 cloak a wand of teleportation (5) a +1 glaive of protection (20, 15, D) a +2 robe of fire resistance the +8 demon whip of Juqemybb {drain, rC++ Int-3 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It affects your dexterity (+5). It greatly protects you from cold. (10, 16, D) a +0 cloak a cursed -2 dagger a +2 buckler a cursed -3 dagger the +4 dire flail "Death Rattle" {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. a +0 robe a +0 scimitar (-10, 17, D) a +3 glaive of protection a potion of lignification (20, 17, D) a shadow dragon hide (-47, 19, D) a troll hide (-36, 19, D) a +0 scimitar of flaming a +0 shortbow 27 arrows a +0 robe (-38, 20, D) an arrow (-35, 20, D) a +0 long sword (-34, 20, D) a cursed +0 trident (-38, 21, D) 4 arrows a +0 mace (-35, 21, D) an arrow (13, 21, D) a +0 short sword (-38, 22, D) a +0 longbow a +0 leather armour 27 arrows (-15, 22, D) a storm dragon hide (-39, 23, D) a +1 glaive of chopping (-32, 23, D) 2 large rocks (-31, 23, D) a +2 longbow of freezing 10 arrows (-30, 23, D) a +0 dagger (-29, 23, D) a +3 vampiric long sword a +0 chain mail (-26, 23, D) a +0 trident (-24, 23, D) a +0 flail of crushing a +0 robe a +0 buckler (6, 23, D) a +1 cloak (-32, 24, D) a +0 trident a +0 plate armour (-30, 24, D) a large rock a +0 whip a +0 hand axe a +0 plate armour (-29, 24, D) 3 arrows a +0 mace a +0 leather armour (-26, 24, D) a +0 flail a +0 scale mail a +0 dire flail a cursed -1 dire flail (-25, 24, D) a +4 flail of flaming a +0 longbow 13 arrows of dispersal a +0 robe (-55, 25, D) a +6 ring of protection a +6 ring of strength a +3 ring of slaying a +6 ring of dexterity a +2 shield of cold resistance the +2 morningstar of Plague {flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +1 flail of venom an uncursed ring of invisibility (-30, 25, D) a cursed -1 mace a +0 hand axe a +0 mace a cursed +0 plate armour (-29, 25, D) a +0 long sword a +0 leather armour (-16, 26, D) a +0 cloak a +0 short sword a +2 battleaxe of freezing a +0 halberd a +0 chain mail (20, 26, D) a +0 leather armour 50 arrows a +0 longbow a +0 plate armour a +5 great mace of crushing (-54, 27, D) an uncursed ring of invisibility (1, 30, D) a +2 great sword of flaming (20, 30, D) a +0 rapier a +0 leather armour (-2, 31, D) a +0 demon blade of flaming a +0 robe (-1, 31, D) a +0 rapier (1, 31, D) a +0 long sword (17, 31, D) a +1 demon whip of freezing a +1 scale mail of magic resistance (-52, 32, D) 22 sling bullets (-46, 32, D) 19 arrows (-2, 32, D) a +0 dagger a +0 cloak (-1, 32, D) the +6 shillelagh "Devastator" {shatter} a gold dragon hide a +2 battleaxe of freezing a +0 cloak (-51, 33, D) 8 arrows (-50, 33, D) a +0 robe (-47, 33, D) a +0 leather armour (-2, 33, D) a cursed -3 dire flail (-54, 34, D) a +0 dire flail a +0 dire flail a +0 giant club (-52, 34, D) a troll hide 2 large rocks a +0 whip a +0 robe a +0 giant club a +0 giant spiked club a +0 giant club (-50, 34, D) a cursed +0 dagger (-48, 34, D) a +2 ring mail of fire resistance (-54, 35, D) a troll hide a troll hide a +0 robe a +0 giant spiked club a +0 giant spiked club the amulet of Cowardice {Clar rElec Str+4} [amulet of clarity] It provides mental clarity. It affects your strength (+4). It insulates you from electricity. a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 flail a +0 dire flail a cursed -1 dire flail a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail a troll hide a +0 robe a +0 giant club a +0 dire flail a +0 dire flail a +0 dire flail (-52, 35, D) a troll hide a +0 giant spiked club a +0 club a +0 robe a +0 giant club (-51, 35, D) a large rock a +2 ring mail of fire resistance (-47, 35, D) a scroll of immolation (-46, 35, D) a phial of floods (-29, 35, D) a +0 long sword a +0 plate armour a +2 war axe of flaming a +1 chain mail of magic resistance