Kidiri the Dungeon (0, 0, D) a +0 rapier (unseen) (0, 1, D) a +3 hunting sling of velocity (3, 1, D) a +3 bardiche (unseen) (-8, 2, D) a fire dragon skeleton (-4, 2, D) a +1 battleaxe of freezing (still there?) a +2 great sword of flaming (still there?) (2, 2, D) a +0 giant club a +0 giant spiked club 5 chunks of flesh a two-headed ogre skeleton (-11, 3, D) a shadow dragon skeleton (2, 3, D) a cursed +0 giant spiked club an ogre corpse (-10, 4, D) 6 inedible chunks of flesh (-45, 20, D) a +1 vampiric morningstar a +0 club a +3 antimagic mace a +0 flail a +3 bardiche a cursed -3 dagger a +0 short sword the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). the cursed +1 falchion of Faixerur {venom, -Tele rC+ Str+4 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+4). It protects you from cold. It prevents most forms of teleportation. It has a curse placed upon it. a cursed +0 short sword a +0 battleaxe a +4 mace of protection a +0 dagger a +0 flail a +2 vampiric demon whip a +0 dagger a +0 hand axe a +0 halberd a +5 flail of holy wrath a +0 dagger a +0 dagger a +3 demon whip of freezing a +0 arbalest a +3 antimagic flail a +3 battleaxe of chopping a +0 spear a +2 arbalest of evasion a +1 antimagic flail a +0 dagger a +2 demon trident of draining a +0 long sword of slicing a +0 trident a +0 trident a +0 whip a +1 spear of piercing a +0 shortbow a +0 arbalest a +2 antimagic morningstar a +1 antimagic morningstar a +0 quarterstaff a +3 long sword of flaming a +3 trident of flaming a +2 antimagic dire flail a +0 trident a +1 whip a +1 great sword of flaming a +0 spear a +3 trident of flaming a +0 great mace a +0 short sword a +0 short sword a +0 dire flail a +2 flail of protection a +0 demon whip a +1 great sword of flaming a +8 executioner's axe of pain a +2 morningstar of holy wrath a +3 hunting sling of flaming a +0 dagger a +2 triple crossbow of freezing a +6 antimagic quarterstaff a +1 antimagic morningstar a +0 rapier a +1 antimagic demon blade a +2 mace of crushing a +0 scimitar a +0 dagger a +2 dagger of venom a +0 war axe a +0 dagger a +2 eveningstar of flaming a +0 battleaxe a +2 hand crossbow of velocity a +2 falchion a +0 rapier a +0 short sword a +0 long sword a +3 flail of holy wrath a +2 flail of holy wrath a +0 dagger the +6 mace "Taeptas" {elec, -Tele rElec rN+++ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It insulates you from electricity. It renders you almost immune to negative energy. It prevents most forms of teleportation. a +1 battleaxe of freezing a +0 longbow a +0 flail a cursed -2 long sword a +0 dire flail a +0 long sword of holy wrath a +3 shortbow of evasion a +0 shortbow a +0 short sword a +5 hand crossbow of flaming a +5 broad axe a +3 great mace a +3 great mace a +5 broad axe a +0 dagger a +1 bardiche a +3 arbalest a +4 rapier of freezing a +0 whip of electrocution a +2 broad axe of freezing a +5 quick blade a +3 great sword a +3 longbow a +3 great mace of draining a +1 dire flail of protection a +5 dire flail a +1 great sword of slicing a +6 giant spiked club the +8 dagger "Killer Bee's Bane" {drain, *Confuse rF+ Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It protects you from fire. It may confuse you when you take damage. a +0 rapier a +0 rapier a +1 dire flail of protection a +0 battleaxe a +0 shortbow a +0 short sword a +2 great mace of holy wrath a +2 antimagic morningstar a +0 war axe a +0 battleaxe a cursed +0 battleaxe a +5 hunting sling of flaming a +0 war axe a +0 arbalest a +0 glaive a +0 long sword a +0 great sword a +0 war axe a +0 broad axe a +0 trident a +4 trident of freezing a +0 trident a +0 trident a +0 great mace a +0 great sword a +0 trident a +2 morningstar of protection a +1 antimagic broad axe a +0 quick blade a +0 quick blade a +0 long sword a +0 scimitar of flaming a +0 mace the +2 halberd "Faismu Rops" {holy, rPois MR+ Int+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 halberd a +0 whip a +3 shortbow of freezing a +1 antimagic flail a +7 dire flail of protection a +0 short sword a +0 short sword a +0 dagger a +7 antimagic great mace a +0 club a +4 dagger a +0 club a +3 antimagic mace a +0 rapier a +0 mace a +0 short sword a +0 scimitar of flaming a cursed -1 short sword a +4 hand crossbow of flaming a +0 dagger a +2 longbow of flaming a +3 antimagic demon whip a +0 flail a +5 hunting sling of flaming a +4 scimitar of flaming a +5 quarterstaff of protection a +0 mace a +0 club a +0 club a +0 club a +9 antimagic demon whip a +0 whip a +2 halberd of protection a +0 lajatang the +2 rapier "Haopp" {antimagic, rC+ Str+4 Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your dexterity (+2). It protects you from cold. a +2 scimitar of holy wrath a +2 war axe of freezing a +2 flail of crushing a +0 mace a +0 hand axe a +0 dagger a +0 dagger the +9 scimitar of the Unliving {slice, Str-3 Int+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+4). a +0 spear a +0 flail a +0 club a +0 shortbow a +0 dagger a cursed -1 dagger a +0 club a +1 quarterstaff of speed a +2 trident of piercing a +0 long sword of holy wrath a +0 hand axe of freezing a +5 dagger of venom a +0 shortbow a +0 club a +2 mace a +0 club a +0 halberd a +0 flail a +0 mace a +2 falchion a +2 trident a +2 dagger a +2 hand axe a +2 quarterstaff a +0 flail (-45, 21, D) 12 bolts of penetration 6 exploding tomahawks 22 poisoned javelins 7 javelins of penetration 8 tomahawks of returning 252 bolts 29 tomahawks 14 steel tomahawks 334 arrows 43 stones (-45, 22, D) a +4 chain