Kidiri the Dungeon (31, 0, D) 6 bolts a javelin of penetration an uncursed ring of wizardry a +3 rod of destruction (10/10) a +6 ring of dexterity an uncursed ring of protection from magic an uncursed ring of wizardry (10, 1, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the Almanac of Clay Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (21, 1, D) a book of Clouds (25, 1, D) a +3 spear of distortion (28, 1, D) a lamp of fire (29, 1, D) an ornate deck of summoning (35, 1, D) the +12 hunting sling "Wal Zuch" {velocity, +Blink rC+} Any stone fired from it inflicts extra damage. It protects you from cold. It lets you blink. (37, 1, D) a +5 quarterstaff of crushing (38, 1, D) a +2 glaive of flaming (40, 1, D) a book of the Dragon (41, 1, D) an uncursed ring of sustain attributes (42, 1, D) an uncursed staff of summoning (51, 1, D) Sif Muna's Grimoire of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Lightning Spire Summoning/Air 4 e - Aura of Abjuration Summoning 5 (52, 1, D) an ornate deck of summoning (53, 1, D) a +0 scale mail of poison resistance (54, 1, D) an uncursed staff of energy (61, 1, D) an uncursed staff of wizardry (67, 1, D) a +0 war axe of freezing (68, 1, D) a +4 hand crossbow of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a plain deck of defence (20, 2, D) the +7 blowgun "Kiunwes" {evade, Dex+3} It affects your evasion (+5 to EV). It affects your dexterity (+3). (21, 2, D) a +2 scale mail of poison resistance (23, 2, D) a large rock a +2 ring mail of fire resistance (24, 2, D) 2 large rocks (26, 2, D) a book of Spatial Translocations (28, 2, D) a +2 arbalest of flaming (29, 2, D) a +0 hand crossbow of freezing (36, 2, D) the +2 shield "Duimof" {*Drain rF- MR+ Int+7} It affects your intelligence (+7). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (38, 2, D) a book of Alchemy (39, 2, D) an uncursed staff of poison (40, 2, D) an uncursed staff of power (41, 2, D) an uncursed staff of fire (42, 2, D) an uncursed staff of power (49, 2, D) a +0 dagger (50, 2, D) a +0 hand axe (52, 2, D) a book of Death (53, 2, D) a +1 falchion of draining (55, 2, D) a +2 pair of boots of stealth a +4 ring of strength (62, 2, D) the +4 troll leather armour of Cuado {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. (75, 2, D) a phantom mirror (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (23, 3, D) a +0 arbalest a +0 arbalest 22 bolts (24, 3, D) a large rock a +0 glaive of protection a +0 arbalest 20 bolts (25, 3, D) a large rock a cursed -3 shortbow 12 poisoned arrows a +4 great mace of venom a +0 arbalest 24 bolts (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (19, 4, D) a bolt (21, 4, D) a +0 shortbow 11 arrows (22, 4, D) a +0 spear of venom a +0 leather armour (23, 4, D) an uncursed staff of wizardry a +0 shortbow 16 poisoned arrows (24, 4, D) 7 large rocks an uncursed staff of summoning a +0 arbalest 30 bolts a +0 longbow 23 arrows a cursed +0 leather armour (25, 4, D) a large rock 12 javelins of penetration a +0 leather armour a cursed -2 shortbow 13 arrows (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (22, 5, D) a cursed -2 arbalest a +1 morningstar of protection 15 bolts a large rock (23, 5, D) 3 large rocks (24, 5, D) a bolt a +2 war axe of flaming 2 large rocks 5 arrows (25, 5, D) a +0 long sword of freezing a +0 arbalest 12 bolts a cursed -1 shortbow 16 arrows (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +0 shortbow 26 arrows (24, 6, D) an arrow 2 bolts (4, 7, D) a +3 large shield (unseen) (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (24, 7, D) 2 large rocks a bolt 4 arrows (25, 7, D) an uncursed ring of protection from fire the +7 shield of Ronaito {MR+} It affects your resistance to hostile enchantments. an uncursed amulet of regeneration (27, 7, D) an arrow (50, 7, D) the cursed +3 spear "Orb Guardian's Bane" {flame, *Confuse rPois rC++ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It greatly protects you from cold. It protects you from poison. It may confuse you when you take damage. It has a curse placed upon it. a +0 robe (51, 7, D) a +1 dagger of draining (4, 8, D) a +5 crystal plate armour (unseen) (24, 8, D) a