a potion of degeneration (-27, 35, D) a +0 dire flail a +0 plate armour a +0 bardiche a +0 plate armour (-9, 35, D) a +0 robe a +0 plate armour a +0 buckler a +0 robe a +2 great mace of protection a +0 giant club a +0 club a +2 rapier of speed a +0 hand axe a +0 battleaxe a +0 plate armour a +0 halberd a +0 flail a +0 club a +0 robe a +0 leather armour a +0 chain mail a +0 war axe a +0 longbow a +0 halberd a +1 shield a +0 dagger a +0 robe a +2 scythe of slicing a +0 battleaxe of freezing a +0 falchion a +0 chain mail a +0 war axe 31 arrows a +0 rapier (-54, 36, D) a cursed -1 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club (-52, 36, D) a troll hide a large rock a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (-51, 36, D) a +0 giant club (-50, 36, D) a book of the Sky (-49, 36, D) a +0 falchion (-47, 36, D) an uncursed amulet of the gourmand (-46, 36, D) an uncursed staff of wizardry (-34, 36, D) a +0 dagger a cursed +0 robe a +1 spear of venom (-32, 36, D) an uncursed staff of fire (-30, 36, D) a +2 battleaxe of freezing (-9, 36, D) a +0 chain mail a +0 hand axe a cursed +0 chain mail a +0 glaive a +0 plate armour a +0 leather armour a +0 glaive a +0 flail a cursed +0 robe (-55, 37, D) a +0 crystal plate armour 21 large rocks (-51, 37, D) 4 large rocks a cursed -3 hunting sling (-50, 37, D) a +0 ring mail (-46, 37, D) 18 sling bullets (-39, 37, D) a book of Debilitation (-35, 37, D) a disc of storms (-33, 37, D) a +0 whip a +0 leather armour a +0 whip a +0 robe (-31, 37, D) a +0 spear a +0 ring mail (-29, 37, D) a +0 club (-51, 38, D) a +0 ring mail (-47, 38, D) a +0 chain mail (-46, 38, D) a potion of degeneration (-34, 38, D) a +0 short sword a +0 robe (-51, 39, D) Rourull's Tome of the Known World Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Throw Flame Conjuration/Fire 2 e - Iskenderun's Battlesphere Conjuration/Charms 5 (-50, 39, D) an uncursed staff of summoning (-49, 39, D) the +9 dagger "Catzyrao" {freeze, rN+ MR+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (-48, 39, D) the +5 hunting sling "Juzoge" {venom, Int+4} It poisons the ammo it fires. It affects your intelligence (+4). (-46, 39, D) a potion of degeneration (-33, 39, D) an uncursed staff of wizardry (2, 40, D) a cursed +0 plate armour a +0 plate armour (3, 40, D) a +0 plate armour a +0 plate armour a cursed -1 long sword a +2 great sword of electrocution a +0 broad axe a +0 great sword a +0 robe a +2 plate armour of cold resistance a +0 large shield a +0 rapier a +0 plate armour a +0 plate armour a +0 war axe a +0 great sword a +0 plate armour a +0 plate armour a +0 plate armour a +0 dire flail a +0 chain mail a +0 war axe a +0 war axe of electrocution a +0 war axe a +0 dire flail 25 bolts a +0 arbalest of flaming a +0 chain mail 5 bolts of flame a +0 broad axe a +0 arbalest a +0 arbalest a +0 plate armour a +0 battleaxe (-19, 41, D) a book of Cantrips (-18, 41, D) a +0 bardiche (-18, 42, D) an uncursed staff of cold (-10, 42, D) a +2 flail of crushing (-9, 42, D) a +3 great sword of holy wrath (-3, 42, D) a +5 broad axe (-2, 42, D) a +3 lajatang (9, 42, D) a +5 plate armour (16, 42, D) a +1 large shield (17, 42, D) a +2 chain mail of magic resistance (-19, 43, D) an uncursed staff of fire (-18, 43, D) a cursed staff of poison (-12, 43, D) an arrow (-9, 43, D) a +3 great mace (-3, 43, D) a +1 spear of venom (-2, 43, D) a +4 rapier of electrocution (9, 43, D) a +4 ring mail (10, 43, D) a +4 ice dragon armour (16, 43, D) a +2 mottled dragon armour (17, 43, D) a +1 helmet (-19, 44, D) a +2 rod of the swarm (11/11) a +0 plate armour of positive energy an uncursed ring of protection from cold the ring of Qacucs {+Fly Dex+5} [ring of flight] It affects your dexterity (+5). It lets you fly. a +3 ring of evasion a +0 scimitar of flaming a +5 ring mail (-18, 44, D) the +5 leather armour "Neupp" {*Confuse rPois Str+3} It affects your strength (+3). It protects you from poison. It may confuse you when you take damage. (-5, 44, D) a +0 plate armour a +0 halberd (-53, 45, D) a +2 quarterstaff (-52, 45, D) a +2 trident (-51, 45, D) a +2 dagger (-5, 45, D) a +0 battleaxe a +2 mace of protection (-53, 46, D) a +2 falchion (-52, 46, D) a +0 flail (-51, 46, D) a +2 hand axe (-47, 46, D) 2 scrolls of vulnerability (-46, 46, D) an uncursed staff of energy (-5, 46, D) a +0 short sword (9, 46, D) a +0 battleaxe a +0 chain mail (10, 46, D) a +4 short sword a +0 scale mail a +2 buckler (10, 47, D) a +0 dagger a +0 robe (-45, 48, D) a +0 leather armour a +0 hand axe (9, 48, D) a +0 short sword a +0 shield (-10, 49, D) a +3 double sword (-9, 49, D) a +3 giant spiked club (-8, 49, D) a +1 scimitar of electrocution (-7, 49, D) the +8 short sword "Molluiphur" {flame, rN+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from negative energy. (-5, 49, D) the +7 lajatang "Bojus" {antimagic, Int+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). (-4, 49, D) a +0 glaive of venom (0, 49, D) 50 arrows (1, 49, D) 50 arrows (6, 49, D) 50 bolts (7, 49, D) 50 bolts (11, 49, D) a +0 storm dragon armour (12, 49, D) a +2 troll leather armour (14, 49, D) a +6 chain mail (15, 49, D) a +2 mottled dragon armour (17, 49, D) a +4 fire dragon armour (-47, 50, D) a +3 scale mail (-46, 50, D) a +0 scale mail (-10, 50, D) a +5 dire flail (-9, 50, D) a +5 broad axe (-8, 50, D) a +3 hunting sling of freezing (-7, 50, D) a +5 vampiric hand axe (-4, 50, D) a +2 arbalest of freezing (0, 50, D) 50 arrows (1, 50, D) 50 arrows (6, 50, D) 50 bolts (7, 50, D) 50 bolts (11, 50, D) a +0 scale mail of fire resistance (14, 50, D) a +5 plate armour (15, 50, D) a +4 plate armour (16, 50, D) a +6 chain mail (17, 50, D) a +0 troll leather armour (-47, 51, D) a +0 hand axe of chopping (-46, 51, D) a +2 quarterstaff of protection (-52, 52, D) a +0 club (-47, 52, D) a +2 mace (-46, 52, D) a +1 dagger of venom (-47, 53, D) a +1 trident of piercing (-46, 53, D) a +1 long sword of holy wrath (-52, 54, D) a +0 dagger (2, 54, D) a book of Debilitation (-55, 55, D) a cursed -3 club a +0 scythe a +0 robe (-12, 55, D) a +0 trident (18, 55, D) a +0 dagger a +0 leather armour (-20, 56, D) a troll hide (2, 56, D) a book of Death (4, 56, D) a Young Poisoner's Handbook (9, 56, D) the +0 cloak of Voqiqoys {rElec Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. a +2 cloak (12, 56, D) an uncursed amulet of clarity a +5 ring of slaying a +5 ring of slaying a +5 ring of slaying a +0 arbalest 2 bolts of flame (13, 56, D) a +0 dagger a +0 robe (14, 56, D) a bolt of flame a +0 spear (15, 56, D) a +0 spear a +0 robe (16, 56, D) a +0 dagger a +0 cloak a +3 halberd (17, 56, D) a +0 long sword a +0 ring mail of poison resistance (2, 57, D) Rous Nab's Disquisition on Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Iron Shot Conjuration/Earth 6 (4, 57, D) the Catalogue of Mutagenic Unholy Arts Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 (13, 57, D) a +0 arbalest 10 steel bolts (15, 57, D) a +1 dagger of venom a +0 cloak a +0 arbalest 22 bolts (16, 57, D) a +0 cloak (17, 57, D) a +0 robe (19, 57, D) an uncursed staff of energy (-11, 58, D) a +0 robe a +0 dagger a cursed -3 flail a +0 chain mail (-10, 58, D) a +0 mace a +0 robe 4 large rocks a +3 morningstar of protection a +3 ring of dexterity a +0 trident an uncursed ring of fire (2, 58, D) the Reference Book on Curses Spells Type Level a - Slow Hexes 2 b - Spectral Weapon Hexes/Charms 3 c - Confuse Hexes 3 d - Inner Flame Hexes/Fire 3 e - Mass Confusion Hexes 6 (4, 58, D) a book of Maledictions (20, 58, D) a crystal ball of energy (-28, 59, D) a +0 scimitar of flaming (3, 59, D) a +0 arbalest 12 bolts (19, 