Kidiri the Dungeon (2, 3, D) a +2 quarterstaff (3, 3, D) a +2 hand axe (4, 3, D) a +2 falchion (2, 4, D) a +2 trident (3, 4, D) a +2 dagger (8, 4, D) 2 scrolls of vulnerability 5 scrolls of amnesia (9, 4, D) 10 stones an uncursed staff of energy (8, 8, D) a +0 club (2, 9, D) a +1 quarterstaff of speed (3, 9, D) a +1 trident of piercing (2, 10, D) a +1 dagger of venom (3, 10, D) a +4 long sword of holy wrath (5, 10, D) a +0 ring mail a +0 flail (2, 11, D) a +1 hand axe of chopping (3, 11, D) a +2 mace (2, 12, D) a +0 scale mail (3, 12, D) a +3 ring mail (36, 13, D) a basilisk corpse (33, 14, D) a curare-tipped needle (34, 14, D) a curare-tipped needle (35, 14, D) a +4 demon whip of draining (still there?) a +4 demon whip of draining (still there?) 2 curare-tipped needles (still there?) (36, 14, D) a curare-tipped needle 2 chunks of flesh (30, 15, D) a kobold skeleton (29, 17, D) an orc skeleton (34, 18, D) a curare-tipped needle (17, 19, D) a +3 chain mail (17, 20, D) a +4 scale mail (18, 20, D) a +0 helmet (32, 20, D) 8 inedible chunks of flesh a +0 leather armour a +0 leather armour a +0 trident a +0 plate armour a +0 chain mail a +2 great mace of holy wrath a +0 giant club a +0 flail of crushing a +0 whip a +0 robe a +1 dagger of speed a +0 club a +3 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +2 morningstar of crushing a +4 antimagic dire flail (17, 21, D) a +2 rapier of draining (18, 21, D) a +2 scimitar of flaming (17, 22, D) a +0 antimagic morningstar (18, 22, D) a +2 halberd of protection (8, 23, D) a +2 antimagic demon whip 6 steel javelins 12 poisoned arrows a +0 shortbow a +0 long sword 12 arrows a +0 shortbow a +0 trident a +0 whip a cursed +0 dagger a +0 chain mail a +0 trident a +0 short sword a +0 leather armour a +0 whip a +0 leather armour a +0 leather armour a +0 whip a +0 war axe a +0 flail a +0 falchion a +2 mace of crushing (17, 23, D) the +4 quarterstaff of Evil {pain, +Rage Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It lets you go berserk. (18, 23, D) a +1 broad axe of freezing (21, 23, D) a +0 leather armour a cursed -3 hand axe a +0 flail a +0 leather armour a +0 mace 5 tomahawks a +0 giant club a +0 giant club a +0 dagger a +0 club a +5 war axe of chopping