mail of magic resistance a +0 chain mail a cursed +0 chain mail a +0 plate armour a cursed +0 leather armour a +0 plate armour a cursed +0 robe a +0 robe a +0 leather armour a +0 chain mail a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 leather armour a +0 ring mail a troll hide a +0 chain mail a +0 robe a +0 robe a +0 cloak a +0 robe a +0 chain mail a +0 buckler a +0 robe a +0 robe a +4 ice dragon armour a +4 fire dragon armour a +6 chain mail a +6 chain mail a +3 storm dragon armour a +4 ice dragon armour a +5 plate armour a +0 cloak a +4 ring mail a +6 chain mail a +10 plate armour of ponderousness a +4 ice dragon armour a +0 leather armour a +5 plate armour a +3 shadow dragon armour the +6 chain mail of Dishonesty {rC+ Regen+ rCorr} It protects you from cold. It increases your rate of regeneration. It protects you from acid and corrosion. the +3 scale mail of the Ward {rPois Str+4} It affects your strength (+4). It protects you from poison. a +1 ring mail of magic resistance a +3 leather armour a +0 buckler a +0 leather armour a troll hide {Snorg} a +0 plate armour a +0 chain mail a +0 chain mail a +0 plate armour a +0 plate armour a +0 chain mail a +0 chain mail a +0 chain mail a +0 robe a +0 chain mail a +0 plate armour a +0 chain mail a +2 plate armour of cold resistance a +0 leather armour a +0 chain mail a +0 robe a +0 robe a +0 robe a +0 robe a +3 plate armour a +2 scale mail of cold resistance a +0 chain mail a +0 robe a +0 leather armour a +4 chain mail a +4 scale mail a +0 leather armour a +0 robe a +2 plate armour a +0 robe a +0 ring mail a +0 leather armour a +2 plate armour a +0 leather armour a +0 scale mail (-45, 23, D) an uncursed staff of power an uncursed staff of power an uncursed staff of energy an uncursed staff of power an uncursed staff of poison an uncursed staff of energy (-45, 24, D) an uncursed amulet of resist corrosion a +6 ring of dexterity an uncursed ring of wizardry a +6 ring of intelligence an uncursed amulet of regeneration an uncursed amulet of regeneration an uncursed ring of protection from fire a +3 ring of protection an uncursed ring of protection from cold a +5 ring of slaying a +5 ring of slaying a +3 ring of intelligence an uncursed ring of positive energy (-44, 24, D) the amulet of the Invisible Hand {rN+ Regen+} [amulet of regeneration] It protects you from negative energy. It increases your rate of regeneration. the amulet "Odiewk Cuass" {rCorr Dex+5} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your dexterity (+5). the amulet of Oceol {+Rage rElec Dex+4} [amulet of rage] It affects your dexterity (+4). It insulates you from electricity. It lets you go berserk. the amulet "Efeos" {rMut Int+3} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+3). the amulet "Qakus" {rMut rF+ rN+ MR+ Slay-5} [amulet of resist mutation] It protects you from mutation. It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. the amulet "Ferisem" {+Rage rPois rN+ Str-2} [amulet of rage] It affects your strength (-2). It protects you from poison. It protects you from negative energy. It lets you go berserk. the amulet "Justowk" {Regen+ Slay+5} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It increases your rate of regeneration. (-43, 24, D) the ring of Renirch {Fire +Inv rElec Int-4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. the ring "Papoha Paac" {MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It affects your magic capacity (+9). the ring of Quclaihi {*Confuse rF++ MP+9 EV-2 Stlth-} [ring of evasion] It affects your evasion (-2). It greatly protects you from fire. It affects your magic capacity (+9). It may confuse you when you take damage. It makes you less stealthy. the ring of Kumell {rPois Str+2 Int+2} [ring of poison resistance] It affects your strength (+2). It affects your intelligence (+2). It protects you from poison. the ring "Deqaaniy" {MP+9 Str+4 Int-3 Dex+2} [ring of intelligence] It affects your strength (+4). It affects your intelligence (-3). It affects your dexterity (+2). It affects your magic capacity (+9). the ring of Nosoxkai {Wiz Str+5 Dex+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+5). It affects your dexterity (+2). the ring of Pules {rPois Int+4 Stlth+} [ring of intelligence] It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. the ring of Zaogg {rPois Str+6 Int+2} [ring of strength] It affects your strength (+6). It affects your intelligence (+2). It protects you from poison. the ring "Bekh" {Int+6 Dex+6} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+6). the ring of Linearity {Ice MR+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. the ring "Mesein" {rPois MR++} [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. the ring of Joegibly {rF- rC++ rN+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. the ring "Pitodd" {Str+3 Dex+2 SInv} [ring of see invisible] It affects your strength (+3). It affects your dexterity (+2). It lets you see invisible. the ring of Wonder {+Blink rF+ MR+ Str+6 Slay-6} [ring of strength] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. the ring of Immorality {SustAt MP+9 Str+2} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+2). It affects your magic capacity (+9). the ring of Jemergh {rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. (-45, 25, D) 5 scrolls of amnesia a scroll of random uselessness (-45, 26, D) a manual of Bows a manual of Crossbows (-44, 26, D) a plain deck of wonders a crystal ball of energy a stone of tremors a lamp of fire