59, D) an uncursed staff of power (-47, 60, D) a +0 flail (-2, 60, D) a +0 quarterstaff (2, 60, D) the Collected Works on Augmentations Spells Type Level a - Repel Missiles Charms/Air 2 b - Excruciating Wounds Charms/Necromancy 5 c - Warp Weapon Charms/Translocation 5 (4, 60, D) the Guide on Enhancements and Combat Magic Spells Type Level a - Repel Missiles Charms/Air 2 b - Conjure Flame Conjuration/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Warp Weapon Charms/Translocation 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (-38, 61, D) a +3 chain mail (-37, 61, D) a +4 chain mail (-4, 61, D) a potion of degeneration (-2, 61, D) a +0 short sword (2, 61, D) the Papyrus of the Eight Ships Spells Type Level a - Regeneration Charms/Necromancy 3 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 (3, 61, D) a poisoned bolt (4, 61, D) a book of Hinderance (-38, 62, D) a +0 helmet (-37, 62, D) a +4 scale mail (-16, 62, D) a +0 robe a +0 quarterstaff (2, 62, D) a book of Spatial Translocations (3, 62, D) a poisoned bolt (4, 62, D) a book of Dreams (-38, 63, D) the +2 scimitar of the Weasel {venom, rElec Str+3 Dex-2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (-2). It insulates you from electricity. (-37, 63, D) a +1 broad axe of freezing (3, 63, D) a +0 whip a +0 robe (-38, 64, D) a +2 halberd of protection (-37, 64, D) a +0 mace of protection (-1, 64, D) a disc of storms (4, 64, D) a +0 arbalest 5 poisoned bolts a +0 great mace a +0 chain mail (5, 64, D) 3 poisoned bolts a +0 spear a +0 robe (8, 64, D) the ring of Xoasm {Dex-4 SInv} [ring of dexterity] It affects your dexterity (-4). It lets you see invisible. the ring "Jew Wuh" {+Inv rElec rC+ SInv} [ring of see invisible] It protects you from cold. It insulates you from electricity. It lets you see invisible. It lets you turn invisible. the ring "Feapp" {MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It affects your magic capacity (+9). the ring "Vol Yzyck" {+Inv Int+2 Dex-5 Stlth-} [ring of loudness] It affects your intelligence (+2). It affects your dexterity (-5). It lets you turn invisible. It makes you less stealthy. the ring "Kedowifu" {rN+ Str+3 Dex+3} [ring of strength] It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. the ring of Leodaif {Wiz *Drain rN+ Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It protects you from negative energy. It causes draining when unequipped. the ring "Noomocw" {rF+ Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It protects you from fire. It makes you less stealthy. the ring "Evapty Inip" {Fire rElec MR+ Str+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Gasonavi" {rF+ rC+} [ring of protection from fire] It protects you from fire. It protects you from cold. the ring "Edeseruank" {rC+ Slay+2 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It makes you more stealthy. the ring of Fun {Wiz Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). the ring of the Eagle {+Fly rN+ Int+3 Dex+4} [ring of positive energy] It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It lets you fly. the ring of Nemelex Xobeh's Regard {*Corrode +Fly rElec Str+3 SInv} [ring of flight] It affects your strength (+3). It insulates you from electricity. It lets you see invisible. It lets you fly. It may corrode your equipment when you take damage. the ring of Eddael {rElec rPois rC+ Str+3 Stlth-} [ring of protection from cold] It affects your strength (+3). It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you less stealthy. the ring of Kuwnuezo {SustAt Str+7} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+7). the ring of Sif Muna's Approval {+Fly rN+} [ring of flight] It protects you from negative energy. It lets you fly. the ring of the Devil {rElec rC+ EV+6 Int+3 Stlth+} [ring of evasion] It affects your evasion (+6). It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It makes you more stealthy. the ring of the Evil One {Fire MP-9 Str+3 Dex+3 Slay+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (-9). the ring "Kaciykka" {AC+6 Dex+2} [ring of protection] It affects your AC (+6). It affects your dexterity (+2). the ring of Pylangec {*Drain AC+6 Str+5 Int+9} [ring of protection] It affects your AC (+6). It affects your strength (+5). It affects your intelligence (+9). It causes draining when unequipped. the ring "Ojarer" {Int+6 Dex+5 SInv} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+5). It lets you see invisible. the ring "Edwecw" {rPois rC+ EV+6 Int-3 Dex-3} [ring of evasion] It affects your evasion (+6). It affects your intelligence (-3). It affects your dexterity (-3). It protects you from cold. It protects you from poison. the ring "Fuadudext" {Wiz rC- MR+ Dex+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the ring "Ynoanok" {+Inv rN+ Int+4} [ring of invisibility] It affects your intelligence (+4). It protects you from negative energy. It lets you turn invisible. the ring of Internal Strife {Dex+4 Slay+5} [ring of slaying] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). the ring "Agaptughi" {rN+ Str+6} [ring of positive energy] It affects your strength (+6). It protects you from negative energy. the ring of Temperance {*Contam +Inv rC++ AC+6 Str+2} [ring of protection] It affects your AC (+6). It affects your strength (+2). It greatly protects you from cold. It lets you turn invisible. It causes magical contamination when unequipped. (-38, 65, D) a +4 quarterstaff of protection (-37, 65, D) a +2 rapier of electrocution (3, 65, D) a bolt (9, 65, D) the amulet of Erhoenud {Ward rPois rN+ Str+7 Dex-3} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+7). It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. the amulet "Plog" {Regen+ Str+3 Dex+4 Slay+2 Stlth-} [amulet of regeneration] It affects your strength (+3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. It makes you less stealthy. the amulet "Doxakeg" {Clar Dex+3} [amulet of clarity] It provides mental clarity. It affects your dexterity (+3). the amulet "Hekeharch" {Faith rC+ Str-4 Int+3 Slay+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-4). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. the amulet "Boxtafesch" {Ward +Fly rPois rN+ Int-2 Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (-2). It protects you from poison. It protects you from negative energy. It lets you fly. It makes you more stealthy. the amulet of Waxal {+Rage rN++ Str-5} [amulet of rage] It affects your strength (-5). It greatly protects you from negative energy. It lets you go berserk. the amulet "Utoiq" {Spirit rF+ rN+ Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. the amulet of Qedypp {Spirit Str+4 Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It affects your dexterity (+3). the amulet "Parilo" {Spirit rF+ Int+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+2). It protects you from fire. the amulet "Hatac" {rMut MR+} [amulet of resist mutation] It protects you from mutation. It affects your resistance to hostile enchantments. the amulet "Odaec" {rMut MR- Str+3 Int+3} [amulet of resist mutation] It protects you from mutation. It affects your strength (+3). It affects your intelligence (+3). It affects your resistance to hostile enchantments. the amulet of Sovereignty {Spirit +Blink rF+++ Str+2 Dex-5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). It affects your dexterity (-5). It renders you almost immune to fire. It lets you blink. the amulet of Freedom {-Tele +Fly rN+ Regen+ MP+9} [amulet of regeneration] It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. It prevents most forms of teleportation. It increases your rate of regeneration.