large rock a poisoned arrow 2 arrows (50, 8, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) (52, 8, D) an uncursed staff of air a potion of blood (23, 9, D) an arrow (24, 9, D) 3 arrows a large rock (25, 9, D) 2 arrows (51, 9, D) a cursed +0 war axe a +0 plate armour (52, 9, D) a +0 robe a +1 buckler of reflection (61, 9, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (62, 9, D) a +1 hand crossbow of flaming (63, 9, D) an ornate deck of summoning (70, 9, D) a +4 mace of crushing (71, 9, D) a +0 hand axe of flaming (72, 9, D) the Volume of Displacement Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Summon Forest Summoning/Translocation 5 (22, 10, D) a large rock (62, 10, D) a +4 hand crossbow of flaming (72, 10, D) a +0 demon trident of venom (49, 13, D) an uncursed staff of fire (50, 13, D) the cursed +1 short sword "Didouroq" {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It has a curse placed upon it. (51, 13, D) a +1 plate armour of magic resistance (52, 13, D) the +11 arbalest of the Valley of Death {elec, Dex+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+7). (53, 13, D) the +8 quick blade "Acarineslayer" {antimagic, Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). (54, 13, D) the Collected Works on Unstable Damage Dealing Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Alistair's Intoxication Transmutation/Poison 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Dragon Form Transmutation 7 (55, 13, D) a +3 chain mail of magic resistance (50, 14, D) a +1 buckler of poison resistance (51, 14, D) the +5 whip of Xaett {slash, rPois MR+ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It protects you from poison. It affects your resistance to hostile enchantments. (52, 14, D) the +1 troll leather armour of Beauty {Regen+ Dex+2} It affects your dexterity (+2). It increases your rate of regeneration. (53, 14, D) a +4 shortbow of flaming (54, 14, D) a +0 war axe (35, 15, D) the +1 ring mail of Roukkav {rN+ Int+6 Dex-3} It affects your intelligence (+6). It affects your dexterity (-3). It protects you from negative energy. the +3 broad axe of Ciots {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (36, 15, D) a +0 dagger (38, 15, D) a +0 robe (40, 15, D) a book of the Dragon (42, 15, D) a +3 scale mail of fire resistance (43, 15, D) a plain deck of changes (35, 16, D) an uncursed staff of poison (36, 16, D) an uncursed staff of death (37, 16, D) a plain deck of wonders (38, 16, D) a +0 fire dragon armour (41, 16, D) the +1 spear "Nuraon" {holy, *Drain Int+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It causes draining when unequipped. It makes you more stealthy. (51, 16, D) a +0 longbow a +0 club 25 arrows a +0 robe (19, 17, D) a +2 morningstar of holy wrath (20, 17, D) an uncursed staff of fire (21, 17, D) an uncursed staff of death (22, 17, D) a phial of floods (24, 17, D) a +0 demon whip of draining (27, 17, D) the Guide on the Entourage Spells Type Level a - Recall Summoning/Translocation 3 b - Aura of Abjuration Summoning 5 c - Spellforged Servitor Conjuration/Summoning 7 (28, 17, D) a box of beasts (29, 17, D) a book of the Earth (52, 17, D) an uncursed staff of fire a +0 robe a +0 quarterstaff a +0 animal skin (61, 17, D) an uncursed staff of fire (62, 17, D) a book of Alchemy (63, 17, D) a +0 great sword of holy wrath (64, 17, D) an uncursed ring of invisibility (72, 17, D) the +4 hand crossbow "Oconebaux" {penet, rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. (73, 17, D) the Grimoire of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Force Lance Conjuration/Translocation 4 c - Orb of Destruction Conjuration 7 (19, 18, D) a box of beasts (20, 18, D) a +3 scale mail of magic resistance (21, 18, D) the Disquisition on Helpful Sinister Secrets Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 (22, 18, D) a book of the Dragon (23, 18, D) an uncursed staff of poison (24, 18, D) a plain deck of summoning (26, 18, D) the cursed +3 shortbow of Trial by Ordeal {velocity, MR++} Any arrow fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It has a curse placed upon it. (27, 18, D) a +0 short sword of draining (28, 18, D) the +3 scale