Kidiri the Dungeon (0, 0, D) a +1 demon whip of draining (-12, 1, D) a troll hide (0, 2, D) the +1 battleaxe "Newtslayer" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). a potion of degeneration (-15, 3, D) a storm dragon hide 4 chunks of flesh (-15, 4, D) a hellephant corpse (-14, 4, D) a +1 ring mail of fire resistance (-16, 5, D) a fire dragon corpse (-15, 6, D) 7 needles of frenzy (still there?) 7 needles of frenzy (still there?) 4 arrows of frost (still there?) (-16, 7, D) a +0 longbow (unseen) (-4, 7, D) a +0 war axe a +0 cloak a +2 shield (-3, 7, D) a cursed -2 dagger (-64, 8, D) a bolt (-54, 8, D) a +0 scimitar a +0 leather armour a +0 long sword a +0 scale mail (-5, 8, D) a +0 long sword a +0 cloak a +0 club (-4, 8, D) a +0 whip a +0 leather armour a cursed -3 club a tomahawk (0, 8, D) a +0 pair of gloves a +0 rapier of electrocution a +0 cloak a quicksilver dragon hide 3 tomahawks of returning (-54, 9, D) a +1 halberd of flaming a +0 robe (-6, 9, D) the +2 plate armour "Heenif" {+Inv Str+3} It affects your strength (+3). It lets you turn invisible. a +0 battleaxe a +0 plate armour (-5, 9, D) a +0 whip a +0 flail a +3 ring mail a +0 dagger a +1 robe of magic resistance a tomahawk a cursed -2 bardiche a cursed +0 plate armour (-66, 10, D) a bolt (-55, 10, D) a +2 great sword of flaming (-6, 10, D) the +4 Staff of Dispater (-63, 11, D) a +3 ring mail of fire resistance (-62, 11, D) a +7 falchion of holy wrath (-45, 11, D) an uncursed staff of earth (-4, 11, D) 8 needles of confusion (-68, 12, D) a +4 plate armour a +2 cloak a +2 hat a +1 demon whip of venom a +0 robe a +0 buckler a +0 hand axe (-67, 12, D) a +2 chain mail of poison resistance (-66, 12, D) a +0 arbalest 22 bolts (-63, 12, D) an uncursed staff of poison (-62, 12, D) a book of Debilitation (-45, 12, D) a +3 leather armour of poison resistance (-44, 12, D) an uncursed staff of wizardry (-13, 12, D) 2 large rocks (-5, 13, D) a +0 glaive a +0 plate armour (-74, 14, D) a fire dragon hide (-55, 14, D) the +8 broad axe of the Wraith {elec, Str+2 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+3). (-49, 14, D) a +0 shortbow 8 arrows (-11, 14, D) a large rock (-7, 14, D) a +0 cloak (-55, 15, D) a +0 great mace a cursed +0 plate armour (-53, 15, D) an uncursed staff of poison a +0 dire flail a +0 whip a +0 robe (-52, 15, D) an arrow (-51, 15, D) an arrow (-47, 15, D) a +0 glaive (0, 15, D) a +0 long sword a +0 demon whip a +0 robe 24 arrows a +0 leather armour a +0 rapier a +0 cloak a +0 shortbow a +0 falchion of flaming a +0 rapier a +0 flail 7 silver tomahawks 7 needles of slowing 5 curare-tipped needles 2 needles of frenzy a +0 flail (-63, 16, D) a +0 trident (-44, 16, D) a +1 short sword of distortion (-72, 17, D) an uncursed ring of wizardry a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of fire a +5 ring of protection an uncursed amulet of regeneration 28 tomahawks an uncursed ring of positive energy an uncursed ring of protection from magic 2 poisoned tomahawks 13 curare-tipped needles an uncursed ring of protection from fire 3 silver javelins a +3 ring of evasion 4 needles of confusion (-62, 17, D) a crystal ball of energy (-8, 17, D) a +0 short sword a +0 rapier 26 javelins of returning 5 large rocks (-73, 18, D) an uncursed ring of invisibility (-41, 18, D) a +0 long sword (unseen) (-27, 18, D) a +0 leather armour a +3 demon whip of draining (-22, 18, D) a +2 demon blade of draining a +0 robe (-73, 19, D) an uncursed ring of invisibility (-50, 19, D) a +0 trident (-49, 19, D) a +0 halberd (-48, 19, D) a +0 spear a +0 leather armour (-47, 19, D) a +0 trident a +0 trident (-46, 19, D) a +0 arbalest a +0 dire flail 21 bolts a +2 chain mail of cold resistance (-40, 19, D) 2 bolts (-73, 20, D) Ecoyffou's Witchcraft Continued Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Searing Ray Conjuration 2 d - Throw Frost Conjuration/Ice 2 e - Cure Poison Poison 2 (-50, 20, D) a +0 trident (-49, 20, D) a +0 trident (-47, 20, D) a +0 trident a +0 robe (-14, 20, D) a shadow dragon hide (-39, 21, D) a bolt (-14, 21, D) a cursed -1 long sword a +0 buckler (-7, 21, D) a cursed +0 ring mail a gold dragon hide a large rock a +0 leather armour a +0 rapier a +2 dire flail of protection (-6, 21, D) a +0 scimitar (-6, 22, D) a cursed +0 short sword a +0 ring mail (-29, 23, D) an arrow (-28, 23, D) a +4 battleaxe of chopping (-27, 23, D) a +0 mace a +0 chain mail a +0 large shield (-50, 24, D) the +2 robe of the Black Moon {Dex+5} It affects your dexterity (+5). a +0 chain mail a +0 glaive a +0 chain mail a +2 hat a +0 animal skin a +0 dagger a +0 robe (-49, 24, D) a +0 short sword a +0 chain mail a +2 buckler (-28, 24, D) a +0 trident (-27, 24, D) a +0 long sword a +0 chain mail (-26, 24, D) a +2 rapier of holy wrath a +0 rapier a +0 longbow 45 arrows a +0 leather armour a +0 long sword a +0 flail (-25, 24, D) a quicksilver dragon hide a +0 longbow 18 arrows a +0 leather armour (-8, 26, D) a +0 rapier a +0 rapier a +0 leather armour (-7, 26, D) a +2 battleaxe of electrocution (-6, 26, D) a swamp dragon hide a +0 battleaxe of freezing a +5 trident of freezing (-54, 27, D) an ornate deck of defence (-50, 27, D) a +3 great mace a +0 chain mail a +0 robe (-48, 27, D) a +0 short sword a +0 ring mail (-59, 28, D) a book of Changes (-53, 28, D) a phantom mirror (-51, 28, D) a book of Callings (-49, 28, D) 10 stones (-54, 29, D) a +0 leather armour (-17, 31, D) 2 bolts (-39, 32, D) a +0 dire flail a +2 rapier of speed (-38, 32, D) a cursed -2 robe an uncursed staff of earth (-39, 33, D) a cursed -1 quarterstaff a +0 mace a disc of storms (-38, 33, D) the Reference Book on Dark Rituals and Creation Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Summon Mana Viper Hexes/Summoning 5 f - Simulacrum Ice/Necromancy 6 (-30, 33, D) a +3 arbalest (-28, 33, D) a +3 lajatang (-26, 33, D) a +4 morningstar of protection (-24, 33, D) 50 arrows (-18, 33, D) a bolt (-17, 33, D) a bolt (-16, 33, D) a +1 battleaxe of chopping the -5 cloak "Pixtofom" {rPois rC- Dex-4 SInv} It affects your dexterity (-4). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. a +3 plate armour a +0 battleaxe a +0 chain mail (-9, 33, D) 50 bolts (-7, 33, D) a +3 leather armour of fire resistance (-4, 33, D) a +7 scale mail (-3, 33, D) a +4 ice dragon armour (-39, 34, D) an uncursed staff of poison (-38, 34, D) a cursed +3 ring of dexterity (-30, 34, D) a +3 demon blade of electrocution (-28, 34, D) a +3 longbow (-24, 34, D) 50 arrows (-18, 34, D) a +0 mace a +0 robe a +0 short sword a +0 chain mail (-17, 34, D) a +0 war axe a +0 plate armour (-16, 34, D) a +0 dire flail (-9, 34, D) 50 bolts (-7, 34, D) the cursed +0 helmet of the Ecumenical Temple {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (-5, 34, D) a +4 ring mail (-3, 34, D) the +3 ring mail "Bienah" {Stlth+} It makes you more stealthy. (-33, 35, D) a +1 battleaxe 9 large rocks a +0 spear a +0 flail (-30, 35, D) a +3 glaive (-29, 35, D) a +5 dire flail (-28, 35, D) the +4 flail "Ogrebane" {flame, +Rage +Fly MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you fly. It lets you go berserk. (-26, 35, D) a +0 rapier of electrocution (-24, 35, D) 50 arrows (-19, 35, D) a +0 halberd a +0 chain mail (-18, 35, D) a +0 great mace a +0 chain mail 5 poisoned javelins (-17, 35, D) a +0 hand axe a +0 battleaxe a +0 chain mail a +0 long sword a +0 chain mail a +0 battleaxe a +0 arbalest 18 bolts a +0 plate armour a +0 great sword a +0 chain mail (-16, 35, D) a +0 arbalest a +0 arbalest 44 bolts a +0 battleaxe a +0 chain mail (-9, 35, D) 50 bolts (-5, 35, D) a +1 robe of magic resistance (-4, 35, D) a +5 plate armour of magic resistance (-3, 35, D) a +4 ice dragon armour (-73, 36, D) a +2 mace (-72, 36, D) a +2 falchion (-71, 36, D) a +2 trident (-44, 36, D) a +4 battleaxe of chopping (-26, 36, D) the +11 long sword of the Fulmar {antimagic, MP+9 Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your magic capacity (+9). (-24, 36, D) 50 arrows (-18, 36, D) a +0 halberd a cursed -1 great sword a +0 chain mail a +0 halberd a +0 plate armour (-17, 36, D) a +0 robe a +1 war axe of electrocution a +0 arbalest 19 bolts of penetration a +0 chain mail a +0 bardiche a +0 chain mail (-16, 36, D) a +0 hand axe (-9, 36, D) 50 bolts (-7, 36, D) a +1 shield of cold resistance (-73, 37, D) a +2 quarterstaff (-72, 37, D) a +2 dagger (-67, 37, D) 2 scrolls of vulnerability (-66, 37, D) 10 stones a cursed staff of energy (-30, 37, D) a +3 giant spiked club (-29, 37, D) a +3 longbow (-28, 37, D) a +0 blowgun (-17, 37, D) a +0 arbalest 22 bolts (-16, 37, D) a +0 arbalest 10 bolts (-5, 37, D) a +1 helmet (-4, 37, D) a +4 ice dragon armour (-3, 37, D) a +0 leather armour (-33, 38, D) a +3 glaive of freezing a +0 plate armour (-30, 38, D) a +3 arbalest (-28, 38, D) a +3 great sword (-24, 38, D) a +0 long sword a +0 buckler (-3, 38, D) a +1 helmet (-30, 39, D) a +3 longbow (-29, 39, D) a +3 lajatang (-28, 39, D) a +3 longbow (-24, 39, D) a cursed -3 great sword a +0 plate armour (-5, 39, D) a +5 plate armour (-4, 39, D) a +2 mottled dragon armour (-3, 39, D) a +2 robe of cold resistance (-70, 41, D) a +0 club (-28, 41, D) a +0 mace a +0 robe (-5, 41, D) a +0 great mace a +0 plate armour (-73, 42, D) a +2 hand axe (-72, 42, D) a +1 long sword of holy wrath (-73, 43, D) a +0 quarterstaff of speed (-72, 43, D) a +0 dagger of electrocution (-73, 44, D) a +0 flail of protection (-72, 44, D) a +1 trident of piercing (-33, 44, D) a +1 hand axe of freezing (-4, 44, D) a cursed -2 dagger a +0 robe (-73, 45, D) a +0 leather armour (-72, 45, D) a +3 chain mail (-35, 45, D) a +1 morningstar of draining (-6, 45, D) a +0 whip a +0 robe (-5, 45, D) a +0 robe a +0 cloak (-4, 45, D) a +0 dagger (-1, 45, D) a +0 whip a +0 robe (-22, 46, D) 15 arrows (-8, 46, D) a cursed -3 scimitar (-6, 46, D) a +0 dagger a +0 robe a +0 club a +0 robe a +0 whip a +0 robe (-5, 46, D) a +0 long sword a +0 leather armour (0, 46, D) the Handbook of Venomous Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Petrify Transmutation/Earth 4 (-51, 47, D) a +0 giant club a +2 robe of fire resistance a +0 dagger of chaos (-22, 47, D) a +0 ring mail (-21, 47, D) a +0 leather armour (-14, 47, D) a +8 executioner's axe of freezing the +7 blowgun of Courage {evade, MR+ Stlth+} It affects your evasion (+5 to EV). It affects your resistance to hostile enchantments. It makes you more stealthy. (-13, 47, D) a +1 pearl dragon armour a +0 plate armour of poison resistance (-8, 47, D) a +0 eveningstar of protection (-7, 47, D) a +0 short sword a +0 