Kidiri the Dungeon (61, 1, D) an uncursed staff of energy (62, 1, D) a +1 arbalest of freezing (67, 1, D) a book of Transfigurations (68, 1, D) a +2 vampiric long sword (69, 1, D) a +0 vampiric battleaxe (74, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a phial of floods (73, 2, D) a plain deck of summoning (75, 2, D) a phial of floods (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 dagger a +0 robe (62, 3, D) a +0 hand axe a +0 leather armour (63, 3, D) a cursed -3 dagger a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a +0 scale mail the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 shield a disc of storms (62, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +1 storm dragon armour (62, 9, D) the +7 quarterstaff "Suagop" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (63, 9, D) a lamp of fire (71, 9, D) a fan of gales (72, 9, D) a plain deck of changes (70, 10, D) an uncursed ring of sustain attributes (72, 10, D) a plain deck of wonders (70, 12, D) a +0 dagger a +0 robe (71, 12, D) a +0 whip a +0 leather armour a +0 hand axe a +0 mace (70, 13, D) a +0 club a +0 scale mail (61, 17, D) a +0 halberd (62, 17, D) a fan of gales (63, 17, D) a +1 scale mail of poison resistance (64, 17, D) a lantern of shadows (71, 17, D) a lantern of shadows (72, 17, D) a +4 ring of protection (73, 17, D) a +0 vampiric scythe (63, 18, D) a book of Callings (64, 18, D) a fan of gales (71, 18, D) a book of Alchemy (72, 18, D) a +2 flail of crushing (73, 18, D) a stone of tremors (63, 20, D) a +0 long sword 3 inedible chunks of flesh (62, 21, D) a cursed -3 war axe 6 inedible chunks of flesh (63, 21, D) 3 inedible chunks of flesh a water moccasin skeleton (64, 21, D) a +5 falchion of distortion (64, 22, D) 2 inedible chunks of flesh (61, 27, D) the Disquisition on the Entourage Spells Type Level a - Call Imp Summoning 2 b - Shadow Creatures Summoning 5 c - Dragon's Call Summoning 9 (62, 27, D) a +1 ring mail of cold resistance (63, 27, D) a cursed staff of energy (64, 27, D) a cursed ring of loudness (65, 27, D) a stone of tremors (71, 27, D) an uncursed staff of wizardry (72, 27, D) a +2 plate armour of poison resistance (73, 27, D) a book of Frost (62, 28, D) a book of Summonings (63, 28, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (64, 28, D) a +2 rod of ignition (10/10) (65, 28, D) a +0 war axe (73, 28, D) a +0 dagger (71, 30, D) a cursed -3 dagger a +7 blowgun an orc corpse (skeletalised by now) (72, 30, D) a +0 dagger (73, 30, D) a +0 dagger of flaming a +0 robe an orc corpse (skeletalised by now) (64, 31, D) an inedible chunk of flesh (71, 31, D) a +0 flail a +0 ring mail (73, 31, D) a +2 hand axe of chopping a +0 ring mail the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. a +0 robe (64, 32, D) an iguana skeleton (59, 37, D) a book of Minor Magic (61, 37, D) a +2 shortbow of flaming (62, 37, D) the cursed +0 pair of gloves of Whack-A-Mole {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. It has a curse placed upon it. (63, 37, D) a book of the Dragon (69, 37, D) an uncursed staff of fire (70, 37, D) a sack of spiders (72, 37, D) a plain deck of changes (73, 37, D) the cursed +0 leather armour of Daxein {rF+ rC+ rCorr} It protects you from fire. It protects you from cold. It protects you from acid and corrosion. It has a curse placed upon it. (59, 38, D) an uncursed amulet of resist corrosion (60, 38, D) a plain deck of summoning (61, 38, D) a +1 demon whip of electrocution (62, 38, D) a +3 leather armour of fire resistance (63, 38, D) the +8 short sword of Resourcefulness {pierce, rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. (70, 38, D) a +0 shortbow of evasion (71, 38, D) an uncursed staff of conjuration (72, 38, D) a cursed staff of poison (72, 39, D) a +0 trident a +0 robe an inedible chunk of flesh (70, 40, D) a +0 hand axe a +0 robe 6 inedible chunks of flesh (71, 40, D) a +0 club (71, 41, D) 3 inedible chunks of flesh a water moccasin skeleton (72, 41, D) a ball python skeleton (72, 42, D) a ball python skeleton (61, 44, D) a bolt (61, 45, D) a large rock