mail of the Lost Path {rC- rN+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. (29, 18, D) an uncursed amulet of regeneration (51, 18, D) a +2 rapier of venom a cursed +0 robe a +0 buckler (52, 18, D) the +7 morningstar of Ugibegg {crush, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +0 animal skin (63, 18, D) the +3 war axe of the Shoals {freeze, rC++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It lets you see invisible. (64, 18, D) a lantern of shadows (71, 18, D) an uncursed ring of stealth an uncursed ring of protection from magic (72, 18, D) an uncursed ring of flight (73, 18, D) a book of Conjurations (23, 19, D) a book of Power (24, 19, D) a +0 shortbow of evasion (25, 19, D) a +2 robe of positive energy (62, 21, D) 5 large rocks a troll hide a +0 giant spiked club (63, 21, D) a +0 giant spiked club (22, 22, D) a fire drake skeleton (64, 22, D) a +0 giant club (22, 23, D) a +0 scimitar of flaming a +1 great sword of flaming a +1 demon whip of flaming a fire dragon skeleton (23, 23, D) the cursed +2 war axe "Oluosie" {drain, *Drain rF+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (24, 23, D) a +0 demon whip of flaming a +3 scimitar of flaming a +2 demon whip of electrocution (40, 23, D) a cursed +1 morningstar a +0 plate armour of poison resistance (24, 24, D) a +0 demon whip of venom a +3 scimitar of flaming a +1 robe of the Archmagi a hell hog skeleton a hell hound skeleton (25, 24, D) a fire drake skeleton (38, 24, D) a +0 long sword a +0 dagger a +0 robe a +0 flail a +2 mace of holy wrath a +0 robe a +0 battleaxe a +0 robe a +0 mace of protection (39, 24, D) an uncursed staff of wizardry a +0 robe a +0 robe a potion of blood the +8 short sword of Hyeduigh {flame, +Fly rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you fly. a +0 plate armour (40, 24, D) a +0 mace of protection a +2 robe of positive energy (22, 25, D) a fire dragon skeleton (24, 25, D) a +4 scimitar of flaming (49, 25, D) an uncursed ring of flight (51, 25, D) the +9 shortbow of the Last Mice {flame, rC- Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to cold. (52, 25, D) a lamp of fire (53, 25, D) a phial of floods (54, 25, D) a +0 executioner's axe of chopping (38, 26, D) a +0 glaive a cursed +0 chain mail (39, 26, D) the +2 long sword of Day {flame, +Inv rC- MP+9 Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you turn invisible. a +0 robe (41, 26, D) a +3 flail a cursed +0 robe (50, 26, D) a box of beasts (51, 26, D) an uncursed ring of see invisible (53, 26, D) the +7 chain mail of Fun and Games {rElec rF- Str+2} It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. (54, 26, D) the +9 Staff of Wucad Mu {channel} (61, 27, D) a sack of spiders (62, 27, D) the Compendium of Talismans and Creation Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Call Canine Familiar Summoning 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 (63, 27, D) a sack of spiders (64, 27, D) a +0 short sword (65, 27, D) a +0 quarterstaff (73, 27, D) a +4 blowgun (62, 28, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (63, 28, D) an uncursed staff of poison (64, 28, D) a plain deck of defence (34, 29, D) a plain deck of changes (35, 29, D) a +1 great mace of protection (36, 29, D) the +1 chain mail "Qadupt" {rElec} It insulates you from electricity. (39, 29, D) a book of Cantrips (40, 29, D) a phantom mirror (42, 29, D) a +0 spear (43, 29, D) the Collected Works on Icy Talismans Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Haste Charms 6 e - Bolt of Cold Conjuration/Ice 6 (44, 29, D) a box of beasts (35, 30, D) Lotiblig's Guide on Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Ice Form Ice/Transmutation 4 c - Hydra Form Transmutation 6 (36, 30, D) an uncursed staff of cold (37, 30, D) a +4 lajatang of venom (38, 30, D) a +1 longbow of freezing (39, 30, D) a phial of floods (40, 30, D) an uncursed staff of fire (41, 30, D) an ornate deck of wonders (43, 30, D) a book of Minor Magic (62, 31, D) a +0 dagger a +0 robe (63, 31, D) a +2 dagger of draining a +0 robe a +0 spear (64, 31, D) a +4 rod of the swarm (6/10) a cursed +0 robe (37, 32, D) a +0 halberd (71, 32, D) a +3 dagger of freezing (36, 33, D) a +0 trident a +0 robe (37, 33, D) a +0 spear a cursed +0 robe (38, 33, D) a +0 war axe a +0 large shield (39, 33, D) a +1 spear of freezing a +0 robe a +0 short sword a +0 shield a +0 battleaxe an uncursed ring of see invisible (19, 34, D) a book of the Earth (20, 34, D) a book of Transfigurations (21, 34, D) a cursed staff of power (23, 34, D) a cursed +0 leather armour (unseen) (24, 34, D) a cursed -2 giant spiked club (unseen) (25, 34, D) the Volume of the Frostbite Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Condensation Shield Ice 4 c - Freezing Cloud Conjuration/Ice/Air 6 (27, 34, D) the Almanac of the Voyage and Ignition Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Portal Projectile Translocation 3 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (29, 34, D) a disc of storms (37, 34, D) a +0 club (39, 34, D) a +0 mace a +0 robe a +0 hand axe a +0 shortbow of flaming a +0 robe (21, 35, D) a javelin of penetration (22, 35, D) an uncursed staff of death (23, 35, D) a fan of gales (24, 35, D) a +0 robe (25, 35, D) a phantom mirror (26, 35, D) a +0 short sword (27, 35, D) a +2 falchion of electrocution (23, 36, D) a +0 dagger of venom (unseen) (49, 37, D) a cursed staff of poison (50, 37, D) a +0 leather armour (52, 37, D) a book of Enchantments (53, 37, D) a +0 trident (54, 37, D) a cursed staff of conjuration (59, 37, D) a book of Flames (60, 37, D) a phial of floods (63, 37, D) a +0 antimagic hand axe (69, 37, D) a book of Cantrips (70, 37, D) an uncursed staff of death (71, 37, D) a +0 hand axe (72, 37, D) the +1 chain mail of the Eagle {rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. (73, 37, D) a +3 scale mail of fire resistance (24, 38, D) a javelin of penetration (49, 38, D) a +1 robe of cold resistance (50, 38, D) a book of Envenomations (51, 38, D) a +3 ring mail of poison resistance (52, 38, D) a +0 long sword of holy wrath (53, 38, D) a box of beasts (59, 38, D) a +4 plate armour of fire resistance (61, 38, D) an uncursed staff of power (62, 38, D) the Tome of Relativism Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Blade Hands Transmutation 5 (63, 38, D) a +1 trident of venom (70, 38, D) a +0 scale mail of poison resistance (71, 38, D) a +3 leather armour of cold resistance (72, 38, D) a +0 dagger (73, 38, D) a +0 halberd (49, 39, D) the +2 ring mail of Contentment {Str+7 Dex+2} It affects your strength (+7). It affects your dexterity (+2). (50, 39, D) a +3 trident of venom a +0 robe (70, 39, D) a +0 dagger a +0 robe (71, 39, D) a +0 halberd a +0 chain mail (72, 39, D) a +0 short sword of venom a +0 robe the +5 war axe "Grom" {drain, Str+4 Dex+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+4). It makes you more stealthy. a +4 chain mail (73, 39, D) a cursed -3 war axe (23, 40, D) the corpse of the Lernaean hydra (49, 40, D) a +2 trident of venom a +0 robe (51, 40, D) a +0 spear 15 javelins a +1 leather armour of magic resistance (52, 40, D) a +2 rapier of venom a cursed +0 robe (70, 40, D) a +0 leather armour (71, 40, D) a +0 flail a +0 plate armour (72, 40, D) a +0 club a cursed +0 ring mail a +3 long sword of holy wrath a +0 plate armour (24, 41, D) a throwing net the +10 executioner's axe of Byesipue {flame, +Rage +Inv rPois rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. It lets you go berserk. (25, 41, D) a +1 glaive of flaming (unseen) (50, 41, D) a +1 short sword of flaming (51, 41, D) 3 javelins (52, 41, D) a +2 trident of piercing a +0 leather armour (61, 41, D) a +5 short sword of speed a +0 animal skin (62, 41, D) a +0 hand axe a +0 animal skin an uncursed ring of flight (71, 41, D) a +2 robe of cold resistance (24, 42, D) a large rock of returning a +0 mace a +0 chain mail of magic resistance the human corpse of Terence (62, 42, D) a +0 flail of protection a cursed -2 robe (23, 43, D) a sling bullet of flame (59, 43, D) a +0 spear (60, 43, D) a +0 robe a +2 lajatang of electrocution a +0 robe (61, 43, D) a +2 ring mail of cold resistance (17, 44, D) a javelin of penetration (21, 45, D) 2 curare-tipped needles (23, 45, D) a curare-tipped needle (27, 45, D) a curare-tipped needle (24, 46, D) 2 curare-tipped needles