shortbow 20 arrows a +0 scale mail (-6, 47, D) a +0 long sword a +0 ring mail a +0 short sword (-5, 47, D) a +0 rapier a +0 scale mail a +0 long sword a +0 shortbow 7 arrows (-4, 47, D) a +0 robe (-8, 48, D) an ice dragon hide (-6, 48, D) a +0 dagger a cursed +0 robe (0, 48, D) a book of Flames (-35, 49, D) a +0 dagger (-33, 49, D) a cursed -3 short sword a cursed +0 leather armour (-16, 49, D) a cursed staff of energy (0, 49, D) a book of Conjurations (-40, 50, D) a +2 robe of magic resistance (-39, 50, D) a +2 war axe of chopping (-35, 50, D) a +0 flail a cursed +0 ring mail a +0 flail (-33, 50, D) a +0 leather armour a +2 mace of protection a +0 club a +0 shortbow 21 arrows (-32, 50, D) a +1 short sword of venom (-18, 50, D) an uncursed staff of power (-17, 50, D) a crystal ball of energy (0, 50, D) a book of Necromancy (-33, 51, D) a +0 longbow 22 arrows (0, 51, D) an Akashic Record (-58, 52, D) a +0 helmet (-57, 52, D) a +0 helmet (0, 52, D) Nurhutt's Volume of Attacks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Iron Shot Conjuration/Earth 6 (-65, 53, D) a cursed -2 spear a +0 ring mail (-58, 53, D) a +3 chain mail (-57, 53, D) a +4 chain mail (-25, 53, D) 18 stones (-24, 53, D) 17 bolts (-58, 54, D) a +2 morningstar of protection (-57, 54, D) a +2 scimitar of holy wrath (-35, 54, D) a +0 morningstar of flaming (0, 54, D) a book of Callings (-58, 55, D) the +2 rapier "Gasuff" {flame, *Rage rElec MR+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (-57, 55, D) a +4 quarterstaff of protection (-35, 55, D) a swamp dragon hide (-25, 55, D) 13 sling bullets (-24, 55, D) an uncursed staff of fire (-15, 55, D) an uncursed amulet of guardian spirit a +3 ring of strength a +5 ring of slaying (-65, 56, D) a +3 flail a +0 spear (-58, 56, D) a +0 war axe (-57, 56, D) a +2 halberd of protection (-24, 56, D) a potion of lignification (-18, 56, D) the amulet "Bofisun" {Ward rElec rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It insulates you from electricity. It protects you from negative energy. the amulet of Vomair {Gourm Dex+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+2). the amulet of Coaf {Ward rF+ rN+ Str+7 Dex-4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+7). It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. the amulet of Pessimism {Gourm *Corrode rPois Slay+5 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It may corrode your equipment when you take damage. It makes you more stealthy. the amulet "Wathrisiuta" {rElec Regen+ Str-2 Int+6 SInv} [amulet of regeneration] It affects your strength (-2). It affects your intelligence (+6). It insulates you from electricity. It lets you see invisible. It increases your rate of regeneration. the amulet of Doubts {rCorr rPois rF- rC+} [amulet of resist corrosion] It protects you from acid and corrosion. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. the amulet "Zyjuamo" {Gourm *Corrode rN+ Int+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+5). It protects you from negative energy. It may corrode your equipment when you take damage. the amulet of the Establishment {Stasis rC- rN+ MR+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. the amulet of Odutow {rCorr Int+2 Dex-3 SInv} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your intelligence (+2). It affects your dexterity (-3). It lets you see invisible. (-17, 56, D) the ring "Voraps" {Str+6 Dex+3 SInv} [ring of strength] It affects your strength (+6). It affects your dexterity (+3). It lets you see invisible. the ring of the Four Planets {rF++ rN+ Slay+5} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from fire. It protects you from negative energy. the ring of Taci {+Fly rF++} [ring of flight] It greatly protects you from fire. It lets you fly. the ring of the Nightingale {rC+ rN+ Str+3} [ring of protection from cold] It affects your strength (+3). It protects you from cold. It protects you from negative energy. the ring "Veme" {rF+ rN+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It protects you from negative energy. the ring "Peffam" {rPois rF+ MR+++ Int+6 Stlth-} [ring of intelligence] It affects your intelligence (+6). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. the ring "Korop" {rElec Int+6} [ring of intelligence] It affects your intelligence (+6). It insulates you from electricity. the ring of Coxei {Fire rElec Dex+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. the ring of Jeitt {rPois Int+5 Dex+2} [ring of poison resistance] It affects your intelligence (+5). It affects your dexterity (+2). It protects you from poison. the ring "Myptexuti" {rC+ Str-3 Int+3 Dex+3 SInv} [ring of intelligence] It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+3). It protects you from cold. It lets you see invisible. the ring of Relativism {Ice *Drain MR+ Int+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring of Visserch {rN+ Int+6 Dex+2} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+2). It protects you from negative energy. the ring of Parudwyetu {rC+ Int+7} [ring of protection from cold] It affects your intelligence (+7). It protects you from cold. the ring of Ocotes {Str+6 Dex+2} [ring of strength] It affects your strength (+6). It affects your dexterity (+2). the ring "Muqyosmo" {rPois Int+3 Dex-3 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your dexterity (-3). It protects you from poison. It makes you more stealthy. the ring of Hedonism {-Tele rPois rC+ rN+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It protects you from cold. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. the ring "Errongei" {rPois rN+ Stlth+} [ring of stealth] It protects you from poison. It protects you from negative energy. It makes you more stealthy. the ring of Eloxoosi {rC+ MP+9 Str+3 Stlth+} [ring of protection from cold] It affects your strength (+3). It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. the ring of Dotaicuf {rPois MR+ Str+4 Dex-3} [ring of dexterity] It affects your strength (+4). It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. the ring of Delame {-Tele +Fly rElec rF+ Int+4} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. the ring of the Original Sin {+Inv Str+6} [ring of strength] It affects your strength (+6). It lets you turn invisible. the ring "Gal Ryseco" {+Inv rPois Int+3} [ring of invisibility] It affects your intelligence (+3). It protects you from poison. It lets you turn invisible. (-12, 56, D) Woget's Early Guide to Spellcraft Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Call Canine Familiar Summoning 3 d - Teleport Other Translocation 3 e - Spider Form Transmutation/Poison 3 (-11, 56, D) the Reference Book on Conjuration and Flight Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Conjure Ball Lightning Conjuration/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (-10, 56, D) a book of Power (-8, 56, D) a manual of Necromancy (-6, 56, D) a manual of Long Blades (-4, 56, D) a book of Transfigurations (-3, 56, D) a book of Ice (-2, 56, D) a book of Beasts